Necromancer, your thoughts/suggestions
There isn’t a straightforward damage build. Your absolute best bet is either survivability in combination with minions with axe/horn and staff.
Or condition damage build which makes you a class cannon basically, but with… condition damage… yeah.
That’s about it. You could try axe/horn with dag/dag but it’s not that good. The thing that makes the axe useful is the vulnerability while your minions are attacking for more dmg. But meh… There is no straight “DPS” build for necro, other than rampage gear with condition damage using power/prec traits, which again, basically makes you a glass.
Would not recommend trying condition dmg at all for spvp, the duration either isn’t long enough or you don’t do enough damage, or you don’t survive long enough.
Thread already exists here =) come join the fun .
https://forum-en.gw2archive.eu/forum/professions/necromancer/Necromancer-Suggestions/first#post65411
much love,
Madame Morrshade Teknomancer
My suggestion?
Take the class, toss it, make a new one, roll it out. The new one should look and feel similar. It might retain some skills or names of skills. But basically, toss it, make a new one. This attempt failed.
If you make a new one, keep the following goals in your mind:
- There should be more than one viable spec.
- A damage-spec should deliver damage on par with other classes.
- All weapon combinations should be viable, although each weapon combination may only be viable for one spec / role.
- Minions can be used for all three roles (damage / support / control), see (gasp!) WoW warloks. Ideally, all of the roles should be viable with minions and without (minion / condition could be the pair of alternatives)
Toss the profession, (re)build it from scratch.