Necromancers and there life blast.
The problem is see with that is that, then necromancers would be the only profession that gets “extra” benefits by going 6 points into traitlines which arent included in the actual traits. This would be kinda unfair for other professions.
But even if we ignore that fact some of you suggestions are simply op (gaining 5% Lf by lifeblasting would make necros invinsible).
Haha Yeah upon looking at that again I can see that that idea needs to be changed. :P its part of why I posted this to find ways for it to work. My view on it is its just one more way to enhance a class mechanic but I can see how it would be a cause for q.q.
This was mostly an attempt to get feedback and generate alternate ideas on how to spread the usefullness of death shroud across the various specs in ways that apply effectively to each. I am MORE than willing to bounce ideas back and forth if anyones willing to put some forth. Either ways to change this or other changes that could be made so that each build can benefit from lifeshroud in a way that makes SENSE for that build.
I just want it to be a little faster, cast wise.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Hmm NeXeD Id like that to. my only concern is THAT I think would make hte already devestating hit of it absolutely abominable. Any decrease in cast speed would be minor at best. But then that minor cast speed increase COULD be enough of an encouragement for the right builds so maybe it really is a good idea o.O
Its worth considering but it would DEFINETLY have to be careful. to little and hteres no point to it and to much and you have a rabid fire that hits for 6k+ per shot o.o
I could see having LB be capable of being altered for condi builds. It could be built into the now-lame Withering Precision GM trait:
“Apply Weakness on critical hits, and xx% of Malice is converted to Power for Life Blast and Plague Blast.”
:O That could definetly work. But would a condi necro use it over there current setup? and how should it scale. should it be something around hte power level of a full knights set? (since a full zerker or soldier power set would probably make there direct dmg too high combined with there condi damage)
If it was around that of a full knights power level I could see it hitting hard enough to still be useful in comparison to there normal condis while avoiding replacing hte condis as a whole. It might also make condi builds a bit more viable in pve.
If a condi necro was in pve and they had a heavy bleed centered grp it would give htem a damage option that isnt necessarily nuked by there power toting cousins while still leaving them the condi spread. (well the warrior with 0 condi power just hit pin down on the boss for some godawful reason let me fire off a couple of life blasts while im waiting out his pathetic bleed ticks.)
I could see having LB be capable of being altered for condi builds. It could be built into the now-lame Withering Precision GM trait:
“Apply Weakness on critical hits, and xx% of Malice is converted to Power for Life Blast and Plague Blast.”
No i would rather see a cooldown reduction on withering precision.
Reduce the cast time on LB and its damage/scaling to compensate. You don’t need every single ability to be good for every single build.
Reduce the cast time on LB and its damage/scaling to compensate. You don’t need every single ability to be good for every single build.
Yepp i agree. But Anet rather likes the necromancer in the role of the slow casting profession, so i find it rather unlikely this will happen. But hey maybe i am wrong since they also reduced the casting time of plagueblast long time ago if i recall correctly.