Necromancers and there life blast.

Necromancers and there life blast.

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Posted by: Shadelang.3012

Shadelang.3012

https://forum-en.gw2archive.eu/forum/professions/balance/Death-Shroud-F1-F2-F3-F4/first#post4301248

Putting that above to show the inspiration for my idea and to give credit where its due.

After reading the above post it got me thinking about the deathshroud skill lifeblast and and its relation to the individual necromancer builds and I came up with an idea id like to run by you.

What if life blast changed based on which trees we had 6 points in?

Nearly all builds have at least one grandmaster trait yes? after all the majority of them are strong if not optimal. So why isn’t deathshroud slightly changed to reflect our build choices.
“The Following are just examples to push the idea forward”

Spiteful Blast. Life Blast hits 5% harder and inflicts weakness. (Weakness proc has x duration with an x internal cooldown)

Cursing Blast. Life Blast shreds the physical body of its victim inflicting bleeding (1-x stacks x duration x ICD)

Death Blast. Life blast conjures a jagged horror on hit. (Same lifespan as those summoned on death. 5-10 second internal cooldown. Gives us a method of potentially reaching our jagged horror limit and also gives us the bodies we need to properly make use of traits like Death nova and Necromantic Corruption.)

Blood Blast. Drains life energy from the target. partially refilling the casters health. Also cures one condition from any allies it passes through (Offers some potential group support and a bit more sustain to a tree whos primary mechanic (lifesteal) is largely unused in deathshroud while staying on the right theme)

Soul Blast. Life blast now restores 5% of the casters life force bar upon contact.. (Allowing builds that focus entirely on deathshroud to maintain themselves better in an attrition style fight.)

The idea is a necromancer who fully committed to it could have any TWO of these abilities. but most builds would of course have only one. And they arnt required either since I don’t FEEL like any of these would be horribly game breaking. I tried to think of methods to ENHANCE a choice rather than force one.

Gimee your thoughts. Is this a good idea? Did I accidentally recreate an old topic thats been forgotten? Or am I a complete fool who has no idea what im talking about and is risking breaking the balance of the game! You decide :P

Ghost Yak

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Posted by: Muchacho.2390

Muchacho.2390

The problem is see with that is that, then necromancers would be the only profession that gets “extra” benefits by going 6 points into traitlines which arent included in the actual traits. This would be kinda unfair for other professions.

But even if we ignore that fact some of you suggestions are simply op (gaining 5% Lf by lifeblasting would make necros invinsible).

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Posted by: Shadelang.3012

Shadelang.3012

Haha Yeah upon looking at that again I can see that that idea needs to be changed. :P its part of why I posted this to find ways for it to work. My view on it is its just one more way to enhance a class mechanic but I can see how it would be a cause for q.q.

This was mostly an attempt to get feedback and generate alternate ideas on how to spread the usefullness of death shroud across the various specs in ways that apply effectively to each. I am MORE than willing to bounce ideas back and forth if anyones willing to put some forth. Either ways to change this or other changes that could be made so that each build can benefit from lifeshroud in a way that makes SENSE for that build.

Ghost Yak

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Posted by: NeXeD.3042

NeXeD.3042

I just want it to be a little faster, cast wise.

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Posted by: Shadelang.3012

Shadelang.3012

Hmm NeXeD Id like that to. my only concern is THAT I think would make hte already devestating hit of it absolutely abominable. Any decrease in cast speed would be minor at best. But then that minor cast speed increase COULD be enough of an encouragement for the right builds so maybe it really is a good idea o.O

Its worth considering but it would DEFINETLY have to be careful. to little and hteres no point to it and to much and you have a rabid fire that hits for 6k+ per shot o.o

Ghost Yak

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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

I could see having LB be capable of being altered for condi builds. It could be built into the now-lame Withering Precision GM trait:

“Apply Weakness on critical hits, and xx% of Malice is converted to Power for Life Blast and Plague Blast.”

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Posted by: Shadelang.3012

Shadelang.3012

:O That could definetly work. But would a condi necro use it over there current setup? and how should it scale. should it be something around hte power level of a full knights set? (since a full zerker or soldier power set would probably make there direct dmg too high combined with there condi damage)
If it was around that of a full knights power level I could see it hitting hard enough to still be useful in comparison to there normal condis while avoiding replacing hte condis as a whole. It might also make condi builds a bit more viable in pve.

If a condi necro was in pve and they had a heavy bleed centered grp it would give htem a damage option that isnt necessarily nuked by there power toting cousins while still leaving them the condi spread. (well the warrior with 0 condi power just hit pin down on the boss for some godawful reason let me fire off a couple of life blasts while im waiting out his pathetic bleed ticks.)

Ghost Yak

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Posted by: Muchacho.2390

Muchacho.2390

I could see having LB be capable of being altered for condi builds. It could be built into the now-lame Withering Precision GM trait:

“Apply Weakness on critical hits, and xx% of Malice is converted to Power for Life Blast and Plague Blast.”

No i would rather see a cooldown reduction on withering precision.

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Posted by: Bhawb.7408

Bhawb.7408

Reduce the cast time on LB and its damage/scaling to compensate. You don’t need every single ability to be good for every single build.

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Posted by: Muchacho.2390

Muchacho.2390

Reduce the cast time on LB and its damage/scaling to compensate. You don’t need every single ability to be good for every single build.

Yepp i agree. But Anet rather likes the necromancer in the role of the slow casting profession, so i find it rather unlikely this will happen. But hey maybe i am wrong since they also reduced the casting time of plagueblast long time ago if i recall correctly.