(edited by Holl.3109)
New Meta Builds (Power/Condi)
http://intothemists.com/calc/?build=V44-_;1o2GJ0;03JVJ0;9;467A;0136146047;4INl6W;1CoF2CoF2a0Y
Signets seem much better than the variant of the old standard power build because of how much better they deal with conditions and boons over all. I personally run blood magic over SR though and barbarian amulet as well.
Explanation:
(Video): https://youtu.be/ej-LR7eRiKI
I focus on signets too, alot of might, bitter chill is amazing. Still use plague as it’s really good for stomping. Flesh Golem dies too quickly and has no AI. Lingering Curse because of alot of cripple, bleed and poison uptime. I might run weakening shroud in spvp as it’s better in team fights.
In Pvp when traited right can do a load of damage from what i’ve seen lol.
RIP City of Heroes
This is what i’m using.
Still playing around with amulet and blood magic traits. Seems to be decent so far though.
http://intothemists.com/calc/?build=V48-_;1o2GE0047JkJ0;9;469A;0136257147;4SwG6U;1H7W3H7W38o
Curses/spite/soulreaping seemed better for 1v1 though. the transfer and weakness on crit trait are good :d
Smallscale <3 Vabbi
The Original Dudes [to]
(edited by x Charlie.4820)
There are five options for Power Necros to get the necessary mobility for PVP. Spectral Walk, Quickening Thirst, Banshees Wall, Signet of the Locust or Traveler Runes. Your “Meta” Build does not use it.
(edited by Magira.6390)
Why is signet of locust not worth the mention? It’s not condi specific, and the active heal can be pretty decent with low enough CD.
Warhorn is not good for condi, certainly not meta. Also for speed you should take signet of the locust (redundant if you take both sol and warhorn). Krait runes should now IMO be run with blood magic to guarantee frequent procs of the signet from the adept trait (in which case you could also take the cooldown reduction trait for warhorn if you really want to use it).
Not sure though yet whether you can actually take blood magic instead of soul reaping for condi. The master and grandmaster traits in blood are not that good. However, the bleeds from the mark on dodge and the sigil proc for corruption and sustain are really nice.
PS rending shroud could actually be better now for condi than chill of death. If you have enough boon corruptions, then there is little reason to actually remove boons. Meanwhile, vulnerability is now a really good buff to condi damage.
(edited by Tissitra.4153)
Tanky support (aka bunker guardian ) using : death / blood / SR.
http://intothemists.com/calc/?build=-34-_;1kHFH0D43JkJ0;9;489A;0158057146;4U7m6X;1Uwl6Uwl6V0w
Can survive in the thick of battle with 31k health, high toughness, especially in shroud which regen health and generate LF from teammates conditions, allowing for extended (up to infinite) time in shroud.
Still not sure about Foot in the Grave as I stay most of the time in shroud, the measly stack of stability is pretty much useless in team fight, and the stun break is usually not needed : just entering shroud removes 2 conditions and extreme tankiness makes loss of control less threatening. Main purpose is to enter shroud to fast resurrect (+30%) a downed teammate, not to prevent decap.
It’s both fun to play and effective so far. Still experimenting various sigils/traits to improve.
Credits to Forsaker for the original “crazy” idea.
I definitely take foot in the grave as dhuumfire is crap right now. Ds1 is too slow and you have to spend too much time in DS which is not good as a condi build. As to warhorn, I have been using dagger and taking signet of the locust for the aoe boon convert instead of corrupt boon.
Don’t choose dhuumfire.
http://intothemists.com/calc/?build=-3_-34;0kH-G0F43J-K0;9;4679;0136156256;4X-X7V;1hoHAhoHA2e
The Dhuumfire thread
I’ve been playing around with this cele build that has a boatload of boon corruption which is the most enjoyable thing for me in all of GW2 pvp:
http://intothemists.com/calc/?build=-3_-3-0-o2WF004oI-K0;9;4679;0136146247;4U-H4U;1H7W3H7W30j
The condis can hit pretty hard, and can stack up really quickly especially with the transfers. Once you get someone to 50% health it’s usually game over for them, because they can’t hit you with condis or you tranfer them, and they can’t hit you with direct damage because of weakness, and you are just piling on might stacks.
It’s really really powerful in small group melee range fights, but I’m having issues really judging it because I keep playing pre-mades. I did at one point down a condi ranger, then one of my pvp buddies came along (on the ranger’s team) and ressed him, then I actually downed the ranger again and had my friend down to 10% health before I finally went down, too.
It’s weak to being out of position against range, but it so so strong otherwise.
Don’t judge me on using warhorn, I use it every build, fricking love it.
Anway, signet of the locust is worth a mention for sure, but Sarmor and CB can also easily fit that spot. (I didn’t know it AoE corrupted tho :o)
Also, with warhorn alone you have mobility imo, much better then swiftness isn’t possible.
Can we get the title of this thread changed to New PVP Meta Builds (Power/Condi)? Would make it easier to find for players interested in PVP and easier to avoid for those that aren’t.
Also, with warhorn alone you have mobility imo, much better then swiftness isn’t possible.
You do not have the Warhorn Trait. Despite Pack runes you have swiftness only half the time, thats would be clearly not enough.
edit: pve mostly but pretty similar for pvp
hybrid build , by far my fav and quickest burst so far for organized content
Also, with warhorn alone you have mobility imo, much better then swiftness isn’t possible.
You do not have the Warhorn Trait. Despite Pack runes you have swiftness only half the time, thats would be clearly not enough.
It’s enough in pvp. pretty sure he’s talking about pvp not solo roaming in wvw
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Also, with warhorn alone you have mobility imo, much better then swiftness isn’t possible.
You do not have the Warhorn Trait. Despite Pack runes you have swiftness only half the time, thats would be clearly not enough.
It’s enough in pvp. pretty sure he’s talking about pvp not solo roaming in wvw
I roam in PvP as much as in WvW. As a solo player that is necessary. I have taken the Trait “Quickening Thirst”, so I have always 25% higher speed. “Banshees Wall” do not appear as useful, because then you lose “Vampiric PreSense”. The loss of “Blood Bond” is more acceptable.
I see so your one of those people who thinks everyone else is always wrong because your only a solo player. I won’t waste time trying to explain why holl is using wwwrhorn then.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Also, with warhorn alone you have mobility imo, much better then swiftness isn’t possible.
You do not have the Warhorn Trait. Despite Pack runes you have swiftness only half the time, thats would be clearly not enough.
It’s enough in pvp. pretty sure he’s talking about pvp not solo roaming in wvw
I roam in PvP as much as in WvW. As a solo player that is necessary. I have taken the Trait “Quickening Thirst”, so I have always 25% higher speed. “Banshees Wall” do not appear as useful, because then you lose “Vampiric PreSense”. The loss of “Blood Bond” is more acceptable.
first of all, this is PvP.
Second, with pack runes you get 20 seconds of swiftness on a 30 seconds CD. (2/3)
Third, you do not have speed increase on staff if you only take quickening thirst.
Fourth, in PvP ‘burst’ speed (for walking between points) is better than ‘sustained’ speed (which would be better in WvW). Thus swiftness > 25%
This is just my reasoning behind it, feel free to disagree but I’m sticking with my 20 seconds of swiftness. Also, thanks NeXeD
Also, with warhorn alone you have mobility imo, much better then swiftness isn’t possible.
You do not have the Warhorn Trait. Despite Pack runes you have swiftness only half the time, thats would be clearly not enough.
It’s 2/3 of the time with pack, enough for me!
And remember, other people can give you boons too
I’ll chuck in my 2 cents…
1.5k Condition Damage, 2k Power, 28k health and 22k Life Force. Regularly get 15 stacks of Might too.
GM traits in Curses & Soul Reaping are not fixed.
Although no precision I have had no problems proccing Plague Sending.
I’ll chuck in my 2 cents…
1.5k Condition Damage, 2k Power, 28k health and 22k Life Force. Regularly get 15 stacks of Might too.
GM traits in Curses & Soul Reaping are not fixed.
Although no precision I have had no problems proccing Plague Sending.
Oh interesting wanted to see a carrion build. I will try that tonight. Currently I am running pretty tanky hybrid build.
Also, with warhorn alone you have mobility imo, much better then swiftness isn’t possible.
You do not have the Warhorn Trait. Despite Pack runes you have swiftness only half the time, thats would be clearly not enough.
It’s 2/3 of the time with pack, enough for me!
And remember, other people can give you boons too
Yes you are right. I’ve missed something. 2/3 is enough even for me.
(edited by Magira.6390)