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Posted by: Engels.8537

Engels.8537

So… let me know what do you think, are you afraid to be nerfed? Are you expecting to be buffed? We won’t see any major change?

My thoughts are…

1) Some abilities are now more reliable, (dark path, corrupt boon, etc),
2) Reanimator goes to hell, (or as a major trait and improved),
3) Protection of the horde goes to hell, (or as a major trait),
4) Cast times on some abilities are reduced,
5) DS UI improved,
6) Life siphon improved,

And of course a bunch of bugs that i’m not even going to mention, for example plage form radius, condition duration runes, etc etc etc,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

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Posted by: Bull Zooker.1672

Bull Zooker.1672

so long aswe dont get nerfed ill be happy. would be nice if they could buff staff auto attack movement speed. and of course the condi duration on runes.

Grandad Fester / Unruly Pigeon – Necromancer by trade

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Posted by: Furienify.5738

Furienify.5738

I see bug fixes and not much else, unfortunately. Cautiously pessimistic.

Edit: On second thought I’m looking forward to ‘boon hate’ abilities being added to Warrior/Thief/other popular classes rather than buffing the Necromancer’s to help cement their role in the game.

(edited by Furienify.5738)

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Posted by: Oglaf.1074

Oglaf.1074

I’m crossing every body part that could possibly be crossed and hoping for a fix for Spiteful Talisman.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Rok.5260

Rok.5260

Hopefully my minions other than Flesh Golem gets regeneration outside of combat.

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Posted by: Engels.8537

Engels.8537

Hopefully my minions other than Flesh Golem gets regeneration outside of combat.

Nice one,

I also think about spectral armor, and considering such high cooldown some buff, maybe stability for a few seconds,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

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Posted by: Resouled.5614

Resouled.5614

Hoping for healing power to affect the life siphon trait line. Besides that maybe acces to burning or confusion? Ah guess that’ll never happen though haha.

[vE] Visceral Effect – Blue

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Posted by: Anchoku.8142

Anchoku.8142

I am going to be cautious on speculation, here. The last few patches have seen mostly bug fixes but Necromancer has also had a skill or two improved. No major rework to the profession, though. Instead of nerfing some of the stronger professions, Arena net seems to prefer buffing the weaker ones incrementally. They may improve a signet or spectral skill but also many take time off from any real Necro changes and focus on other professions. I expect bug fixes and hope the givers glitch is one of them but beyond that do not expect any big changes.

the new loot system will probably be the biggest change. They also need to move harvest nodes around more often to make it harder for gold farmers. There are probably also changes to Fractal grouping and, I hope, an improved BLTC UI.

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Posted by: Ratphink.4751

Ratphink.4751

While I agree with moving nodes around more, I don’t think it’ll have a big enough impact on the gold farmers scrounging up crafting mats. This is because the most lucrative way to do it is by using a bot that teleports around the map. Ideally I’d really like to see something that prevents this script implemented, but not sure how they can do it while movement is client side and not server side. :/

Anyways, as long as they continue fixing bugs I’ll be happy. People get too hung up on these Patches. Just glad I haven’t seen people saying ‘MAKE OR BREAK TIEM!’ as is the norm for the forums, despite the game being out for more than half a year now.

“I have begun my journey in a paper boat without a bottom.”

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Posted by: Kilger.5490

Kilger.5490

I’m crossing every body part that could possibly be crossed and hoping for a fix for Spiteful Talisman.

So much this!

It would fit my build nicely but I just cant bear to take it in its crippled state.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Ubi.4136

Ubi.4136

I end up as a “glass completely empty” for patch days.

They will fix a few things for other classes, maybe a tool tip for us. Thieves and warriors get buffed with boon hate, and we will get “balanced” somewhere, meaning less effective, but not enough to call it a nerf. They will say they improved game play for us, read as “now you only have to spec in one thing, cause it’s all you have left”.

How’d I do?

Lost in the Maguuma [TC]
Te Nosce [TC]

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Posted by: Zogyark.4597

Zogyark.4597

they will fix the bug where you don’t die if you fall and use death shroud.

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

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Posted by: Ratphink.4751

Ratphink.4751

they will fix the bug where you don’t die if you fall and use death shroud.

I wouldn’t object to this as long as it covers all forms of denying death from fall damage. (Such as Mist Form etc) because it is an unfair advantage in WvW when you are able to flee via base jumping.

Of course we’ll also get to see eles and necros across the board screaming ’Y U NERF THIS?!" because most people think that Nerf and Bug Fix are interchangeable.

“I have begun my journey in a paper boat without a bottom.”

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Posted by: Invictus.1503

Invictus.1503

I doubt we’ll see much for the necro. In the State of the Game interview, they mentioned that necros have received a lot of love lately and they want to give other classes the same. When asked about necro issues they all just looked at each other, stumbled over their words, and moved on to the next topic.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Anchoku.8142

Anchoku.8142

they will fix the bug where you don’t die if you fall and use death shroud.

I wouldn’t object to this as long as it covers all forms of denying death from fall damage. (Such as Mist Form etc) because it is an unfair advantage in WvW when you are able to flee via base jumping.

Of course we’ll also get to see eles and necros across the board screaming ’Y U NERF THIS?!" because most people think that Nerf and Bug Fix are interchangeable.

Lol! A bug is only a bug if players do not like it. Then it is an exploit.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

What do I expect? Condition duration runes get fixed so they work again.

What do I hope for? Death Shroud UI improvement and fixing Spiteful Talisman.

Really, that’s about it.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Rennoko.5731

Rennoko.5731

DS UI would be my pie-in-the-sky hope. I doubt very much anything else will change but tooltips. Possibly a fix to spiteful Talisman and condition duration runes.

Cast times/projectile speeds are not something they will overhaul in one patch. Someone earlier in this thread said it best; ANET doesn’t do big buffs, they do tiny incremental buffs/nerfs over the course of months to keep an eye on the power creep of the class. Except for a few big fish, like backstab damage early on, and some overpowered buffs like the 3 stacks of might per shatter (that was a great patch).

Unfor. I don’t see the UI hitting this patch though, because it wasn’t even hinted at, so no hopes getting too high for me.

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Posted by: Rok.5260

Rok.5260

Allright… I’ll be honest. BUFFS! I want to be overpowered! MUHAHAHAHAHA! I want people to fear me! I want people to go “Oh crap it’s a Necromancer!” when they see me running towards them like most people do when they see a Thief.

:D

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Posted by: Soulsa.5627

Soulsa.5627

Hopefully my minions other than Flesh Golem gets regeneration outside of combat.

After all we are necromancers (raising the dead, raising spirits), It should really revolve around this function, warlocks and witchdoctors are typically the ones involved with curses etc.

Nobody really uses minions because they don’t regen out of combat, why should a ranger’s pet regen out of combat, same diff? heh

(edited by Soulsa.5627)

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Posted by: Rennoko.5731

Rennoko.5731

Allright… I’ll be honest. BUFFS! I want to be overpowered! MUHAHAHAHAHA! I want people to fear me! I want people to go “Oh crap it’s a Necromancer!” when they see me running towards them like most people do when they see a Thief.

:D

Please no!! Then everyone will flock to the class, and people will call me rude names for playing an overpowered class. The last thing the necro needs is less skilled players flocking over… its hard enough to convince people we are worth it in PVE as is.

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Posted by: RashanDale.3609

RashanDale.3609

1) Some abilities are now more reliable, (dark path, corrupt boon, etc),
2) Reanimator goes to hell
3) Protection of the horde goes to hell
4) Cast times on some abilities are reduced

yes, please. There are almost too many must-have-MM-traits tho, we dont need more

5)implemented an actual DS-UI

fixed. this is also the only thing i expect them to do in the patch.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: prothorin.5849

prothorin.5849

kitten. NERF!! WHyy???

•Epidemic skill: Now requires line of sight of the main target to spread conditions to nearby enemies.