Necromancer
- Life force meter improvements:
- The meter has been resized in order to properly display the entire bar. Previously, about 10% of the bar was hidden.
- The current life force value is now displayed on the bar.
- The current and max life force is now displayed on the tooltip.
- Spectral Armor: Increased the duration from 8 seconds to 9 seconds when traited with Spectral Attunement to match the intended duration increase. Added a duration skill fact.
- Lingering Curse: This trait will no longer increase the duration of blind on the Deathly Swarm skill.
- Target the Weak: This trait will now properly increase damage when the target has the torment condition.
- Mark of Revival: Increased the base radius of the Reaper’s Mark created by this trait to 180 to be consistent with other marks.
- Mark of Evasion: Increased the base radius of the Mark of Blood created by this trait to 180 to be consistent with other marks.
- Spinal Shivers: Added a damage fact for each damage value based on the boons the target currently has on them.
- Locust Swarm: Increased the base cripple duration to 2 seconds.
- Spectral Grasp: This skill now grants bonus life force when traited with Spectral Attunement.
- Tainted Shackles: This skill now uses radius instead of range.
- Banshee’s Wail: Normalized this trait to increase the effectiveness of warhorn skills by 50%.
- Vampiric Precision: The life siphon now correctly scales with the Bloodthirst trait. The damage portion of the life siphon from this trait now scales slightly based on power. The healing portion of the life siphon from this trait now scales slightly based on healing power.
- Vampiric Rituals: The damage portion of the life siphon from this trait now scales slightly based on power. The healing portion of the life siphon from this trait now scales slightly based on healing power.
- Vampiric Master: This trait will now cause minions to properly deal damage when siphoning life. The damage portion of the life siphon from this trait now scales slightly based on power. With the new damage addition, base siphoning from this trait’s minions has been reduced by 16%.
- Unyielding Blast: Fixed an issue so that this trait will now properly apply vulnerability when using Life Blast underwater.
- Vampiric, Vampiric Precision, Vampiric Rituals, and other life siphon skills: Increased the base siphoning by 20%.
- Bloodthirst: This trait now grants 20% bonus siphoning, down from 50% more effectiveness (which results in no change when combined with the change to other siphoning traits).
- Deathly Invigoration: The base heal from this trait has been increased by 100%.
- Transfusion: This trait now scales with healing power at a rate of 20%, where it didn’t previously scale.
- Well of Power: Fixed an issue so that this skill will properly convert burning, chilled, confusion, immobilize, and torment on allies.