Off-hand Dagger improvement

Off-hand Dagger improvement

in Necromancer

Posted by: Oswaldzl.3652

Oswaldzl.3652

I been using necromancer for a long time and its really annoying that off-hand dagger has no lifeforce gain…. Axe,scepter,staff,dagger(main),focus all have it….We can’t depend on scepter to get the lifeforce for us.. We probably will get 4 conditions that’s 12% but that’s not enough.. An Axe/focus can get double and staff/dagger constantly… What you guys think?

Off-hand Dagger improvement

in Necromancer

Posted by: Bweaty.9187

Bweaty.9187

I’m not sure if they are trying to push the synergy between DS & Power.
But weapon choice & life force, seems very erratic.

On the subject, axe really needs to give life force, even if the spell doesn’t do damage. Very visual, main burst & main way to get life force. Means it’s kinda useless in PvP as any good player is going to avoid getting hit.

Also, access to Combo Finishers on Main or Offhand weaps. Please!

Off-hand Dagger improvement

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Off-hand dagger is already absolutely amazing. Not that I’d complain if it got LF on top, but it isn’t a weak weapon at all, in any part of the game, in any build.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Off-hand Dagger improvement

in Necromancer

Posted by: Aevis.4632

Aevis.4632

personally i would like offhand dagger #5 to be something that applies torment. the condi transfer is good i wouldnt change that, but idk id like more torment instead of just ds #5

Off-hand Dagger improvement

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

OH D 5 is an amazing ability…

But of Corpse – Watch us on YouTube
My PvP Minion Build