Look at it this way, if a necro takes a skilled player to do well. What would a skilled player do with a stronger class….
I think we need to be clear that there are two possibilities here:
1. Class A is stronger than Class B. That is, if you have the same amount of skill, time, equipment and play Class A, you will always dominate someone just like you playing Class B.
2. Class A is built in such a way that there is a much wider range between poor, average, and good players than Class B. In this case, Class B will dominate Class A in the forums. An average player will not be very powerful with Class A, but will be almost as powerful as the best on Class B.
You see this argument all the time. Point #1 is roughly equivalent to talking about the mean power of the class, while Point #2 is roughly equivalent to talking about the standard deviation.
Both points should be roughly balanced for each class or you’ll have problems.
Some would argue that Necros are a below-average class in the #1 meaning: it’s pretty much less powerful in all aspects. Some would argue that Necros have way too wide of a range of possibilities: if you’re really good it’s incredible but if you’re average it’s not so great. Some would argue that it’s an issue with one build option (minions) being pretty badly messed up and there are those who believe that the class is built around that option, so it’s a bad rap based on a particular build.
All of this takes place in a multi-dimensional comparison, because you then have to compare SPvP, tPvP, WvW, and PvE, and within each of those categories you can break it down into solo (roamer), group, and other styles of play.
Some try to say that Necros are more buggy than other professions. All it takes it reading other forums (except the fair-haired Warrior and Guardian forums) to see that’s not true at all. Some say that DS is a last-minute change that has seriously rough edges, and that’s true.
Unfortunately, the devs have not seen the wisdom of laying out a serious statement. If they said straight up, “Hey, there are some very deep issues with minion AI that for obscure reasons don’t affect pets the same way and we continue to hunt it down. And the DS interface will definitely be changed to match Plague/Lich: it’s a leftover of early beta where DS was your downed state. We also plan on doing a sweep of the Necro trait lines since that was also affected by the late-in-the-game change of DS from a downed state to a form. Please be patient.” Wow, that’d go a long way. Unfortunately, they’ve chasen to be mystical/humorour in a Zen-ish way, which flopped with the community and which came across as flippant and uncaring.
As I’ve said before: when I look at other forums (other than Warrior and Guardian) and play other professions, they all have problems, they all perceive that they’re worse off than most, they all feel that they don’t have realistic build options and are pigeonholed, they all feel that they’re buggy, etc. Not saying that we’re all basically in the same boat so we’re all okay! Fixes are needed, and several of them will be major efforts on ANet’s part.
I don’t believe that Necros are worse in the sense of Point #1. I think it can be argued that they have too large a range in the sense of Point #2. Fixing that would require both buffs (at the low end) and nerfs (at the high end), not just buffs. And as certain bugs are fixed (minion AI, for example) the power of many Necro players may shift dramatically, too.