Overwritten Chill

Overwritten Chill

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

I know that Condi Reaper is getting popular in the raids, I start seeing some video saying it is viable but if I understand correctly how the chill works in the raids, for ex, I am condi Repear, my chill does damage, but lets say another class that can apply chill but can’t deal damage with chill can override my chill (like Revenant for ex) and my damage will be negated and probably my Repear damage output will be hit also.

Worst if there are 2 condi reapers, only one of them can deal damage with Chill while it is not stacking on intensity.

So if these both assumptions are correct, isn’t it better to run instead of this

http://gw2skills.net/editor/?vRAQNArY2ic0Q1N2cjliBLKAMASAUPhpwtKuHOETiA-TVyXABz9EAacHgHUCCwyD6p0bU9BDrMguTBwsq/EPIAYSBsqyqKpAWUZF-w

this

http://gw2skills.net/editor/?vRAQNArY2ic0Q1N2cjjchKmBbQIADgGYFonxa8sA-TVyXAB0dKAm7JA04OAjqP4Blgzq+jeK9AY5hhVGEPIAYSBsqyqKpAWUZF-w

yes, we will loose chill damage but in a not ideal raid group, which will overwrite our chill damage, we will loose it again, we will also loose the whirl finisher in the RS but that is a nice spike damage but every 20s I think it is not that relevant to overall damage output.

With the 2nd build we will get an extra 3 stacks of Torment and 2 stacks of bleeding, most importantly Shroud 1 will be ranged. With the first build I can almost never use the RS1, specially not at VG, I am most of the time in the range group and have no time to stay at melee and use that stuff, but I can use DS1 range and make burning on that skill relevant because most of the time on range group, I go low on health because of the orbs and necro not having knockbacks and I have to stay in DS not to die and that means I am doing no DPS, 2nd build fix this also. Another factor, sometimes range groups does not get that much help with the might stacks, I think this build can give nice might stacks without group support.

What do you think?

PS. Does “Close to Death” boosts also condi damage?

(edited by posthumecaver.6473)

Overwritten Chill

in Necromancer

Posted by: Arcades Saboth.5139

Arcades Saboth.5139

Chill doesn’t not overwrite another chill but refreshes it’s duration. So as long your chill if the first one you will always deal damage.

No, Close do Death does not boost condition damage but just direct damage.

Overwritten Chill

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

But then a 2nd necro chill will not deal damage and it is little bit hard to arrange who applies the first chill

I was hopping they change the “Close to Death” as they change the vulnerability which is now boosting the condi damage also, pity.

Overwritten Chill

in Necromancer

Posted by: Wintermute.5408

Wintermute.5408

For condi, you will also loose 12 stacks of AOE poison on RS4, stun/break on RS5 and crit from Decimate defences. Last one you can pick up from SR instead of useless Dhuumfire.

Talking about crits, do they work with condi damage, or only with direct?

Welcome to Rivendell, mister Anderson

Overwritten Chill

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

Crits are only for power damage, crits are nice for hybrids but not a direct effect other then increasing bleeding stacks for a condi build.

As I said, 12 stacks of poison (or more if you whirl finisher in a poison field) is nice but it can’t be that relevant to overall DPS while happening in every 25s.

And Dhuumfire with DS1 being ranged it can stack up to 4-5 burning which for 1.5K is also not that bad plus the might you get.

Overwritten Chill

in Necromancer

Posted by: claytonmorby.3751

claytonmorby.3751

I don’t really know how else to tell you but no. Assuming you’re running viper armor, then there’s no other build that can do more damage than the first one. Dhuumfire is useless on both builds. The damage in a condi build comes from scepter, if you autoing in reaper shroud or death shroud you are losing damage.

Overwritten Chill

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

Raids are not clean laboratories, that you just sit there and AA with Scepter.

As I said, as a condi class I do green circle duty in VG, while I don’t have a knock back (and if the other people in green circle have it theirs on CD) I eat lots of damage from orbs, a simple switch to DS for kitten can prevent death but if I am in RS I don’t do any damage from range but from DS I can do it and kitten AA from from DS and buring, bleeding, torment from range can easily cover the kitten AA from Scepter.

Overwritten Chill

in Necromancer

Posted by: claytonmorby.3751

claytonmorby.3751

I’ve run green circle duty and never not been able to keep hitting vale guard. If you’re getting close to dying that has nothing to do with your build, that’s a mechanics and group issue. As for the bleed and torment I assume you mean from deathshroud? You lose bleed stacks for the torment and you can’t just dark path if you’re doing circle duty. I think you underestimate how much your bleed and poison stacks can do over a long period of time. You might see bigger burn numbers briefly but your main stacks will suffer.

Overwritten Chill

in Necromancer

Posted by: spoj.9672

spoj.9672

It doesn’t overwrite. But it queues the stacks up to the 5 stack cap. If you are applying chill more frequently than your teammates you should rarely notice down time if at all.