PVE Dungeon Build Help

PVE Dungeon Build Help

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Posted by: CrouchingMoose.1908

CrouchingMoose.1908

I’ve recently finished the majority of the game and am now focusing on getting the rest of my final armor, but I’ve started to realize that my current build doesn’t work in dungeons to well.

Right now I’m using this:
All Rabid Gear + Superior Rune of Undead (minus what I’m missing, absolutly want to stick with this)
Rabid Scepter of Agony + Rabid Dagger of Corruption
Rabid Staff of Agony

For Traits and skills I’ve been using 0/20/20/30/0 and mostly using wells and Signet of Lotcus.

I’ve tried epidemic before and I think it didn’t work since my durations didn’t last long enough to for me to cast it (willing to try again). I’ve also heard BiP can do amazing things. Any suggestions?

PVE Dungeon Build Help

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Posted by: Afya.5842

Afya.5842

I don’t have much experience in hybrid build so I maybe wrong. But from armor and trait, it seems like you’re running a more condition centric build? If so, you may want to put 30 in curse to get lingering curse for 33% more duration.

And epidemic. Actually it does not require duration. It spreads the conditions without altering the duration. But it will boost the damage to your condition dmg level. The conditions on main target do not have to be applied by you. So no matter it’s 25stack of 70dmg bleeds from a warrior or mesmer, you just hit epidemic on it. And boom, 5 other mobs get 25stack of 120+ bleeds.

PVE Dungeon Build Help

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Posted by: Anchoku.8142

Anchoku.8142

Dungeons take a bit of practice and teamwork. You will get more benefit from those two things than from changing your setup.

Your equipment is all Rabid. That means you will have high condition damage and toughness. Use pizza to extend condition duration and Epidemic to multiply stacks on grouped mobs. As a word of caution, your high toughness and good vitality will make you a preferred target so toning down the defensive stats will make you look less like a tank.

You might consider putting 30 into precision to help you crit more often and add bleed duration to your scepter.

The trait build you have and your equipment are not “bad” by any means. It can run wells and staff. Minions are also benefitted by the point allocation if you find a situation where they perform better than your basic setup.

I guess what I am trying to say is that your setup may be a little too tanky and you may benefit from tweaking it toward damage but practice in the dungeon and your team’s expertise make a larger difference.

(edited by Anchoku.8142)

PVE Dungeon Build Help

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Posted by: Faction.4013

Faction.4013

Anything and everything you need is in this Video or it’s links.

Nemesis is among the most informative Necromancer players on the planet. You do what he says, and follow his advice, you’ll be a powerhouse in any & every aspect of the game.

PVE Dungeon Build Help

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Posted by: daimonos.9831

daimonos.9831

0/30/20/20/0 is also popular for condition builds. Blood is Power and Epidemic are the mainstay utilities – do give them both another try. As well as Nemesis’ excellent guides, see also Lopez’ here . As Anchoku says, the high toughness that comes with Rabid will draw you a lot of aggro. If you’re doing a lot of gw2lfg drops, with random party makeup, do consider easing off on the Toughness a bit so that you can swap Signet of the Locust for something more situationally useful. (If you play in a regular group you may have enough melee in your party to keep the aggro off you with full rabid.)