Parasitic Contagion

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Posted by: Forsaker.9213

Forsaker.9213

Should it work in shroud??

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Posted by: Sevans.4619

Sevans.4619

I honestly believe it would be far too strong for a condition/hybrid reaper. No idea how else it’d be buffed, though.

Saethe — Favorable Winds [Wind] — Maguuma

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It needs to work in shroud. Until it does, it will always be relegated to trash tier.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I think ALL our heals should work in shroud, as well as regeneration really.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Bhawb.7408

Bhawb.7408

I honestly believe it would be far too strong for a condition/hybrid reaper. No idea how else it’d be buffed, though.

Condition doesn’t go Curses anyway right now.

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Posted by: RashanDale.3609

RashanDale.3609

Of course it should. That thing is kitten since its in the game. Making it work in Shroud would not only be a good buff to it, it would also make it feel better to use this trait.

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(edited by RashanDale.3609)

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Posted by: Sevans.4619

Sevans.4619

Not sure that matters, nor is it set in stone. Just saying that the potential condition damage of the reaper is so high that allowing this trait heal through shroud would make any decent player virtually unkillable.

One-on-one it doesn’t seem so strong, but when there are four or five mobs/players ticking for 3-5k condition damage each, things get crazy.

Saethe — Favorable Winds [Wind] — Maguuma

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Posted by: Fhenrir.5297

Fhenrir.5297

it would be fun for a day then it would die like blighter’s boon did

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Posted by: RashanDale.3609

RashanDale.3609

One-on-one it doesn’t seem so strong, but when there are four or five mobs/players ticking for 3-5k condition damage each, things get crazy.

sure, when there are four or five players, it will heal way more. but then youre also dealing with 4-5 players.

I dont see how it can be ok in 1vs1 but op in 1vs5 at the same time.

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Posted by: Fhenrir.5297

Fhenrir.5297

One-on-one it doesn’t seem so strong, but when there are four or five mobs/players ticking for 3-5k condition damage each, things get crazy.

sure, when there are four or five players, it will heal way more. but then youre also dealing with 4-5 players.

I dont see how it can be ok in 1vs1 but op in 1vs5 at the same time.

Nah but in 5v5 though with extra team boons/support/heals/res you’d be hardly killable.

Plus imagine a team of condi necros all bursting and spamming epidemic, that’d be comical.

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Posted by: Bhawb.7408

Bhawb.7408

In a 5v5 AoE removal is so common you are unlikely to be able to keep up large condition stacks for meaningful amounts of time. Realize that it doesn’t even heal you while in shroud, so it has to be really powerful to be able to make up for that alone. Its problem is that it is a “win more” trait, like on-death traits. They are traits that don’t contribute much because for them to be strong enough as a trait they require conditions where you are already winning regardless of the trait’s influence.

PC is probably best changed to not require damage dealt, but just be on applying conditions (like an opposite of Altruistic Healing), or on tick of conditions, regardless of damage dealt. This would also open it up for non-condition damage builds.

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Posted by: Aktium.9506

Aktium.9506

PC is probably best changed to not require damage dealt, but just be on applying conditions (like an opposite of Altruistic Healing), or on tick of conditions, regardless of damage dealt. This would also open it up for non-condition damage builds.

I’d say to remodel it after the current Blighter’s Boon except with conditions instead of boons. And considering all the vuln application you can get from Spite there’s a lot of synergy. Maybe too much even, so it would have to be moved to another line. A merge with Corrupter’s Fervor in Death Magic could make the entire line a lot more attractive.

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Posted by: Bhawb.7408

Bhawb.7408

I think its just fine in Curses even with the change, since it would have quite a bit of synergy with basically every single trait.

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Posted by: Junkpile.7439

Junkpile.7439

I honestly believe it would be far too strong for a condition/hybrid reaper. No idea how else it’d be buffed, though.

Condition doesn’t go Curses anyway right now.

Good players use curses, bad players read meta battle.

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Posted by: Aktium.9506

Aktium.9506

I think its just fine in Curses even with the change, since it would have quite a bit of synergy with basically every single trait.

I just now realized Parasitic Contagion isn’t in Spite anymore. Then it should be fine to change it without having to relocate it.

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Posted by: Skoigoth.9238

Skoigoth.9238

Since PC kinda makes your condis “siphon” health from enemies (a pseudo-siphon if you will), yes, it should most definitely heal you in Shroud.

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Posted by: RashanDale.3609

RashanDale.3609

Nah but in 5v5 though with extra team boons/support/heals/res you’d be hardly killable.

Plus imagine a team of condi necros all bursting and spamming epidemic, that’d be comical.

Not any more than any other class with active mitigation instead of lifesteal and stuff.

Also, as mentioned by others: cleanses

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Posted by: Sevans.4619

Sevans.4619

PC is probably best changed to not require damage dealt, but just be on applying conditions (like an opposite of Altruistic Healing), or on tick of conditions, regardless of damage dealt. This would also open it up for non-condition damage builds.

I like this idea.

Condition cleansing is always going to be a counter-argument to anything regarding conditions, but I think realistically you can’t balance around the belief that they will always be cleansed; They won’t.

Saethe — Favorable Winds [Wind] — Maguuma

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Posted by: Sagat.3285

Sagat.3285

PC is probably best changed to not require damage dealt, but just be on applying conditions (like an opposite of Altruistic Healing), or on tick of conditions, regardless of damage dealt. This would also open it up for non-condition damage builds.

I like this idea.

Condition cleansing is always going to be a counter-argument to anything regarding conditions, but I think realistically you can’t balance around the belief that they will always be cleansed; They won’t.

They can also be avoided,tanked(resistance) or transferred. Honestly the only “worrying” scenario would be PvE something will happen to those conditions before,while and after they are ticking in either PvP or WvW. They should have found a compromise by now due to flawed PvE.

The idea is nice but I liked the original concept of higher risk=higher healing but if that is the last option oh well.

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Posted by: Arcades Saboth.5139

Arcades Saboth.5139

I tried Parasitic Contagion in my hybrid build yesterday and I realized it gives you life force while in shroud (and I hope its intended and not a bug). In most of my fight I could upkeep Shroud indefinitely with a Dhuumfire Reaper build. I wasn’t very convinced about the usefulness of this trait until I tried it, now I don’t want to change it by a bit.

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Posted by: Muchacho.2390

Muchacho.2390

I tried Parasitic Contagion in my hybrid build yesterday and I realized it gives you life force while in shroud (and I hope its intended and not a bug). In most of my fight I could upkeep Shroud indefinitely with a Dhuumfire Reaper build. I wasn’t very convinced about the usefulness of this trait until I tried it, now I don’t want to change it by a bit.

It doesnt give lf while in shroud. The lf gain probably come from something else.

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Posted by: Arcades Saboth.5139

Arcades Saboth.5139

I must be wrong then but I was able to sustain Shroud like I never did. I recorded a video, I should review and eventually post it.

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Posted by: Tsplodey.4719

Tsplodey.4719

RS1 can keep you in shroud for a looooooooooong time if you’re not taking damage, especially with quickness.

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Posted by: Rym.1469

Rym.1469

We’ve been asking for that since spec patch preview.

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