Petition to disable Reanimator

Petition to disable Reanimator

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

This is simple. Even if you buff it to last a couple more seconds it’s still useless. We don’t need it in its current state.
If you want to go a bit tanky, you must take him even if you don’t want to go Minion Master. Even if you want some staff traits you get him too.
For those reasons, I sign this petition to disable this trait until it gets fixed.

Sincerely,
Ithir Darkleaf.

~ The light of a new day

(edited by Ithir Darkleaf.7923)

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Posted by: sweet reaper.3479

sweet reaper.3479

the most useless trait of the game
+1

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Posted by: Tairs.3802

Tairs.3802

+1

Didn’t even like it on Minion builds.

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Posted by: sarmatiko.2843

sarmatiko.2843

+1

But honestly i dont believe in success of this petition. What you expect from Anet if they ignored previous thread and just spit on our opinion?

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Posted by: Sprawl.3891

Sprawl.3891

signed. worst 5 pointer in the game

Sprawl – Necro – Eredon Terrace

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Posted by: wiazabi.2549

wiazabi.2549

+1
It’s worthless along with the 15 trait same line, no reason for them to waste any more time on em either disable it or give something else.

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Posted by: ratmanduohana.6824

ratmanduohana.6824

I would like to be able to turn it off untill is ready, It would be unfair for people who want to use it to disable it completely.

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Posted by: Dispari.3980

Dispari.3980

I like it! More poison fields. Raaaawr.

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Posted by: Mortise.2739

Mortise.2739

+10 Yes , disable or rework into something…well useful

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Posted by: Rustypipes.6238

Rustypipes.6238

Or just move it higher in the trait line. Trade it with the 25 point passive, which makes perfect sense to people placing points in the line for whatever build but will not go that deep to be forced to use it.

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

+1
It’s worthless along with the 15 trait same line, no reason for them to waste any more time on em either disable it or give something else.

You are right, they should improve Protection of the Horde too. Anyway, I think these 2 traits (Reanimator and PotH) should be optional not minor, because they force you to go with minions if you want go tanky. Necromancer is the only profession that have minor traits related to Utility skills, which is a terrible design decision.

~ The light of a new day

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Posted by: Amorlaliance.9156

Amorlaliance.9156

Increasing the durability of a useless minion doesn’t make it better.
+1

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Posted by: Manticore Five.9867

Manticore Five.9867

Don’t ever, ever, EVER force a player to take a pet if they don’t WANT a pet, ESPECIALLY if you have dungeon mechanics that turn that pet against you.

+1

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Posted by: Kellie.3687

Kellie.3687

+1

Please disable or remove until you stop content from spawning stuff on pets. No fun having grubs at Lupi spawn on this pet, especially when you have no choice about having the pet, you are just forced to have the little….

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Posted by: Visionary.5681

Visionary.5681

+ 1

Mandatory traits should not be debilitating in any situation.

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Posted by: Halo.8976

Halo.8976

+1

And I even have a reason.
Uncategorized Fractal (asura one), after the room with 4 champions there are several harpies killing which 95% gives me that pathetic minion. I might not even notice it and run electric pulses puzzle. But if this minion gets hit (and he will) – I get hit too, and so people near me.

(edited by Halo.8976)

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Posted by: lamxchops.2693

lamxchops.2693

+1

This trait needs to be replaced with something better ASAP. When comparing this trait to the other class trait lines of equal “stat” it simply is not balanced.

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Posted by: Oldbugga.7029

Oldbugga.7029

+1 just move it so it is not a compulsory trait…we have few enough traits we want to use without being forced to use a useless one.

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Posted by: Dan.3814

Dan.3814

+1. I’d rather have nothing at all instead of that thing.

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Posted by: Eviator.9746

Eviator.9746

I know this has been covered in other threads, but why? That little thing does attack stuff. It even takes a hit or two for me in PvE. It’s not a 100% thing (minion AI?), but it’s not 0% either.

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I agree with the motivation behind this thread. This trait has been nothing but a hindrance to me.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: gamefreak.5673

gamefreak.5673

I thought in the nice tread tread we already had open made it clear, most of dont want it, the few that do let them keep it by making it a major trait.

+1

(edited by gamefreak.5673)

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Posted by: Tristavel.9218

Tristavel.9218

+1

Summons are pretty situational. I’ve yet to run into situation when this sad excuse for a minion is truly detrimental, but it never does anything useful either, and the way it prolongs “in combat” state drives me up the wall. This really shouldn’t be obligatory for everyone who wants to dabble in Death line.

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Posted by: Levian.6742

Levian.6742

I actually like him! In WvW when you’re on a mortar or treb, when a jagged pops up you know there’s a loot bag beside you!

I personally am not in favour of getting rid of him all together. I don’t do dungeons yet so I haven’t had any issues where he is actually a risk for me, and in all honesty, he never keeps me in combat because he dies so quickly.

I would however be willing to sign a petition to move this trait to a major, possibly combine it with another trait. I personally think that Both Reanimator, and Protection of the Horde need to be Major traits. Both of them are useless to a non-minion build. I suggest combining Reanimator with the Minion Master Major trait, and Protection of the Horde with Flesh of the Master.

I would be in favour of putting two of these four in the left over minor spots – Shrouded Removal, Spiteful Vigor, Reapers Protection, or Death Shiver. I don’t feel this would be over powered in any way considering every other profession have Minor traits that are actually useful to all builds across the board. I know this also leaves two empty major trait choices, but I’m sure there’s something to be done for that. I’m currently too lazy to think of something that I know won’t be read or considered by anet

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Posted by: Halo.8976

Halo.8976

I actually like him! In WvW when you’re on a mortar or treb, when a jagged pops up you know there’s a loot bag beside you!

Oh, gosh! And there I thought we have eyes for that.


Solid Ocean Fractal, Jade Maw.
I want to have an option: use minions to slow down the run and make everyone angry, or be able to use crystals by myself and don’t lose time.

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I personally am not in favour of getting rid of him all together.

This petition is not for getting rid of it at all. It is to disable it until it get fixed (or move to a higher trait point, or moved to optional or something that really changes it).

~ The light of a new day

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Posted by: Thresher.3049

Thresher.3049

They last longer… they’re still worthless!

+1, make it go away

Pinot Noir (Necromancer) Pinot Blanc (Warrior)
KnT Blackgate

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Posted by: Ruufio.1496

Ruufio.1496

+1

I seen my Jagged Horror get to an enemy once today. It did 1 attack then died.

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Posted by: Targuil.3741

Targuil.3741

+1

Instead of dying soon enough not to be trouble, now it sticks around longer to cause harm.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
I think I should remove this quote given the recent developement.

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Posted by: LezardValeth.9453

LezardValeth.9453

I can’t support this because I don’t want this trait to be disabled.

I want it to be Removed from the game completely.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Reanimator was a horrible choice for a no-choice trait. I’d favor replacing it with something useful. As is, the thing is both useless and actively detrimental in some situations.

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Posted by: Avigrus.2871

Avigrus.2871

Signed – remove it now.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Relair.1843

Relair.1843

I don’t want it removed, I just want it to not suck. Why do they have to degenerate at all? Let us have up 3 or so that last until they die, the bleeds they do actually pile on and help out alot if they are able to live. Make it the 25pt minor if you want, I’d still be 30 in death for all the minion traits regardless. Just make it so ALL minions/pets can’t trigger content/aggro things/rally people in pvp, etc. Until that happens people will keep hating on them no matter how useful they are.

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Posted by: Dimglow.5489

Dimglow.5489

Signed.

I consider this hotfix worthy.
I play Ranger and Necro and neither of them are welcomed to high end fractals due to pets screwing up mechanic everywhere.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Don’t ever, ever, EVER force a player to take a pet if they don’t WANT a pet, ESPECIALLY if you have dungeon mechanics that turn that pet against you.

+1

You aren’t forced to trait 5 into Death Magic. That said, Death is the Toughness line for Nec’s. Toughness to my mind would lend itself more to a daggers/wells build, which has to get in close to targets to be effective. Instead, Death Magic focuses on staff and minions, both of which lend themselves to not taking aggro.

Since the traits are unlikely to change that radically, at least make all minion traits be choices. That way, people who don’t want minions but who want toughness traited don’t have this thing shoved down their throats.

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Posted by: Humanogrowth.8059

Humanogrowth.8059

+1 reanimator is a joke.. i hope elder scrolls mmo is better

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Posted by: Arianna.7642

Arianna.7642

I’d rather have it toggleable. However, considering that would probably be more coding changes, it would simply open up more areas to bring out new bugs.

I’d be down for having it disabled and I generally run MM.

+1.

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Posted by: Anshard.3489

Anshard.3489

+1 Signed. Please remove reanimator.

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

Remove degen completely, or remove inner cooldown. This way you can actually reach the max cap of horrors. Makes PotH at leastsomewhat useful too.

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Posted by: Lukin.4061

Lukin.4061

Have not noticed this topic, so created my own : |

A BIG +1 remove it completely.

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Posted by: daimasei.4091

daimasei.4091

Actually, before the patch, I’ve seen several of those things hitting 2 o even 3 times before dying and it was the most useless thing ever.
I think typing /cry is way more useful

+1

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

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Posted by: charas.8321

charas.8321

+1 get rid of it already, so necros will actually be able to again put trait points into death magic

You could even do a hot fix right now, no need to make big talks within your team eating cakes to know if you should really do it or maybe decide to not listen to 80+% of every necro player in your game like you did for this patch… just fkin’ do it!

[VcY]Charas Mind Trickz – Ele – Seafarer’s Rest
www.VelocityEUGaming.com

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Posted by: Savan.8495

Savan.8495

+0.5 Don’t disable it, redesign it, move it someone else – disabling it removes aspects, change them make them better

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Posted by: charas.8321

charas.8321

wich aspect from this useless thing do u like exactly? like to see it being 1 or 2 shot by any mobs or players? (illusion of life… or warrior rez anyone?) does it plz u to see it lure mobs that u never atked for u? Devs force us, necros to have a trait that is arming our gameplay way more than…. wait no, there s no benefice at all from it.
Don’t redisign something you failed, just admit you failed, disable it and move on already, else it will take months and anyway at the end you ll have to recognize this thing is useless or even dangerous to have…. can you imagine that necros would actually prefer to have a BLANK trait more than having this freakin’ useless Reanimator?

[VcY]Charas Mind Trickz – Ele – Seafarer’s Rest
www.VelocityEUGaming.com

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Posted by: Durandal.8921

Durandal.8921

+1

I dropped Death Magic because of this trait; being forced/locked/kept in the combat state (even for the few seconds it lasts) outside of my control – simply for wanting to trait more toughness – is not cool…

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Posted by: Ozzio.8024

Ozzio.8024

+1 I’d really like to see this get moved or disabled.

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Posted by: Arkpay.2965

Arkpay.2965

+1
The Maximum Overtroll limit is reached Anet. Please switch out this terrible trait instantly. Just because Necro Players started to master Death Shroud, you don’t have to help other Professions keep up in PvP by giving them free revives.

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Just a quick reminder: this petition is for disabling Reanimator until it gets fixed. It’s not for removing it completely out of the game. I suggested this because so many people just don’t put points in Death Magic anymore because of this trait (and for Protection of the Horde too) because they want to build Toughness or improve their staff, not Minion Master.
I hope this clarify better the sense of this thread ^^

~ The light of a new day

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Posted by: Brujeria.7536

Brujeria.7536

Possible fix solutions:

General: Improve AI, life degeneration only kicks in out off combat

1. 20% of the damage you take is redirected to the minion

or

2. 33% of the damage received by the minion is granted its master as life

or replace it with something like:

gain up to 50 – 500 bonus thoughness based on how much % health u lost. So u get that 500 thougness extra if you hit 10% health, this should also work in deathshroud. Would fit a necro well in general imho and fits into that whole attrition-thingy.

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Posted by: devilpeach.8315

devilpeach.8315

I would be ok with swapping the 5 point and the 25 point minor traits around for those that like pet for the poison field or whatever, that way those that want to go the pet build route can have them and those that want to just improve staff abilities don’t have to worry about them.