Please fix Blood Bond trait.

Please fix Blood Bond trait.

in Necromancer

Posted by: Siva Mira.3546

Siva Mira.3546

IMO, Blood Bond is one of the essential key for Blood Magic trait line. With the right combination it would out weight anything in the Blood Magic trait line. This trait alone will heals you, gives you bonus damage, converts enemy’s 2 boons into 2 condition, gives you 2 Mights, with a 20sec CD. That is, if only this trait does all of what I just listed. But no, this trait is bugged. It has a Cooldown of 30sec instead of 20sec(shown in tooltip), and this trait can fail easily if you are not facing your target, and with the new bug this trait heals less than it should. Lets talk about the Cooldown, from 20sec to 30sec this would mean this trait only perform at 66% of what it should be. So can we get this trait fixed as soon as possible?

Blood Bond:

  • The healing part of this trait doesn’t work in DS. Since the healing of the active of Signet of Vamprism works in DS.
  • The actual CD on “Lesser Signet of Vampirism” is 30sec and 24sec with SoS trait, but the Tooltip said 20sec and 16sec with SoS trait.
  • The trait will fail if you are not facing your target.

Also the active part of “Signet of Vampirism” and “Lesser Signet of Vampirism” heal you less than the amount that were list in the Tooltip.

“Fixed an incorrect number of bleeding stacks on the skill fact for this skill.”
Grasping Dead (PvP), the skill itself was fixed but the Tooltip did not when Lingering Curse is on.

All is vain.

(edited by Siva Mira.3546)

Please fix Blood Bond trait.

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

+1 really need to fix this

But of Corpse – Watch us on YouTube
My PvP Minion Build

Please fix Blood Bond trait.

in Necromancer

Posted by: zapv.8051

zapv.8051

It might also be nice if they made it 10 stacks instead of five. Then your teammates could also get something out of it.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Please fix Blood Bond trait.

in Necromancer

Posted by: Dead.5829

Dead.5829

Huuuuuuuuuuuge +1. Blood Bond and Transfusion are my fav parts of Blood Magic. And I really, really like the feel of Blood Bond when it works correctly. I just wish it did more often and for more stacks to help team dps in a “necro flavor” kind of way.

Please fix Blood Bond trait.

in Necromancer

Posted by: flow.6043

flow.6043

Wow, I didn’t even notice the longer cooldown, it really is 30 seconds… -_-

Also the active part of “Signet of Vampirism” and “Lesser Signet of Vampirism” heal you less than the amount that were list in the Tooltip.

It appears the tooltip adds 24% of healing power to both skills, but it’s actually just 2.75%.

Please fix Blood Bond trait.

in Necromancer

Posted by: Khristophoros.7194

Khristophoros.7194

It might also be nice if they made it 10 stacks instead of five. Then your teammates could also get something out of it.

They can because it has a 1s ICD between siphons. It’s really unlikely for one person to take all of the siphons when allies are beating on the target.

Please fix Blood Bond trait.

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

It would also be way too strong with 10 stacks. Its just an adept trait, if it had 10 it’d be insane.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Please fix Blood Bond trait.

in Necromancer

Posted by: zapv.8051

zapv.8051

It might also be nice if they made it 10 stacks instead of five. Then your teammates could also get something out of it.

They can because it has a 1s ICD between siphons. It’s really unlikely for one person to take all of the siphons when allies are beating on the target.

I disagree, I’ve gotten all 5 plenty of times before, and average at least 3 unless the person blows a few cds. Also, I’m well aware of the icd.

It would also be way too strong with 10 stacks. Its just an adept trait, if it had 10 it’d be insane.

I’d be ok with a higher cd if it meant my teammates got more use out of it, though your probably right the current iteration would be op. I don’t like that the main power of this trait is the 3 might and 2 boon corrupts, and not the actual trait.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Please fix Blood Bond trait.

in Necromancer

Posted by: Zenith.7301

Zenith.7301

I wish it triggered off every 3 crits instead of being based around bleeds, so power specs can make use of this as well.

Please fix Blood Bond trait.

in Necromancer

Posted by: Khristophoros.7194

Khristophoros.7194

I wish it triggered off every 3 crits instead of being based around bleeds, so power specs can make use of this as well.

You get enough bleeding with a power build so this isn’t the issue.

You can trigger it with mark of evasion + staff 2, or mark of evasion + shroud 2, or staff 2 + shroud 2.

You have mark of evasion by default because it’s a blood minor, and staff is pretty common on power builds.

The problems listed in the OP are pretty accurate. It can fail because of not facing the target which can easily happen when you’re dodging attacks, the numbers are bugged, and it doesn’t work during shroud even though the actual signet does.

Please fix Blood Bond trait.

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

You literally can’t not be able to trigger this trait in any build (MoE + Dark Path, plus most builds have either Enfeebling Blood or Mark of Blood, if not even more bleed sources), whereas forcing it to depend on crits would completely gut it for a lot of builds.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Please fix Blood Bond trait.

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Wow, I didn’t even notice the longer cooldown, it really is 30 seconds… -_-

Also the active part of “Signet of Vampirism” and “Lesser Signet of Vampirism” heal you less than the amount that were list in the Tooltip.

It appears the tooltip adds 24% of healing power to both skills, but it’s actually just 2.75%.

2.4%. Got to calculate out the WvW healing bonuses.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Please fix Blood Bond trait.

in Necromancer

Posted by: Tman.6349

Tman.6349

Well, with the last “fixed bugged Necro traits”, this should be working fine and dandy, like it’s supposed to, in just under two and a half years now. :/ whoot! Necro ‘buff’ incoming…

Please fix Blood Bond trait.

in Necromancer

Posted by: flow.6043

flow.6043

It appears the tooltip adds 24% of healing power to both skills, but it’s actually just 2.75%.

2.4%. Got to calculate out the WvW healing bonuses.

I tested the difference with various amulets in HotM, but perhaps I just miscalculated, a skipped comma would be a more elegant explanation.

Please fix Blood Bond trait.

in Necromancer

Posted by: Rym.1469

Rym.1469

Post it on Bugs forum.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Please fix Blood Bond trait.

in Necromancer

Posted by: Zenith.7301

Zenith.7301

You literally can’t not be able to trigger this trait in any build (MoE + Dark Path, plus most builds have either Enfeebling Blood or Mark of Blood, if not even more bleed sources), whereas forcing it to depend on crits would completely gut it for a lot of builds.

Make it based on lifesteal procs instead, since the blood traitline gets life steals on any attack by default. 3 life steals = proc.

It’s not as simple for power spec. If I want to get blood bond in pve, I’m going to nerf my DPS by dodging when I don’t need to to proc mark of blood, dark path is not available on reaper.

No PvE power necromancer uses staff, so no mark of blood, and we use offhand focus not offhand dagger, so no enfeebling blood.

You won’t get enfeebling blood from weakening shroud either because the basic reaper build will use Spite/Soul Reaping/Reaper, and only Soul Reaping would be substituted by Blood so we’ll never have a pairing of Curses+Blood as a power based reaper.

Please fix Blood Bond trait.

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

You literally can’t not be able to trigger this trait in any build (MoE + Dark Path, plus most builds have either Enfeebling Blood or Mark of Blood, if not even more bleed sources), whereas forcing it to depend on crits would completely gut it for a lot of builds.

For base necro yes but i think i could make a reaper build that cannot trigger blood bond. It would have mark of evasion as the only bleed source and since MoE is a 8 sec 2 stacks of bleeding on a 8 second cooldown it is practically impossible to get 4 stacks of bleeding out of it (without condition/bleed duration increase of course).

So while i agree it shouldnt be a on-crit trait, i think it is fair to question the 4 stacks of bleeding requirement.

Please fix Blood Bond trait.

in Necromancer

Posted by: Hully.7198

Hully.7198

I don’t know it’s really strange, we do have a weapon that will work beautifully with Blood Bond… Perhaps the requirement is what it is for a reason?

Please fix Blood Bond trait.

in Necromancer

Posted by: Zenith.7301

Zenith.7301

I don’t know it’s really strange, we do have a weapon that will work beautifully with Blood Bond… Perhaps the requirement is what it is for a reason?

And that reason is to exclude PvE power based reapers out of the only useful Blood traitline PvE trait? Because Quickening Thirst is useless in PvE given that the dagger’s dps comes from the autoattack and you don’t care about 33% reduction on its two other crappy spells.

Please fix Blood Bond trait.

in Necromancer

Posted by: Khristophoros.7194

Khristophoros.7194

You literally can’t not be able to trigger this trait in any build (MoE + Dark Path, plus most builds have either Enfeebling Blood or Mark of Blood, if not even more bleed sources), whereas forcing it to depend on crits would completely gut it for a lot of builds.

Make it based on lifesteal procs instead, since the blood traitline gets life steals on any attack by default. 3 life steals = proc.

It’s not as simple for power spec. If I want to get blood bond in pve, I’m going to nerf my DPS by dodging when I don’t need to to proc mark of blood, dark path is not available on reaper.

No PvE power necromancer uses staff, so no mark of blood, and we use offhand focus not offhand dagger, so no enfeebling blood.

You won’t get enfeebling blood from weakening shroud either because the basic reaper build will use Spite/Soul Reaping/Reaper, and only Soul Reaping would be substituted by Blood so we’ll never have a pairing of Curses+Blood as a power based reaper.

If you want the most damage possible you shouldn’t use blood magic anyway.

Blood magic is about offering some additional survivability to your team. Staff compliments that by providing regeneration and weakness.

So if you are so intent on sacrificing any defensive mechanics and range to get every last tiny bit of damage possible, you should not be using blood magic. It makes no sense to argue against staff and still use blood magic.

And furthermore, if that’s your attitude you shouldn’t even be playing necro in the first place tbh. We all know why it’s not meta. It’s because meta is about getting MAX kittenING DAMAGE.

Please fix Blood Bond trait.

in Necromancer

Posted by: Zenith.7301

Zenith.7301

You literally can’t not be able to trigger this trait in any build (MoE + Dark Path, plus most builds have either Enfeebling Blood or Mark of Blood, if not even more bleed sources), whereas forcing it to depend on crits would completely gut it for a lot of builds.

Make it based on lifesteal procs instead, since the blood traitline gets life steals on any attack by default. 3 life steals = proc.

It’s not as simple for power spec. If I want to get blood bond in pve, I’m going to nerf my DPS by dodging when I don’t need to to proc mark of blood, dark path is not available on reaper.

No PvE power necromancer uses staff, so no mark of blood, and we use offhand focus not offhand dagger, so no enfeebling blood.

You won’t get enfeebling blood from weakening shroud either because the basic reaper build will use Spite/Soul Reaping/Reaper, and only Soul Reaping would be substituted by Blood so we’ll never have a pairing of Curses+Blood as a power based reaper.

If you want the most damage possible you shouldn’t use blood magic anyway.

Blood magic is about offering some additional survivability to your team. Staff compliments that by providing regeneration and weakness.

So if you are so intent on sacrificing any defensive mechanics and range to get every last tiny bit of damage possible, you should not be using blood magic. It makes no sense to argue against staff and still use blood magic.

And furthermore, if that’s your attitude you shouldn’t even be playing necro in the first place tbh. We all know why it’s not meta. It’s because meta is about getting MAX kittenING DAMAGE.

Blood Magic is the only offensive utility traitline you offer to your group….Vampiric Presence, siphons on wells, prot on wells, reduced cd on wells.

There is virtually no reason not to go blood in favor of some selfish traitline that at best gives you a tiny extra bit of dps while being a selfish toon.

Please fix Blood Bond trait.

in Necromancer

Posted by: Khristophoros.7194

Khristophoros.7194

You literally can’t not be able to trigger this trait in any build (MoE + Dark Path, plus most builds have either Enfeebling Blood or Mark of Blood, if not even more bleed sources), whereas forcing it to depend on crits would completely gut it for a lot of builds.

Make it based on lifesteal procs instead, since the blood traitline gets life steals on any attack by default. 3 life steals = proc.

It’s not as simple for power spec. If I want to get blood bond in pve, I’m going to nerf my DPS by dodging when I don’t need to to proc mark of blood, dark path is not available on reaper.

No PvE power necromancer uses staff, so no mark of blood, and we use offhand focus not offhand dagger, so no enfeebling blood.

You won’t get enfeebling blood from weakening shroud either because the basic reaper build will use Spite/Soul Reaping/Reaper, and only Soul Reaping would be substituted by Blood so we’ll never have a pairing of Curses+Blood as a power based reaper.

If you want the most damage possible you shouldn’t use blood magic anyway.

Blood magic is about offering some additional survivability to your team. Staff compliments that by providing regeneration and weakness.

So if you are so intent on sacrificing any defensive mechanics and range to get every last tiny bit of damage possible, you should not be using blood magic. It makes no sense to argue against staff and still use blood magic.

And furthermore, if that’s your attitude you shouldn’t even be playing necro in the first place tbh. We all know why it’s not meta. It’s because meta is about getting MAX kittenING DAMAGE.

Blood Magic is the only offensive utility traitline you offer to your group….Vampiric Presence, siphons on wells, prot on wells, reduced cd on wells.

There is virtually no reason not to go blood in favor of some selfish traitline that at best gives you a tiny extra bit of dps while being a selfish toon.

It’s like you think 33 damage per hit is a lot or something lol. Other professions aren’t as good at using it either. The necro can do like 25 hits over the first 5 seconds of a fight and get around 800 damage from the trait but can any other profession do that? Even then it’s not impressive as a party damage buff.

Nah dude I’m pretty sure you provide your team with more damage by taking spite/curses/soul reaping and increasing your own damage by a significant percentage.

Please fix Blood Bond trait.

in Necromancer

Posted by: Zenith.7301

Zenith.7301

You literally can’t not be able to trigger this trait in any build (MoE + Dark Path, plus most builds have either Enfeebling Blood or Mark of Blood, if not even more bleed sources), whereas forcing it to depend on crits would completely gut it for a lot of builds.

Make it based on lifesteal procs instead, since the blood traitline gets life steals on any attack by default. 3 life steals = proc.

It’s not as simple for power spec. If I want to get blood bond in pve, I’m going to nerf my DPS by dodging when I don’t need to to proc mark of blood, dark path is not available on reaper.

No PvE power necromancer uses staff, so no mark of blood, and we use offhand focus not offhand dagger, so no enfeebling blood.

You won’t get enfeebling blood from weakening shroud either because the basic reaper build will use Spite/Soul Reaping/Reaper, and only Soul Reaping would be substituted by Blood so we’ll never have a pairing of Curses+Blood as a power based reaper.

If you want the most damage possible you shouldn’t use blood magic anyway.

Blood magic is about offering some additional survivability to your team. Staff compliments that by providing regeneration and weakness.

So if you are so intent on sacrificing any defensive mechanics and range to get every last tiny bit of damage possible, you should not be using blood magic. It makes no sense to argue against staff and still use blood magic.

And furthermore, if that’s your attitude you shouldn’t even be playing necro in the first place tbh. We all know why it’s not meta. It’s because meta is about getting MAX kittenING DAMAGE.

Blood Magic is the only offensive utility traitline you offer to your group….Vampiric Presence, siphons on wells, prot on wells, reduced cd on wells.

There is virtually no reason not to go blood in favor of some selfish traitline that at best gives you a tiny extra bit of dps while being a selfish toon.

It’s like you think 33 damage per hit is a lot or something lol. Other professions aren’t as good at using it either. The necro can do like 25 hits over the first 5 seconds of a fight and get around 800 damage from the trait but can any other profession do that? Even then it’s not impressive as a party damage buff.

Nah dude I’m pretty sure you provide your team with more damage by taking spite/curses/soul reaping and increasing your own damage by a significant percentage.

It’s like you didn’t consider the cd reduction on wells and its protection uptime on 3 wells. You know, the only utility you bring to your group.

Please fix Blood Bond trait.

in Necromancer

Posted by: Khristophoros.7194

Khristophoros.7194

You literally can’t not be able to trigger this trait in any build (MoE + Dark Path, plus most builds have either Enfeebling Blood or Mark of Blood, if not even more bleed sources), whereas forcing it to depend on crits would completely gut it for a lot of builds.

Make it based on lifesteal procs instead, since the blood traitline gets life steals on any attack by default. 3 life steals = proc.

It’s not as simple for power spec. If I want to get blood bond in pve, I’m going to nerf my DPS by dodging when I don’t need to to proc mark of blood, dark path is not available on reaper.

No PvE power necromancer uses staff, so no mark of blood, and we use offhand focus not offhand dagger, so no enfeebling blood.

You won’t get enfeebling blood from weakening shroud either because the basic reaper build will use Spite/Soul Reaping/Reaper, and only Soul Reaping would be substituted by Blood so we’ll never have a pairing of Curses+Blood as a power based reaper.

If you want the most damage possible you shouldn’t use blood magic anyway.

Blood magic is about offering some additional survivability to your team. Staff compliments that by providing regeneration and weakness.

So if you are so intent on sacrificing any defensive mechanics and range to get every last tiny bit of damage possible, you should not be using blood magic. It makes no sense to argue against staff and still use blood magic.

And furthermore, if that’s your attitude you shouldn’t even be playing necro in the first place tbh. We all know why it’s not meta. It’s because meta is about getting MAX kittenING DAMAGE.

Blood Magic is the only offensive utility traitline you offer to your group….Vampiric Presence, siphons on wells, prot on wells, reduced cd on wells.

There is virtually no reason not to go blood in favor of some selfish traitline that at best gives you a tiny extra bit of dps while being a selfish toon.

It’s like you think 33 damage per hit is a lot or something lol. Other professions aren’t as good at using it either. The necro can do like 25 hits over the first 5 seconds of a fight and get around 800 damage from the trait but can any other profession do that? Even then it’s not impressive as a party damage buff.

Nah dude I’m pretty sure you provide your team with more damage by taking spite/curses/soul reaping and increasing your own damage by a significant percentage.

It’s like you didn’t consider the cd reduction on wells and its protection uptime on 3 wells. You know, the only utility you bring to your group.

Now we’re back to my point. Blood magic is most valuable for sustain and mitigation. And of course I’ve considered that. I run it in my build. But when you come into a thread and seem to be arguing that only going for max damage matters, it seems appropriate to point out that blood magic isn’t meant for max damage builds.

Staff is the same. It gives your team regen and debuffs enemy damage with weakness.

It makes no sense for you to argue against using staff in favor of an extra offhand for your damage rotation but turn around and argue that blood magic is worth it for protection. Especially considering that the extra offhand only makes a difference in long fights and everything is currently bursted in 5-10 seconds by meta comp anyway.

Therefore, it makes no sense to complain about blood bond basically requiring staff because you wouldn’t be using blood bond if you had no use for mitigation or sustain.

The point is blood magic and staff go perfectly together for when you want to bring some sustain and mitigation.

(edited by Khristophoros.7194)

Please fix Blood Bond trait.

in Necromancer

Posted by: Zenith.7301

Zenith.7301

it’s not sustain or mitigation, it’s picking an adept trait that is marginally useful to a power reaper in that traitline…

Please fix Blood Bond trait.

in Necromancer

Posted by: Siva Mira.3546

Siva Mira.3546

Before we even argue about usage of the trait, how about someone please fix this trait for us?

All is vain.