Possible Leaked patch notes(balance)

Possible Leaked patch notes(balance)

in Necromancer

Posted by: oZii.2864

oZii.2864

They are on reddit I didn’t leak them I won’t post the link just check the GW2 subreddit.

Compiled by Gutbuster Thanks

Necromancer:

  • Life Force meter improvements:
  • Meter has been resized in order to properly display the entire bar. Previously about 10% of the bar was hidden.
  • The current Life Force value is now displayed on the bar.
  • The current and max Life Force is now displayed on the tooltip.
  • Spectral Armor: Increased the duration from 8 seconds to 9 seconds when traited with Spectral Attunement to match the intended duration increase.
  • Lingering Curses: This trait will no longer increase the duration of blind on the Deathly Swarm skill.
  • Target The Weak: This trait will now properly increase damage when the target has the torment condition.
  • Mark of Revival: Increased the base radius of the Reaper’s Mark created by this trait to 180 to be consistent with other marks.
  • Mark of Evasion: Increased the base radius of the Mark of Blood created by this trait to 180 to be consistent with other marks.
  • Spectral Armor: Added a duration fact.
  • Spinal Shivers: Added a damage fact for each damage value based on the boons the target current has on them.
  • Locust Swarm: Increased base cripple to 2 seconds.
  • Bashee’s Wail: Normalized this trait to increase the effectiveness of warhorn skills by 50%.
  • Vampiric Precision: The life siphon correctly scale with the bloodthirst trait. The damage portion of the life siphon from this trait now scales slightly based on power.The healing portion of the life siphon from this trait now scales slightly based on healing power.
  • Vampiric Rituals: The damage portion of the life siphon from this trait now scales slightly based on power.The healing portion of the life siphon from this trait now scales slightly based on healing power.
  • Vampiric Master: This trait will now cause minions to properly deal damage when siphoning life. The damage portion of the life siphon from this trait now scales slightly based on power.
  • Unyielding Blast: Fixed a bug so this trait will now properly apply vulnerability when using life blast underwater.

Also

  • All player controlled minions. excluding Mesmer phantasm and clones because they were already increased in a previous patch, now have 71.43% more hit points in a PvE map.

Also

Aoe spells with that have a maximum number of targets will now count combatants that block or evade the attack towards that maximum

All duration stacking boons(Aegis, Fury, protection, Regeneration, Retaliation, Swiftness, and Vigor) and conditions(Blind, Burning, Chilled, Cripple, immobilze(now stacks duration), and Poison) now stack to a maximum of 5 times.

All player controlled minions. excluding Mesmer phantasm and clones because they were already increased in a previous patch, now have 71.43% more hit points in a PvE map.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Possible Leaked patch notes(balance)

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

A dev (Sharp?) said yesterday that he’d put out some balance stuff early, to show people what they are working on/get ideas.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Possible Leaked patch notes(balance)

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

They are on reddit I didn’t leak them I won’t post the link just check the GW2 subreddit.

Is it against the rules to link leaked patch notes? PM the link if you don’t mind. I can never find anything on reddit.

Possible Leaked patch notes(balance)

in Necromancer

Posted by: Gutbuster.8745

Gutbuster.8745

Necromancer:

  • Life Force meter improvements:
  • Meter has been resized in order to properly display the entire bar. Previously about 10% of the bar was hidden.
  • The current Life Force value is now displayed on the bar.
  • The current and max Life Force is now displayed on the tooltip.
  • Spectral Armor: Increased the duration from 8 seconds to 9 seconds when traited with Spectral Attunement to match the intended duration increase.
  • Lingering Curses: This trait will no longer increase the duration of blind on the Deathly Swarm skill.
  • Target The Weak: This trait will now properly increase damage when the target has the torment condition.
  • Mark of Revival: Increased the base radius of the Reaper’s Mark created by this trait to 180 to be consistent with other marks.
  • Mark of Evasion: Increased the base radius of the Mark of Blood created by this trait to 180 to be consistent with other marks.
  • Spectral Armor: Added a duration fact.
  • Spinal Shivers: Added a damage fact for each damage value based on the boons the target current has on them.
  • Locust Swarm: Increased base cripple to 2 seconds.
  • Bashee’s Wail: Normalized this trait to increase the effectiveness of warhorn skills by 50%.
  • Vampiric Precision: The life siphon correctly scale with the bloodthirst trait. The damage portion of the life siphon from this trait now scales slightly based on power.The healing portion of the life siphon from this trait now scales slightly based on healing power.
  • Vampiric Rituals: The damage portion of the life siphon from this trait now scales slightly based on power.The healing portion of the life siphon from this trait now scales slightly based on healing power.
  • Vampiric Master: This trait will now cause minions to properly deal damage when siphoning life. The damage portion of the life siphon from this trait now scales slightly based on power.
  • Unyielding Blast: Fixed a bug so this trait will now properly apply vulnerability when using life blast underwater.

Also

  • All player controlled minions. excluding Mesmer phantasm and clones because they were already increased in a previous patch, now have 71.43% more hit points in a PvE map.

Possible Leaked patch notes(balance)

in Necromancer

Posted by: oZii.2864

oZii.2864

They are on reddit I didn’t leak them I won’t post the link just check the GW2 subreddit.

Is it against the rules to link leaked patch notes? PM the link if you don’t mind. I can never find anything on reddit.

I know the previous notes hit the forums though. Added to the OP the changes.

PS some of your blood magic buffs are in there

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Possible Leaked patch notes(balance)

in Necromancer

Posted by: oZii.2864

oZii.2864

Thanks gut Ill add to the OP

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Possible Leaked patch notes(balance)

in Necromancer

Posted by: Gutbuster.8745

Gutbuster.8745

They are on reddit I didn’t leak them I won’t post the link just check the GW2 subreddit.

Is it against the rules to link leaked patch notes? PM the link if you don’t mind. I can never find anything on reddit.

People link them all over the forum so I doubt it’s against ToS, guess I’ll take my chances. A mod will delete them if I’m really breaking some rules.

Possible Leaked patch notes(balance)

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

OMFGYES:

Vampiric Master: This trait will now cause minions to properly deal damage when siphoning life. The damage portion of the life siphon from this trait now scales slightly based on power.

That is an 80something or 114 damage boost to each minion auto. That is a pretty decent buff, and now means I love this already awesome trait even more.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Possible Leaked patch notes(balance)

in Necromancer

Posted by: Thizz.3970

Thizz.3970

Also

Aoe spells with that have a maximum number of targets will now count combatants that block or evade the attack towards that maximum

All duration stacking boons(Aegis, Fury, protection, Regeneration, Retaliation, Swiftness, and Vigor) and conditions(Blind, Burning, Chilled, Cripple, immobilze(now stacks duration), and Poison) now stack to a maximum of 5 times.

All player controlled minions. excluding Mesmer phantasm and clones because they were already increased in a previous patch, now have 71.43% more hit points in a PvE map.

Possible Leaked patch notes(balance)

in Necromancer

Posted by: Thizz.3970

Thizz.3970

Ugh. i read too fast. i thought is said all players have controlled minions. lol. that’s what i wanted it to say at least

Possible Leaked patch notes(balance)

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Technically speaking every (that I can think of) class has their own controlled stuff.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Possible Leaked patch notes(balance)

in Necromancer

Posted by: Alkaholic.3875

Alkaholic.3875

All duration stacking boons(Aegis, Fury, protection, Regeneration, Retaliation, Swiftness, and Vigor) and conditions(Blind, Burning, Chilled, Cripple, immobilze(now stacks duration), and Poison) now stack to a maximum of 5 times.

Uuuh, what does this mean?

Possible Leaked patch notes(balance)

in Necromancer

Posted by: spoj.9672

spoj.9672

Means you can no longer stack permanent swiftness or w/e. Imobalize being fixed is a good change though.

Possible Leaked patch notes(balance)

in Necromancer

Posted by: oZii.2864

oZii.2864

It already is semi implemented I believe with retaliation you can only stack it up to 5 times when you reach that you can’t get anymore stacks of retal(stacks duration) I havent really tested it tbh. I remember they did add that to the game a bit ago.

So my guess is that it will function the same

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Possible Leaked patch notes(balance)

in Necromancer

Posted by: CC Danicia.1394

CC Danicia.1394

Community Coordinator

Hello all,

As a reminder, we remove threads which are speculation and not accurate. When you come across things like this, you have to remember that nothing is set in stone until we release it to the public.