Possibly a stupid question but here goes
Both hp and armor are taken into question when mobs determing aggro amongst other things, but that elemental just like the abomination on cursed shore tend to wanna glomp one person and not let go untill they are naked. Also no agony resistance maybe had something to do with.
Yeah I have no AR currently but neither did the Ranger with the Legendary bow (I asked) and he couldn’t even get aggro if I was next to him. Nor did one of the Guardians.
So it must be armor and HP that determines aggro and not so much DPS because you know Necros aren’t high DPS machines.
In my opinion, GW2 has a very nasty lack of aggro management. Tanky persons can’t taunt mobs off others, mobs often seem to aggro on players purely based on what profession they play or what gear they’re wearing. On the same fight you mention, it’s practically impossible to have a guardian control the buttons because even if he does not do a single point of damage during the whole fight, he’ll probably get aggro at some point and then there’s no way he gets rid of it other than dying.
In my opinion, GW2 has a very nasty lack of aggro management. Tanky persons can’t taunt mobs off others, mobs often seem to aggro on players purely based on what profession they play or what gear they’re wearing. On the same fight you mention, it’s practically impossible to have a guardian control the buttons because even if he does not do a single point of damage during the whole fight, he’ll probably get aggro at some point and then there’s no way he gets rid of it other than dying.
The ice elemental (or dredge machine) wont aggro on out of combat units if its in combat with another, just like all bosses, if that happened and the person on the panels didnt attack it, its the fault of the party for going out of aggro zone without conditions stacking on the enemy.
See this recent thread on necros & aggro:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Necros-Pulling-to-much-threat/39239
I don’t know what kind of build you have, but I’m a full conditionmancer, and Im sure the steady ticks of bleeds over time us necros can achieve translate as a big aggro factor.
In big events like opnening the gates of Arah, against the High Wizard, if you can keep up around 15 bleeds or so, even if all the strongest warriors in Tyria are bangin’ on him, he will come after me after a few seconds of melting him down with bleeds.
That + I’m specced for armor and with high base HP + ranged. I guess it’s a sum of factors.
Gotta say, I like the lack of aggro management. The mobs smarts are limited enough without taking away their ability to determine threat. Always hated that in other games, it seemed very contrived. Another way GW2 does things right imo
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
My Necro is specced currently for Power/Precision/Toughness, no condition damage (or very little). Now the thing is I would be right beside others doing damage, but still have aggro even though my DPS is less than theirs. I would run out of range (clear across the room) and not attack it for several minutes while everyone else did and still he would come after me causing me to be unable to rez anyone and having the leader of the group constantly berate me for “going the wrong way”. Which this of course is a Guild matter and will hopefully be addressed.
I felt that perhaps on this particular encounter it would have been better if I pulled the chains that dumped the lava since the Ice Elemental would come to me anyhow, but the leader ( a Guardian) was doing this and sighing over people’s lack of coordination.
I was a kitten for doing it but finally got fed up and left the dungeon since my armor was completely broken by this and I was frustrated beyond all ability to play well with others.
You can learn how to manage aggro, it just isn’t as simple as “I have highest armor therefore everything attacks me”.