Possibly a stupid question but here goes

Possibly a stupid question but here goes

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Posted by: Cathbadb.6079

Cathbadb.6079

Tonight I did my first FotM level 10, though I am actually only level 7. My Guild asked me to run it though to be honest I don’t care much for them (in case people wondered why I’m only level 7).

The last Boss we had was the Ice Elemental that you have to dump lava on. Now I have done this in lower levels of course but in level 10 the NPC’s move faster.

Playing on my 80 Necromancer (21k HP,2607 Armor) I kept getting and keeping aggro. So if someone went down I couldn’t rez them. No biggie I suppose.

However no matter what anyone else did, they simply could not pull aggro (unless I went down and died).

So my question.

Do you think the reason I pulled aggro so much was because of my high HP and armor? As far as I know it’s higher than anyone else in the group including both Guardians, (no Warriors), 2 Rangers (confirmed by one who also had Legendary bow).

I apologize if this seems or is a stupid question but in other MMO’s aggro is usually gotten by how much damage is done, though if memory serves Warriors in WoW gained aggro because of high armor.

Just curious.

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Posted by: Andele.1306

Andele.1306

Both hp and armor are taken into question when mobs determing aggro amongst other things, but that elemental just like the abomination on cursed shore tend to wanna glomp one person and not let go untill they are naked. Also no agony resistance maybe had something to do with.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Cathbadb.6079

Cathbadb.6079

Yeah I have no AR currently but neither did the Ranger with the Legendary bow (I asked) and he couldn’t even get aggro if I was next to him. Nor did one of the Guardians.

So it must be armor and HP that determines aggro and not so much DPS because you know Necros aren’t high DPS machines.

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Posted by: Paradox.5498

Paradox.5498

In my opinion, GW2 has a very nasty lack of aggro management. Tanky persons can’t taunt mobs off others, mobs often seem to aggro on players purely based on what profession they play or what gear they’re wearing. On the same fight you mention, it’s practically impossible to have a guardian control the buttons because even if he does not do a single point of damage during the whole fight, he’ll probably get aggro at some point and then there’s no way he gets rid of it other than dying.

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Posted by: Andele.1306

Andele.1306

In my opinion, GW2 has a very nasty lack of aggro management. Tanky persons can’t taunt mobs off others, mobs often seem to aggro on players purely based on what profession they play or what gear they’re wearing. On the same fight you mention, it’s practically impossible to have a guardian control the buttons because even if he does not do a single point of damage during the whole fight, he’ll probably get aggro at some point and then there’s no way he gets rid of it other than dying.

The ice elemental (or dredge machine) wont aggro on out of combat units if its in combat with another, just like all bosses, if that happened and the person on the panels didnt attack it, its the fault of the party for going out of aggro zone without conditions stacking on the enemy.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

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Posted by: Einherjar.5761

Einherjar.5761

I don’t know what kind of build you have, but I’m a full conditionmancer, and Im sure the steady ticks of bleeds over time us necros can achieve translate as a big aggro factor.

In big events like opnening the gates of Arah, against the High Wizard, if you can keep up around 15 bleeds or so, even if all the strongest warriors in Tyria are bangin’ on him, he will come after me after a few seconds of melting him down with bleeds.

That + I’m specced for armor and with high base HP + ranged. I guess it’s a sum of factors.

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Posted by: Kilger.5490

Kilger.5490

Gotta say, I like the lack of aggro management. The mobs smarts are limited enough without taking away their ability to determine threat. Always hated that in other games, it seemed very contrived. Another way GW2 does things right imo

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Cathbadb.6079

Cathbadb.6079

My Necro is specced currently for Power/Precision/Toughness, no condition damage (or very little). Now the thing is I would be right beside others doing damage, but still have aggro even though my DPS is less than theirs. I would run out of range (clear across the room) and not attack it for several minutes while everyone else did and still he would come after me causing me to be unable to rez anyone and having the leader of the group constantly berate me for “going the wrong way”. Which this of course is a Guild matter and will hopefully be addressed.

I felt that perhaps on this particular encounter it would have been better if I pulled the chains that dumped the lava since the Ice Elemental would come to me anyhow, but the leader ( a Guardian) was doing this and sighing over people’s lack of coordination.

I was a kitten for doing it but finally got fed up and left the dungeon since my armor was completely broken by this and I was frustrated beyond all ability to play well with others.

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Posted by: Bhawb.7408

Bhawb.7408

You can learn how to manage aggro, it just isn’t as simple as “I have highest armor therefore everything attacks me”.

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