I can’t vouch for this thing’s authenticity, but it certainly looks interesting. I like nearly everything a lot, though the Corrupt Boon nerf makes me sadpanda.
Here’s the relevant parts:
Torment: Added a new Condition called Torment. This does damage every second (75% of a bleed), and double damage to foes that are moving(150% of a bleed). Stacks intensity.
Necromancer
Putrid Curse: Increased Poison duration from 2s to 4s.
Necrotic Bite: Increased Life force gain from 4 to 6.
Corrupt Boon: Reduced the maximum amount of boons converted to 5.
Spectral Wall: Normalized the amount of protection gained to 7s for allies. Replaced the Vulnerability with a 1s fear when enemies try to cross the wall. Added 4% life force gain on hit.
Wail of Doom: Added an unblockable skill fact.
Well of Power: This ability now breaks stuns. Added 1s of stability. Cooldown reduced to 50 seconds.
Well of Corruption: Reduced cooldown to 40 seconds.
Well of Darkness: Reduced cooldown to 50 seconds.
Well of Suffering: Reduced cooldown to 35 seconds.
Unholy Feast: This ability now removes 1 boon from each target hit.
Spectral Armor: Reduced the recharge to 60s.
Signet of Spite: Now applies 2 stacks of bleeding for 10s, blind for 5s, Cripple for 10s, Poison for 10s, 5 stacks of vulnerability for 10s, and weakness for 10s. Recharge reduced to 60s.
Death Shroud: No longer removes the Spectral Armor buff.
Death Shroud: No longer removes the Spectral Walk buff.
Signet of Undeath: Increased cast time to 3s.
Locust Swarm: Increased the radius to 210. Increased animation size to better reflect it’s attack area.
Grim Specter: This ability can now be cast while moving.
Rigor Mortis: This ability is now instant.
Necrotic Grasp: Increased projectile velocity by 10%.
Consume Conditions: This skill now consumes Torment.
Putrid Mark: This ability will now transfer Blind to enemies it strikes, instead of missing.
Deathly Swarm: Increased projectile velocity by 30%.
Crimson Tide – Bleed duration 5s – 6s
Deadly catch – Cripple duration 3s – 6 s
Wicked spiral – Vuln duration 6s – 10s per hit
Deadly feast: Duration of feast, 6s – 8s
Death shroud: New ability #5 – Dark Binding: You tether all enemies within a 600 range, constantly dealing Torment to them over time. At the end of the cast, Dark Binding immobilizes all affected enemies still within the radius.
Underwater life blast: Decreased cast time and reduced aftercast
Bone Fiend and Shadow Fiend now regenerate outside of combat.
Ghastly Claws: Increased Life Force gain from 8 to 10.
Feast of Corruption: Increased Life Force gain from 2/condition to 3/condition.
Necrotic Grasp: Increased Life Force gain from 3 to 4.
Shadow Fiend Haunt: Blind Duration increased to 5s.
Plague: Reduced weakness duration to 1 second.
Well of Corruption: Reduced the duration of weakness when corrupting might to 5 seconds.
Corrupt Boon: Reduced the duration of weakness when corrupting might to 5 seconds.
Feast: Reduced weakness duration to 3 seconds.
Enfeebling Blood: Reduced weakness duration to 6 seconds.
Dark Path: Fixed a bug where the chill duration did not match the tooltip..
Reaper’s Touch: Fixed a bug so that it now applies the Vulnerability before the damage. Updated the tooltip to state the correct amount of Vulnerability.
Doom: This ability now lists the damage it deals to enemy targets.
Grim Specter: This skill is now unblockable.
Blood Magic
Dagger Mastery: This trait now grants a 20% recharge reduction.
Curses
Withering Precision: You apply 5 seconds of weakness on critical hits. This effect can only occur once every 20 seconds.
Death Magic
Death Shiver: Vulnerability applied every 3 seconds while in Death Shroud has been increased to 3 stacks for 10 seconds, up from 1 stack.
Death Nova: Minions now deal damage when death nova triggers.
Soul Reaping
Speed of Shadows: This trait now increases movement speed by 25% while in death shroud.
Decaying Swarm: This trait has been removed.
Near to Death: This trait has been moved to the Master tier.
New Grandmaster trait – Deathly Perception: You have a 50% greater critical chance while in Death Shroud.
Spite
Signet Power: This trait has been merged with Signet Mastery.
Signet Mastery: This trait now recharges signets 20% faster and grants 3 stacks of might for 10 seconds on signet use.
Axe Training: This trait has been moved to the Master tier.
New Grandmaster trait – Dhuumfire: Inflict burning to opponents for 4 seconds on critical hit. This effect can only occur once every 10 seconds.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.