I’ve stayed at this party entirely too long
Reaper's Might Bugged?
I’ve stayed at this party entirely too long
Swinging Shroud 1 without a target or connecting with an opponent at all I can stack 21 Might freely with Reaper’s Might traited and no other Might runes/traits equipped.
Bugged or Intended?
This has been the functionality if this trait even when using death shroud, you can get around 16stacks. Is fully intended. Are you new to necro by any chance?
(edited by Sigmoid.7082)
http://wiki.guildwars2.com/wiki/Reaper's_Might the trait says when shroud 1 is used not when it hits an opponent so i would guess it is intentional.
Besides, it doesn’t really affect anything. Just kind of a neat little thing that happens
Think about it that way. How much Life force do you waste until you get the 21 stacks?
No I’m not new to Necro
Spamming a skill to stack 20+ Might without even being in combat is incredibly impactful in PvP
Name 1 other skill that functions like this and I’ll accept it as feature and not a bug
LF degeneration is a nonfactor when you have 50% reduction from going up Soul Reaping. It takes maybe a quarter bar out of combat, the might stacks faster with multiple targets due to the cleave. stacking 20+ might was supposed to be reserved from Might stacking builds, not a single trait, right?
I’ve stayed at this party entirely too long
(edited by hackks.3687)
the might stacks faster with multiple targets due to the cleave
reapers might will only ever grant 1 stack per cast. You wont gain it faster. Siphoned power also has a 1s cooldown and will only grant 2stacks per second at most.
it has no ICD, I’ve procceed as much as 3 Might in one swing
Only might stacking builds can stack might this freely. By that measure Reaper’s Might is over performing
I’ve stayed at this party entirely too long
it has no ICD, I’ve procceed as much as 3 Might in one swing
Only might stacking builds can stack might this freely. By that measure Reaper’s Might is over performing
Seriously you will only gain 1 stack of might from reapers might per swing, no more no less. Its because of it and siphoned power granting two more stacks that you saw three stacks. That requires the target be below 50%. Even on a target below 50% because of how fast reapers shroud auto is siphoned power will only proc on ever second swing.
20+ Stacks of Might from a single trait without runes or boon duration investment is out of balance. Period. Simple as that. It is keeping up with whole build dedicated to stacking Might. How much clearer do I have to be?
I’ve stayed at this party entirely too long
But look at our class overall. It puts us on a level with other dps classes. QQ elsewhere
If you could share those 20 might with allies I would agree its out of balance, but you can’t. A war without runes can stack max might in no time, same with ele, why be against it with necros? (plus war and ele are aoe might not only you)
It also takes 28 seconds of constant auto attacking to stack up that much might with Death Shroud, which alone requires you to have Vital Persistence since you only have 25s of Death Shroud even if you take no damage at all.
Frankly, the might stacking that high really only works in PvE where you can manage to auto attack that much without much problem
But look at our class overall. It puts us on a level with other dps classes. QQ elsewhere
Always someone from the others Community come here and QQ necro are OP thats just a dayli thread dont worry lol.
-(EvE ~ EU)-
Why must people complain about things that finally give reaper competitive power damage? Seriously. Stop. From day one the devs made it very clear necro is all about being self sufficient. Robert emphasized that with the reaper interviews many many times.
Why must people complain about things that finally give reaper competitive power damage? Seriously. Stop. From day one the devs made it very clear necro is all about being self sufficient. Robert emphasized that with the reaper interviews many many times.
Giving it a 3sec ICD would not break the class or make less competitive. It would simply bring it in line with the rest of the skills in the game that function this way.
I’ve stayed at this party entirely too long
It’s hardly OP due to the life force expenditure. 28 seconds to stack it up with death shroud, which not only necessitates Vital Persistance, but also requires barely taking any damage at all while you stack. And if you stop Life Blasting? You lose the stacks fairly quickly.
Even on Reaper, it’s still 17 seconds of doing nothing but auto-attacking. Without Vital Persistance, that’s only 8 seconds left of Shroud assuming you started with 100% and took no damage at all. Even with Vital Persistance, that’s still 34% Life Force lost purely to degeneration.
Yes, you can stack 25 Might out of combat purely with Reaper’s Might. For what purpose? Landing a massive Gravedigger as soon as you enter? You just spent over a third of your only real defense to power up for a skill that can easily miss. And that Might isn’t going to last all that much longer either.
Why would you use Shroud out of combat? That’s ridiculous.
Look at the functionality in a practical context, like IN combat. Stacking Might regardless of whether you make contact or not is a big deal. Specially when the duration allows you to accumulate as many as 20 stacks through the simple action of spamming a hard-hitting self-sustaining, no CD skill. Not to mention you’re enjoying the defensive benefit of being in the shroud itself. It’s extremely strong, and out of balance with how the rest of might stacking functions.
I’ve stayed at this party entirely too long
And it also means you are doing nothing else during that time. You aren’t using movement skills, you aren’t cleansing condis, you aren’t controlling your opponent at all.
Yes, you can stack up Might nicely. There is still a massive opportunity cost to doing it that way. 17 seconds is a long time in combat. You decide to dodge? Now you take longer. Decide to interrupt a heal? Take longer. Need to break stun? Still more time. Took good damage and get forced out of Shroud? Your might stacking is done.
Net result is that Reaper’s might alone will only net you around 8-10 Might on average in typical combat. It has the potential to max it out, sure, but its actual impact is not out of line at all compared to other might-stacking traits across all professions.
To stack that much Might that efficiently in GW2 requires far more investment than an Adept trait.
Period.
I’ve stayed at this party entirely too long
To stack that much Might that efficiently in GW2 requires far more investment than an Adept trait.
Period.
Average Might stacks from reaper’s Might alone in actual combat is 8-10. High variance, but that’s the average. Compare, for example, to Empowering Might, which maintains lower Might stacks (5 average), but is also applied among multiple people. It also gives the Might pretty much regardless of what the Guardian is doing, since many of its skills can crit.
And “more investment than an adept trait” is bull now. The investment is the same regardless of if it’s a Grandmaster or Adept. You either take the line or you don’t.
Even if the “adept” label is no longer relevant, it still stands that every other might stacking builds involves far more investment than a single over-active trait.
Just stop already. It won’t break the trait, build, or class to give Reaper’s Might a 3sec ICD and bring it in line with the rest of the game.
Mountains out of mole hills people. Just report bugs, the game is better for it.
I’ve stayed at this party entirely too long
Should add Siphoned Power to the list too. CD should be 3-5sec.
I’ve stayed at this party entirely too long
Even if the “adept” label is no longer relevant, it still stands that every other might stacking builds involves far more investment than a single over-active trait.
Just stop already. It won’t break the trait, build, or class to give Reaper’s Might a 3sec ICD and bring it in line with the rest of the game.
Mountains out of mole hills people. Just report bugs, the game is better for it.
Before nerfing it at all, why not demonstrate how it’s OP?
Because so far, the capability hasn’t been shown to be out of line at all as-is in regular play.
Should add Siphoned Power to the list too. CD should be 3-5sec.
Reported for spam and hate, l2p
-(EvE ~ EU)-
Why didnt this guy come 3 years ago because the trait was the same ,it has not changed in the last 3 years.
Why would you use Shroud out of combat? That’s ridiculous.
Look at the functionality in a practical context, like IN combat. Stacking Might regardless of whether you make contact or not is a big deal. Specially when the duration allows you to accumulate as many as 20 stacks through the simple action of spamming a hard-hitting self-sustaining, no CD skill. Not to mention you’re enjoying the defensive benefit of being in the shroud itself. It’s extremely strong, and out of balance with how the rest of might stacking functions.
I think you’re too focused on the fact that we can stack might out of combat and not looking at the actual numbers for what that translates to. With the 20+ stacks of might, in full berserker gear with supporting runes for dps, we still don’t hit as hard as a warrior in the same setup, even with our hardest hitting shroud attack.
The stacks only help to bring us on par with other classes, and even then we’re still UNDER what others can do.
Why didnt this guy come 3 years ago because the trait was the same ,it has not changed in the last 3 years.
maybe because he now thinks if he comes in here and whine about it, Robert H Geezus will listen to his uninformed opinion and nerf reaper?
In all of my testing both as a player using this trait and a player against a player using this trait, I have never felt that it is overpowered. If the Reaper is autoattacking in combat randomly to generate might when not in range of me, he is giving me free hits on him and is doing nothing to stop me. As the Reaper, I’m not going to waste my time attacking if the attack isn’t serving a purpose; I’m going to leave RS and pursue other options or attempt to gap close so my attacks are actually posing a threat.
Realistically in actual fights against actually decent players, you don’t have the free time to auto attack in shroud for sufficient time to build too many stacks of might. This is not overpowered in the slightest, and any added ICD to either this or Siphoned Power would horrifically maim the class.
In all of my testing both as a player using this trait and a player against a player using this trait, I have never felt that it is overpowered. If the Reaper is autoattacking in combat randomly to generate might when not in range of me, he is giving me free hits on him and is doing nothing to stop me. As the Reaper, I’m not going to waste my time attacking if the attack isn’t serving a purpose; I’m going to leave RS and pursue other options or attempt to gap close so my attacks are actually posing a threat.
Realistically in actual fights against actually decent players, you don’t have the free time to auto attack in shroud for sufficient time to build too many stacks of might. This is not overpowered in the slightest, and any added ICD to either this or Siphoned Power would horrifically maim the class.
Care to expound on what “all of my testing” consisted of? I assume you used the scientific method so discussing your finds in depth shouldn’t be a problem, no?
Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.
Literally 1 full chain and I had over 10 stacks of Might. One more Chain and I was over 20 and laying waste to everything.
Not one post here has shown that level of efficient Might stacking coming from one or two traits and nothing else any where else in the game. Just show me another class that can do it and I’ll fall right in line with the rest of you.
I’ve stayed at this party entirely too long
Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.
Literally 1 full chain and I had over 10 stacks of Might. One more Chain and I was over 20 and laying waste to everything.
Not one post here has shown that level of efficient Might stacking coming from one or two traits and nothing else any where else in the game. Just show me another class that can do it and I’ll fall right in line with the rest of you.
Let’s town down the ridiculous exaggeration, one chain gives you 3 might on Reaper, that’s it. It takes you 17 seconds to stack 20 might using Reaper’s Shroud and this trait, 17 seconds of doing absolutely nothing but auto attacking.
Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.
Please elaborate on how camping Shroud and doing nothing but 111111111 for 20 sec while draining all your life force is efficient.
Also, Forceful Greatsword.
Besides, lots of other classes stack might with fire fields, which is not only more effective than Reaper’s Might but it doesn’t require any trait investment at all. And it certainly doesn’t require them to spam auto attacks or spend some resource like life force, instead they can use a regular skill rotation which happens to have some blast finishers. Bonus feature: fire field blasts affect allies as well, so does Forceful Greatsword when combined with Phalanx Strength.
Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.
Literally 1 full chain and I had over 10 stacks of Might. One more Chain and I was over 20 and laying waste to everything.
Not one post here has shown that level of efficient Might stacking coming from one or two traits and nothing else any where else in the game. Just show me another class that can do it and I’ll fall right in line with the rest of you.
Let’s town down the ridiculous exaggeration, one chain gives you 3 might on Reaper, that’s it. It takes you 17 seconds to stack 20 might using Reaper’s Shroud and this trait, 17 seconds of doing absolutely nothing but auto attacking.
In the middle of a fight against a target with 50% health, and mind you that can be anything player pet or otherwise thanks to the cleave, you can generate a near full stack of Might in 2 full chains of the skill. And the AA chain is no slouch for damage, while also protecting your HP pool by being in Shroud. This is why everyone complains about the tanky Reaper setups in PvP. Because with little to no investment you can be thrashing people with a full stack of might, 50% crit chance, and sit inside a monster sized secondary pool of HP.
I have no idea why you people are carrying on about out of combat AA spam. That’s not even remotely practical. The fact is it’s practically impossible to fight in Reaper’s Shroud and NOT get a full stack of Might.
Reaper is great but this is overturned. And the balancing history of the game suggests so. If you’ve been around long enough you know Mesmer’s went through this after a patch with Shattered Might, and Engi’s did before that with blast finishers granting too much might, etc etc
I’ve stayed at this party entirely too long
Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.
Please elaborate on how camping Shroud and doing nothing but 111111111 for 20 sec while draining all your life force is efficient.
That’s NOT a practical use, nor is it what I’m suggesting. Stop bringing this up, please.
I’ve stayed at this party entirely too long
Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.
Please elaborate on how camping Shroud and doing nothing but 111111111 for 20 sec while draining all your life force is efficient.
That’s NOT a practical use, nor is it what I’m suggesting. Stop bringing this up, please.
I like how you asked for a similar trait where someone can easily stack might on themselves, and he mentioned Forceful Greatsword, which you completely ignored, classy. You obviously do not want counter proof, and are purposely ignoring any logical counter argument.
Forceful Greatsword – Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.
Not only does this not have an ICD, but when paired with Phalanx Strength allows for 25 might stacks to be shared up to 5 allies in a 600 radius. It also is less restrictive than Reaper’s Might. As any critical hit with a greatsword will give Might, regardless of skill used, Reaper’s Might only stacks based on using shroud skill 1.
So as I said, you are clearly only interested in nerfing Reaper/Necromancer, and do not care about counter arguments. You have also become hostile and raged at people because you disagree with them.
This is all I will say in this thread.
In the middle of a fight against a target with 50% health, and mind you that can be anything player pet or otherwise thanks to the cleave, you can generate a near full stack of Might in 2 full chains of the skill. And the AA chain is no slouch for damage, while also protecting your HP pool by being in Shroud. This is why everyone complains about the tanky Reaper setups in PvP. Because with little to no investment you can be thrashing people with a full stack of might, 50% crit chance, and sit inside a monster sized secondary pool of HP.
Oh, so now we’re including two traits? Also, each chain can only generate 3 stacks of might from Reaper’s Might, and 4 might from Siphoned Power, which only works below 50%. So sure, after 8 seconds of auto attacking you’ve built 21 stacks of might IF your enemy is below 50% the entire time, and you do nothing but auto attack, and you land every hit, and that requires two traits.
Also, why get kitteny when people bring up exactly what you are saying? To generate 20 stacks of might from this one trait you have to spend 17-28s doing nothing but auto attacking, in or out of combat. You want to keep mentioning the fact that it can generate 20 might on its own (which isn’t actually true since it has 15s duration so you need minimum 33% might duration investment) then you have to accept the only situation where that happens is when you do nothing but auto attack.
(edited by Bhawb.7408)
Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.
Please elaborate on how camping Shroud and doing nothing but 111111111 for 20 sec while draining all your life force is efficient.
That’s NOT a practical use, nor is it what I’m suggesting. Stop bringing this up, please.
I like how you asked for a similar trait where someone can easily stack might on themselves, and he mentioned Forceful Greatsword, which you completely ignored, classy. You obviously do not want counter proof, and are purposely ignoring any logical counter argument.
Forceful Greatsword – Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.
Not only does this not have an ICD, but when paired with Phalanx Strength allows for 25 might stacks to be shared up to 5 allies in a 600 radius. It also is less restrictive than Reaper’s Might. As any critical hit with a greatsword will give Might, regardless of skill used, Reaper’s Might only stacks based on using shroud skill 1.
So as I said, you are clearly only interested in nerfing Reaper/Necromancer, and do not care about counter arguments. You have also become hostile and raged at people because you disagree with them.
This is all I will say in this thread.
Finally!!! Someone provides a clear explanation with their example.
Sorry I don’t consider throwing out the name of a trait to be example enough. Providing a description and working functionality with another trait to produce a similar effect is all I asked for. You’ve given it. Thank you!
People, learn from this.
I will now accept it as balanced
I’ve stayed at this party entirely too long
Finally!!! Someone provides a clear explanation with their example.
Sorry I don’t consider throwing out the name of a trait to be example enough. Providing a description and working functionality with another trait to produce a similar effect is all I asked for. You’ve given it. Thank you!
People, learn from this.
I will now accept it as balanced
You could have always, I dunno, looked it up? We do have a wiki available.
And it’s not like we haven’t been giving clear explanations. You’ve just been sticking fingers in your ears.
Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.
Please elaborate on how camping Shroud and doing nothing but 111111111 for 20 sec while draining all your life force is efficient.
That’s NOT a practical use, nor is it what I’m suggesting. Stop bringing this up, please.
I like how you asked for a similar trait where someone can easily stack might on themselves, and he mentioned Forceful Greatsword, which you completely ignored, classy. You obviously do not want counter proof, and are purposely ignoring any logical counter argument.
Forceful Greatsword – Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.
Not only does this not have an ICD, but when paired with Phalanx Strength allows for 25 might stacks to be shared up to 5 allies in a 600 radius. It also is less restrictive than Reaper’s Might. As any critical hit with a greatsword will give Might, regardless of skill used, Reaper’s Might only stacks based on using shroud skill 1.
So as I said, you are clearly only interested in nerfing Reaper/Necromancer, and do not care about counter arguments. You have also become hostile and raged at people because you disagree with them.
This is all I will say in this thread.
Finally!!! Someone provides a clear explanation with their example.
Sorry I don’t consider throwing out the name of a trait to be example enough. Providing a description and working functionality with another trait to produce a similar effect is all I asked for. You’ve given it. Thank you!
People, learn from this.
I will now accept it as balanced
And u said you are not a new player …
Learn others class before asking a nerf on the most unwanted class in this game next time cuz this kind of post is nefast for our community -.-
-(EvE ~ EU)-
LOL I didn’t ask for a nerf, I asked if it was bugged or performing as intended. Only one person cited an equivalent function in another class. Which is all I asked for.
What do you think the point of having these forums is? If I’d have known about the warrior GS traits, I wouldn’t have had to post. Why do you think the title is phrased as a question?
You plebs crack me up
I’ve stayed at this party entirely too long
LOL I didn’t ask for a nerf, I asked if it was bugged or performing as intended. Only one person cited an equivalent function in another class. Which is all I asked for.
And we answered in the very first post that it was performing as intended.
And you very much did ask for a nerf.
20+ Stacks of Might from a single trait without runes or boon duration investment is out of balance. Period. Simple as that. It is keeping up with whole build dedicated to stacking Might. How much clearer do I have to be?
Giving it a 3sec ICD would not break the class or make less competitive. It would simply bring it in line with the rest of the skills in the game that function this way.
Why would you use Shroud out of combat? That’s ridiculous.
Look at the functionality in a practical context, like IN combat. Stacking Might regardless of whether you make contact or not is a big deal. Specially when the duration allows you to accumulate as many as 20 stacks through the simple action of spamming a hard-hitting self-sustaining, no CD skill. Not to mention you’re enjoying the defensive benefit of being in the shroud itself. It’s extremely strong, and out of balance with how the rest of might stacking functions.
To stack that much Might that efficiently in GW2 requires far more investment than an Adept trait.
Period.
I could go on, and even get posts from other threads. I have lots of material to draw from, but I feel I’d use the character cap quoting them all.
(edited by Drarnor Kunoram.5180)
Show us where this efficient might stacking is mirrored in other classes with only using a single or pair of traits and nothing else.
Please elaborate on how camping Shroud and doing nothing but 111111111 for 20 sec while draining all your life force is efficient.
That’s NOT a practical use, nor is it what I’m suggesting. Stop bringing this up, please.
I like how you asked for a similar trait where someone can easily stack might on themselves, and he mentioned Forceful Greatsword, which you completely ignored, classy. You obviously do not want counter proof, and are purposely ignoring any logical counter argument.
Forceful Greatsword – Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.
Not only does this not have an ICD, but when paired with Phalanx Strength allows for 25 might stacks to be shared up to 5 allies in a 600 radius. It also is less restrictive than Reaper’s Might. As any critical hit with a greatsword will give Might, regardless of skill used, Reaper’s Might only stacks based on using shroud skill 1.
So as I said, you are clearly only interested in nerfing Reaper/Necromancer, and do not care about counter arguments. You have also become hostile and raged at people because you disagree with them.
This is all I will say in this thread.
I take it back. This is not accurate at all.
The Warrior Might durations are a third of the Necro’s Might durations and the traits aren’t even in a usable build. Nobody uses this and on their own they don’t reproduce the same results as Reaper’s Might and Siphoned Power. 5sec and 6sec vs 17.5sec (RM) and and 12sec (SP).
I always no better than to take someone’s word for something without actual proof. Nice try though.
Edit: Additionally, the Warrior traits require a critical hit. Necro’s RM doesn’t even require target or landing a skill, and SP can trigger off anything in cleave range.
I’ve stayed at this party entirely too long
(edited by hackks.3687)
Forceful Greatsword does see use in solo play, just not with Phalanx Strength. 20% reduced Greatsword cooldown, more Might, and increased damage are always good things to have if you are running Greatsword (hint: it’s popular in WvW and PvE, some builds also use it for PvP).
In group play, those two traits are the meta for Warriors, since they allow the Warrior alone to keep everyone at 25 Might.
Consider a single Hundred Blades can crit a total of 27 times. Yup, max Might from one skill.
Warrior GS has not been meta since they changed how Haste works. Post the build.
I’ve stayed at this party entirely too long
Warrior GS has not been meta since they changed how Haste works. Post the build.
You’re not even making an effort lad. GS/Ham Warr was meta for a long time and was used in the last WTS. For the sake of everyone, educate yourself before you make any manner of statement on things relating to balance in PvP.
Additionally, a proper PS Warr in PvE will keep an entire party at 25 stacks of might permanently on top of bringing banners. Necros can’t even dream of being that useful in PvE.
Warrior GS has not been meta since they changed how Haste works. Post the build.
You’re not even making an effort lad. GS/Ham Warr was meta for a long time and was used in the last WTS. For the sake of everyone, educate yourself before you make any manner of statement on things relating to balance in PvP.
Additionally, a proper PS Warr in PvE will keep an entire party at 25 stacks of might permanently on top of bringing banners. Necros can’t even dream of being that useful in PvE.
Perhaps you should look up the definition of “meta”. One person in one tournament does not = meta. The build is primarily for fun in solo PvP play. And PvE is rarely if ever used as a barometer for balancing. PvP builds have normalized stats and allow for a clear look at functionality. Hence why PvP is the predominant gauge for balance.
Nice try though.
I’ve stayed at this party entirely too long
No I’m not new to Necro
Spamming a skill to stack 20+ Might without even being in combat is incredibly impactful in PvP
Name 1 other skill that functions like this and I’ll accept it as feature and not a bug
LF degeneration is a nonfactor when you have 50% reduction from going up Soul Reaping. It takes maybe a quarter bar out of combat, the might stacks faster with multiple targets due to the cleave. stacking 20+ might was supposed to be reserved from Might stacking builds, not a single trait, right?
The fact that you think a quarter bar (25%) is worth wasting to get 20 might stacks then going out of deathshroud to put it on cooldown, all out of combat, tells me enough about how you know nothing about necromancer.
Perhaps you should look up the definition of “meta”. One person in one tournament does not = meta. The build is primarily for fun in solo PvP play.
I find it highly doubtful that oRNG would run a build just for fun in the de facto biggest GW2 tournament when there was money on the line. You’re quite daft if you believe so.
I also find it hard to take anything you say even remotely serious when you were unaware of the existence of one of the most defining Warrior traits next to Fast Hands and CI.
it feels powerful, yes, but I dont think its overpowered. fact is, you DO need to be in reaper shroud long enough to GET those 25 stacks. auto attack is slower when you dont hit anything, and they have no ranged attacks in shroud.. just the one leap. so any ranged attacker with any amount of control can easily stop a reaper from getting close, even with all those stacks of might at their disposal. honestly i see no difference bwteen this, and a thief’s ability to get insta-kills using a backstab. i dont think the trait needs reworking at all. it actually makes Necro a formidable player in the hands of a skilled melee player, and gives necro some real power in PvE, not just more condi.