Reaper worst sPvP specializzation?

Reaper worst sPvP specializzation?

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Posted by: Silv.9207

Silv.9207

Seriously, it’s a week I ended to farm the bladed armor (plus some personal reason) and then I entered the sPvP again with my new shyning Reaper!
At the start I heard that the reaper is a very good specializzation in spvp but actually I feel it as the worst one.
Add a lot of damage both with poison+chill (and burn if traited) or with GS Gravedigger if you’re lucky enough to land it and crit. In direct damage it’s not really good.
Almost all the traits don’t work well in sPvP when used in a real fight, where a enemy don’t stay all the time with 25 stack of vulnerability and there’s a lot of good shouts but everyone was surpassed by the efficence of all the utilities. The heal is useless, the elite is too easy to interrupt to work fine (and “stun” you in the casting just a little lesser than the duration of the stun on the enemy, if you also count the aftercast) and all the others can work very well but frequently they’re usless, don’t give any kind of defence and can’t surpass the efficence of already existent skills. Rise! is good only on paper. Try to see how long that minions survive in a mid fight, expecially now that tempests and dragonhunters deal insane AoE damage, making that utility frequently good only in 1vs1 against bunker classes with low mobility.

The Reaper Shroudis good. Really good. But struck you in melee, forcing you to go into the fight to hit the enemy, falling all the moments in AoEs and traps while running to the enemy, and with the mobility of almost all the other classes also the leap, that with it’s aftercast can’t grant you to reach anyone, is frequently usless, both to chase and flee.
The RS AA is better than the one of the DS but if you count that you need to go in melee, that bigger damage is not enough to giustify your loss of range.

But I cna admit that RS is really good to condition damage. Burn in the AA, Poison in the skill 4 (expecially good with the Corrosive Poison Cloud combo) and the stun of the 5 with a little chill damage.

At the end: CHILL, the Core Profession Mechanism!
Very powerfull condition, it’s powerfull as the same amount is useless. Cleaned (or ignorated) easy by almost all the classes, don’t affect leaps and teleposrt, and if you don’t spam it everytime and everywhere it’s useless. And it’s our main mechanic! The thing that will make us able to chase the enemy and hit him with our powerfull melee skills.

I don’t knos you but every time I chase a enemy and enter in RS he just burst me out of RS in 3-4 seconds, making my main offensive (and defensive) ability a lost of time.
Why Chill can grant you to reach the enemy but don’t do anything to make the enemy unable to burst you down (like Slow can do, for example).

Compared to any other Class Elite Specializzation, the Reaper don’t do anything to us that we already was able to do, only add a little of condition damage or a purely PvE damage and survavibility, that don’t affect the sPvP survavibility at all (the survavibility).

A Necromancer with Reaper can be good, really good, can deal high direct or condition damage (expecially condition) and have a little (really little) mobility skill, good only if you active it and then exit the RS to evade the aftercast, making it useless in pvp fights to chase or flee.

Actually I don’t fear any Reaper i meet on my way. I fear more a chronomancer, a tempest, a OP dragonhunter, a druid, a berserker or a scrapper.

At the end, everyone in sPvP know that if you see a necromancer (any kind of necromancer) you have to focus him first why he can’t defend himself, becoming a free kill for every organized team. If you focus him and he don’t active it’s RS/DS he die quickly, and if active it he waste it’s main damage source to live 3 seconds more, falling downed anyway.

Seriously, actually there’s not a single sPvP build I tried that, in a Real Fight (not in useless theorycrafting and ipotetical situations but in real team fights), do anything better than any other class or survive longer.

Still no mobility, still low damage compared to all the other classes,still no survavibility, still no block/immunity/evade skills (only wurm and spectral, like always, good only in perfect situations and really easy to waste).

I’m really frustrated in sPvP why I see the Necromancer fall again to the bottom of the barrel.
We was in the meta for more or less 2 month after 2 years of fights, now we’ll fall again into the oblivion.

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Posted by: charchar.2149

charchar.2149

You can rest assured Reaper is very strong sPVP, it shines in 1v2’s. If you get your build right you won’t be able to put it down. Best weapons are scepter, staff. See if you can figure out the rest. One last hint, Deathly chill and Shivers of Dread have buffed the kittennit out of staff. Scepter is just there for the extra aoe condis. Don’t forget about fleshy wurm. It pretty much gives you a free kill every 30 seconds in most 1v1.

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Posted by: Warscythes.9307

Warscythes.9307

Condi Reaper is one of the top builds right now, don’t know exactly what you are doing, especially after they buffed deathly chill we are a really strong condi class in PvP.

Also take flesh wurm if you want disengage.

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Posted by: Avigrus.2871

Avigrus.2871

Greatsword is poor for PvP – they should have another look at it and try to re-tool it.

It’s not that Reaper is bad, it just doesn’t make that much of a difference over base Necro – it’s lower-mid tier imo. I’m taking it because it’s new and I’ve been playing base Necro in numerous iterations for the last 3 years.

Still not over the changes to Blighter’s Boon – nerfed because Tempest and Revenant were too strong…

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Skoigoth.9238

Skoigoth.9238

Probably not.

Berserker says hello :^) I heard pvp warriors are not happy at all atm.

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Posted by: TheDevice.2751

TheDevice.2751

Reaper is not a very good at 1v1 imo. In teamfights I do really well.

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Posted by: Ravezaar.4951

Ravezaar.4951

on Point in Team situation, Reaper is really strong… in 1v1 then it depends ALOT on your build and skill but Id say several classes is better there.

Reaper worst in sPvP ? NO far from it if player right with any sense

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Try it with a Soldier’s amulet. You’re so difficult to kill and you still deal good damage.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Javonovich.5280

Javonovich.5280

Condi Reaper is one of the top builds right now, don’t know exactly what you are doing, especially after they buffed deathly chill we are a really strong condi class in PvP.

Also take flesh wurm if you want disengage.

What’s the typical condi build now with reaper?

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Posted by: Morwath.9817

Morwath.9817

Condi Reaper is one of the top builds right now, don’t know exactly what you are doing, especially after they buffed deathly chill we are a really strong condi class in PvP.

Also take flesh wurm if you want disengage.

What’s the typical condi build now with reaper?

Spite, Soul Reaping, Reaper
Signets, Flesh Wurm, Chilled to the Bone
Carrion, Nightmare, Scepter/Dagger, Staff

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Posted by: NeXeD.3042

NeXeD.3042

Power reaper > condi

GS is amazing. One good Gravedigger in a teamfight =gg.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: charchar.2149

charchar.2149

This is close to what I use, but using Strength sigils, Strength Rune and Rampager armor. Staff/Scepter.

Spite, Soul Reaping, Reaper
Signets, Flesh Wurm, Chilled to the Bone
Carrion, Nightmare, Scepter/Dagger, Staff
M’kay, no moar whining, lets stay constructive…

^^^ above is the build

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Posted by: Warscythes.9307

Warscythes.9307

Condi Reaper is one of the top builds right now, don’t know exactly what you are doing, especially after they buffed deathly chill we are a really strong condi class in PvP.

Also take flesh wurm if you want disengage.

What’s the typical condi build now with reaper?

Spite, Soul Reaping, Reaper
Signets, Flesh Wurm, Chilled to the Bone
Carrion, Nightmare, Scepter/Dagger, Staff

Pretty much, although I use warhorn with scepter and occasionally use artiscracy or grenth runes.

You are pretty squishy, well for a necro so just range from the outside and run away with RS2. But if they let you do your thing then you can screw over people major time with chills everywhere.

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Posted by: nearlight.3064

nearlight.3064

Reaper isn’t the worst elite spec in pvp. That honor is received for berserker since the Warriors can’t adapt to playing without fast hands.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Balerios.3679

Balerios.3679

Seriously, it’s a week I ended to farm the bladed armor (plus some personal reason) and then I entered the sPvP again with my new shyning Reaper!
At the start I heard that the reaper is a very good specializzation in spvp but actually I feel it as the worst one.
Add a lot of damage both with poison+chill (and burn if traited) or with GS Gravedigger if you’re lucky enough to land it and crit. In direct damage it’s not really good.
Almost all the traits don’t work well in sPvP when used in a real fight, where a enemy don’t stay all the time with 25 stack of vulnerability and there’s a lot of good shouts but everyone was surpassed by the efficence of all the utilities. The heal is useless, the elite is too easy to interrupt to work fine (and “stun” you in the casting just a little lesser than the duration of the stun on the enemy, if you also count the aftercast) and all the others can work very well but frequently they’re usless, don’t give any kind of defence and can’t surpass the efficence of already existent skills. Rise! is good only on paper. Try to see how long that minions survive in a mid fight, expecially now that tempests and dragonhunters deal insane AoE damage, making that utility frequently good only in 1vs1 against bunker classes with low mobility.

The Reaper Shroudis good. Really good. But struck you in melee, forcing you to go into the fight to hit the enemy, falling all the moments in AoEs and traps while running to the enemy, and with the mobility of almost all the other classes also the leap, that with it’s aftercast can’t grant you to reach anyone, is frequently usless, both to chase and flee.
The RS AA is better than the one of the DS but if you count that you need to go in melee, that bigger damage is not enough to giustify your loss of range.

But I cna admit that RS is really good to condition damage. Burn in the AA, Poison in the skill 4 (expecially good with the Corrosive Poison Cloud combo) and the stun of the 5 with a little chill damage.

At the end: CHILL, the Core Profession Mechanism!
Very powerfull condition, it’s powerfull as the same amount is useless. Cleaned (or ignorated) easy by almost all the classes, don’t affect leaps and teleposrt, and if you don’t spam it everytime and everywhere it’s useless. And it’s our main mechanic! The thing that will make us able to chase the enemy and hit him with our powerfull melee skills.

I don’t knos you but every time I chase a enemy and enter in RS he just burst me out of RS in 3-4 seconds, making my main offensive (and defensive) ability a lost of time.
Why Chill can grant you to reach the enemy but don’t do anything to make the enemy unable to burst you down (like Slow can do, for example).

Compared to any other Class Elite Specializzation, the Reaper don’t do anything to us that we already was able to do, only add a little of condition damage or a purely PvE damage and survavibility, that don’t affect the sPvP survavibility at all (the survavibility).

A Necromancer with Reaper can be good, really good, can deal high direct or condition damage (expecially condition) and have a little (really little) mobility skill, good only if you active it and then exit the RS to evade the aftercast, making it useless in pvp fights to chase or flee.

Actually I don’t fear any Reaper i meet on my way. I fear more a chronomancer, a tempest, a OP dragonhunter, a druid, a berserker or a scrapper.

At the end, everyone in sPvP know that if you see a necromancer (any kind of necromancer) you have to focus him first why he can’t defend himself, becoming a free kill for every organized team. If you focus him and he don’t active it’s RS/DS he die quickly, and if active it he waste it’s main damage source to live 3 seconds more, falling downed anyway.

Seriously, actually there’s not a single sPvP build I tried that, in a Real Fight (not in useless theorycrafting and ipotetical situations but in real team fights), do anything better than any other class or survive longer.

Still no mobility, still low damage compared to all the other classes,still no survavibility, still no block/immunity/evade skills (only wurm and spectral, like always, good only in perfect situations and really easy to waste).

I’m really frustrated in sPvP why I see the Necromancer fall again to the bottom of the barrel.
We was in the meta for more or less 2 month after 2 years of fights, now we’ll fall again into the oblivion.

I stoped readin your wall of text after i came to "useless heal " lol . Necro and especially reaper is on top of the classes

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Posted by: nekretaal.6485

nekretaal.6485

Tl;dr OP

Axe needs more damage & a few of the most common chills need 1-2 seconds of extra chill duration.

#24 leaderboard rank North America.

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Posted by: Bhawb.7408

Bhawb.7408

I’m doing great in PvP with Reaper right now, though not on the original build I intended to play. Haven’t had the chance to play a ton, but I’ve also not lost a single game yet. Reaper definitely has a few issues, but a lot of them go back to the core profession like we’ve been saying would be an issue since pre-BWEs.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Silv.9207

Silv.9207

Thx for all your advices.
I will try some of your suggestions and keep to improve my skills with the necromancer.

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Posted by: Vydahr.4285

Vydahr.4285

I’m doing great in PvP with Reaper right now, though not on the original build I intended to play. Haven’t had the chance to play a ton, but I’ve also not lost a single game yet. Reaper definitely has a few issues, but a lot of them go back to the core profession like we’ve been saying would be an issue since pre-BWEs.

Not running DM, then, Bhawb?

Drahvienn
Sylvari Power Reaper

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Posted by: Silv.9207

Silv.9207

I just tried now your build and I was brutally killed by almost everyone, also a direct damage reaper…
It’s for shure me, why I don’t really know how to use that build…
But pre hot i used a personal build and I was able to 1vs2 and win or survive for a long time.
Now if there’s 2 enemy I die in 10 seconds. Seriously.

I was in a bad team where everyone goes around doing senseless things (like every time you enter a fight in solo…) and i was against a revenant, a ranger and a reaper and frequently I was 1vs3…

But when I was 1vs1 I really had not a single chance to win…

I think that if the reaper is really sos trong as you say I really need to change class or turn back to pve after 1 year of good pvp.

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Posted by: Warscythes.9307

Warscythes.9307

You played literally one match with a new build mate.

I can hazard a guess that you staffed a few marks then charged in with reaper shroud and dies immediately.

Despite the fact reaper shroud is melee, condi reaper is ranged. What you do in a team fight is basically use staff 3-2, 5 if you must, save 4 for condi transfer from the back. Then walk in midrange and scepter 2, 3 and start autoing. If one person charge at you, reaper shroud, 3, executioner scythe if you think you can hit, otherwise just 4 then start autoing with scythe. Fear if you need a cc, remember it proc chill as well for damage. Disengage with RS 2 and flesh wurm if needed, if people chase you then just kite with chill, make sure to draw marks while running. You should only charge in with reaper shroud if you need to make a stomp or they are clamped and you can spin on them or if you have high amount of life force. If necessary let them decap and keep ranging, you need to whittle people before you can charge in.

Corrupt boon if needed especially if you see things like engineers running around with 15 might.

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Posted by: Teevell.1684

Teevell.1684

You played literally one match with a new build mate.

I can hazard a guess that you staffed a few marks then charged in with reaper shroud and dies immediately.

Despite the fact reaper shroud is melee, condi reaper is ranged. What you do in a team fight is basically use staff 3-2, 5 if you must, save 4 for condi transfer from the back. Then walk in midrange and scepter 2, 3 and start autoing. If one person charge at you, reaper shroud, 3, executioner scythe if you think you can hit, otherwise just 4 then start autoing with scythe. Fear if you need a cc, remember it proc chill as well for damage. Disengage with RS 2 and flesh wurm if needed, if people chase you then just kite with chill, make sure to draw marks while running. You should only charge in with reaper shroud if you need to make a stomp or they are clamped and you can spin on them or if you have high amount of life force. If necessary let them decap and keep ranging, you need to whittle people before you can charge in.

Corrupt boon if needed especially if you see things like engineers running around with 15 might.

This is good advice. Just because we have reaper/death shroud doesn’t change the fact we’re a squishy, light-armor class.

But don’t get discouraged, it can take a while to adjust to new builds/metas etc. Give it a bit more time.

Tarnished Coast

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Posted by: verskore.4312

verskore.4312

Imo reaper is just the best spec in spvp atm, sure it’s not the best in 1v1 but that’s not the most important thing in spvp.

As a zerker reaper (strenght runes + marauder) I can cleave an entire team down on a node in just a few seconds easily (RS 3 → 5 → 4)! you probably dont have the right build or you just dont know how to play it yet, I suggest you make more time playing it and learning how it works cus reaper rlly rlly is very strong.

Btw zerker reaper> condi

D/F ele

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Reaper shines the more players it’s fighting, but at the same time, that also hinders it because it can get prioritized and taken down quickly if the opposing team is smart, but if left unchecked.. Arguably the most devestating class on the battlefield.

Not sure i agree with people saying that the Reaper is weak in 1vs1’s either, I’m able to completely destroy people with a condi setup while remaining insanely tanky at the same time. The only class that’s actually given me any problems are well played and smart daredevils, but then the majority of the time they can’t kill me, i just can’t keep up with them running away.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

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Posted by: Rishnock.6230

Rishnock.6230

I haven’t tried condition reaper yet. Just hopped on a few hours ago and did berserker amulet full direct damage reaper. Granted I was worthless until I got a little lifeforce, after that I was a big benefit to the team.

I was using greatsword and axe/focus. The latter was just for skill 4 and 2 to get some life force from a range. But after I got a pool, speed of shadows trait along with shroud skill 2 lets you charge in and then you do some damage. As soon as you’re out, use the shout that puts weakness on everyone. Like, don’t complain about dying easily when you’ve got an AoE weakness. And greatsword skill 4 has an aoe blind that’s helpful to stay alive. Sometimes I like to use well of darkness as well.

Then greatsword skill 2 helps when they get weak. I’ve found reaper is good for finishing up a fight, especially if you can catch them with low endurance.

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Posted by: Vydahr.4285

Vydahr.4285

I haven’t tried condition reaper yet. Just hopped on a few hours ago and did berserker amulet full direct damage reaper. Granted I was worthless until I got a little lifeforce, after that I was a big benefit to the team.

I was using greatsword and axe/focus. The latter was just for skill 4 and 2 to get some life force from a range. But after I got a pool, speed of shadows trait along with shroud skill 2 lets you charge in and then you do some damage. As soon as you’re out, use the shout that puts weakness on everyone. Like, don’t complain about dying easily when you’ve got an AoE weakness. And greatsword skill 4 has an aoe blind that’s helpful to stay alive. Sometimes I like to use well of darkness as well.

Then greatsword skill 2 helps when they get weak. I’ve found reaper is good for finishing up a fight, especially if you can catch them with low endurance.

AoE Weakness and a shout that gives 50% damage mitigation, as well as Suffer! giving you 10% damage mitigation for 3.5 seconds against those enemies without a condi cleanse

Drahvienn
Sylvari Power Reaper

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Posted by: ozzy.8059

ozzy.8059

people just shove a target on my head spam cc’s making stability redundant and then its gg.. nothing has changed from base necro against competent people

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Posted by: Ktk.5107

Ktk.5107

I’m using this condi build and i am most succesful in 1v1, only class besting me are strong burst or other condi reapers (or straight up better players, they can be on any class).
http://gw2skills.net/editor/?vRAQNBmWD7kGRoyGszGwxGgeTsgLYxZxu4YkKN0GiWQXtAwCA-TJhHwACuIAB3fAwTA4YZAA

Remember that RS is for last resort and safely building life force is vital.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

people just shove a target on my head spam cc’s making stability redundant and then its gg.. nothing has changed from base necro against competent people

What’s your team doing while you are up against what seems to be 2 – 3 people?

Also, this hasn’t been my experience at all, but I guess I never get to play against competent players. I wonder where they all are. Always playing against someone else, who happens to be executing their class/build flawlessly but still can’t secure victory, I guess.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Chase.2798

Chase.2798

I just switched from warrior to reaper (bc no one is playing beserker) and reaper is leaps and bounds better but i would still say its still middle of the road with dh and druid (both seem to be able to 1v1 most classes with ease) also u have herald which i would put above reaper

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

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Posted by: robertul.3679

robertul.3679

Reaper isn’t the worst elite spec in pvp. That honor is received for berserker since the Warriors can’t adapt to playing without fast hands.

Because the whole class was balanced by having discipline in every build. Even before the 3-traitline change most ran 15(3) points into discipline for fast hands.
It was and still is mandatory.

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Posted by: Silv.9207

Silv.9207

The problem is that i wanto to Fight, not to stay away, casting 2 marks from away and hoping no one focus me why if they do I die istant.
There’s not a way to make the reaper able to fight in team without be only a class that have to stay ranged to not be focused and flee istant if it is and go in the fight only when your allies done all the work, finishing what they started with the stability in the RS?
It seems to make me the new “we play in 4+1” class of the game.
And I don’t want that.

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Posted by: Teevell.1684

Teevell.1684

And I don’t want that.

Then I think Necro just isn’t for you, it seems.

Tarnished Coast

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Play a Soldier Power Necro and build around fighting if you want to fight. Condi is a different style. Don’t try to force a square peg into a round hole.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”