Seriously, it’s a week I ended to farm the bladed armor (plus some personal reason) and then I entered the sPvP again with my new shyning Reaper!
At the start I heard that the reaper is a very good specializzation in spvp but actually I feel it as the worst one.
Add a lot of damage both with poison+chill (and burn if traited) or with GS Gravedigger if you’re lucky enough to land it and crit. In direct damage it’s not really good.
Almost all the traits don’t work well in sPvP when used in a real fight, where a enemy don’t stay all the time with 25 stack of vulnerability and there’s a lot of good shouts but everyone was surpassed by the efficence of all the utilities. The heal is useless, the elite is too easy to interrupt to work fine (and “stun” you in the casting just a little lesser than the duration of the stun on the enemy, if you also count the aftercast) and all the others can work very well but frequently they’re usless, don’t give any kind of defence and can’t surpass the efficence of already existent skills. Rise! is good only on paper. Try to see how long that minions survive in a mid fight, expecially now that tempests and dragonhunters deal insane AoE damage, making that utility frequently good only in 1vs1 against bunker classes with low mobility.
The Reaper Shroudis good. Really good. But struck you in melee, forcing you to go into the fight to hit the enemy, falling all the moments in AoEs and traps while running to the enemy, and with the mobility of almost all the other classes also the leap, that with it’s aftercast can’t grant you to reach anyone, is frequently usless, both to chase and flee.
The RS AA is better than the one of the DS but if you count that you need to go in melee, that bigger damage is not enough to giustify your loss of range.
But I cna admit that RS is really good to condition damage. Burn in the AA, Poison in the skill 4 (expecially good with the Corrosive Poison Cloud combo) and the stun of the 5 with a little chill damage.
At the end: CHILL, the Core Profession Mechanism!
Very powerfull condition, it’s powerfull as the same amount is useless. Cleaned (or ignorated) easy by almost all the classes, don’t affect leaps and teleposrt, and if you don’t spam it everytime and everywhere it’s useless. And it’s our main mechanic! The thing that will make us able to chase the enemy and hit him with our powerfull melee skills.
I don’t knos you but every time I chase a enemy and enter in RS he just burst me out of RS in 3-4 seconds, making my main offensive (and defensive) ability a lost of time.
Why Chill can grant you to reach the enemy but don’t do anything to make the enemy unable to burst you down (like Slow can do, for example).
Compared to any other Class Elite Specializzation, the Reaper don’t do anything to us that we already was able to do, only add a little of condition damage or a purely PvE damage and survavibility, that don’t affect the sPvP survavibility at all (the survavibility).
A Necromancer with Reaper can be good, really good, can deal high direct or condition damage (expecially condition) and have a little (really little) mobility skill, good only if you active it and then exit the RS to evade the aftercast, making it useless in pvp fights to chase or flee.
Actually I don’t fear any Reaper i meet on my way. I fear more a chronomancer, a tempest, a OP dragonhunter, a druid, a berserker or a scrapper.
At the end, everyone in sPvP know that if you see a necromancer (any kind of necromancer) you have to focus him first why he can’t defend himself, becoming a free kill for every organized team. If you focus him and he don’t active it’s RS/DS he die quickly, and if active it he waste it’s main damage source to live 3 seconds more, falling downed anyway.
Seriously, actually there’s not a single sPvP build I tried that, in a Real Fight (not in useless theorycrafting and ipotetical situations but in real team fights), do anything better than any other class or survive longer.
Still no mobility, still low damage compared to all the other classes,still no survavibility, still no block/immunity/evade skills (only wurm and spectral, like always, good only in perfect situations and really easy to waste).
I’m really frustrated in sPvP why I see the Necromancer fall again to the bottom of the barrel.
We was in the meta for more or less 2 month after 2 years of fights, now we’ll fall again into the oblivion.