Reapers Touch & Flesh Golem FIX/CHANGE
The biggest problem i have with golem is its charge, while awesome in group fights in 1v1 situations i believe the charge is way to far. A spectral walk effect with the charge would be awesome (Golem teleports back to where it started its charge at the end of its charge)
Blackgate Apexprime.enjin.com
Sorry but the Flesh Golem is made out of paper, it needs a massive boost to armour or HP or BOTH! I really don’t want NPC’s to attack it at all, sometimes they come for me but as soon as I snare them they turn around and pawn this so called elite….
As some one questing it is beyond frustrating to have it die so often…
Or is it game designers intention we not use this minion is general game play? Is it intended to be summoned situationally and it IS by design to die extremely fast? If so boo hoo on this game experiencing reducing concept!
Flesh Golem just got a huge boost to its HP and a decent buff to toughness.
Flesh Golem just got a huge boost to its HP and a decent buff to toughness.
So I heard but in-game the thing is beyond squishy…Any one else in 30’s questing in level 20 content face this problem?
Flesh Golem just got a huge boost to its HP and a decent buff to toughness.
Yeah you guys might want to re-test, he’s much tougher now jus like Bhawb pointed out. also, prt of running minions is knowing how to keep them alive or make your build in such a way that when they’re downed , you’re not crippled by your own build. Remember you still have death shroud and all your weapon skills. There are lots of other ways to heal your minions besides just using mark of blood or hoping for a lucky chance that reaper’s touch will work. You can trait for transfusion (Your DS 4 skill heals allies while you channel it) and it can nearly heal minions from empty hp. Also, if you can live without it, take well of blood instead of blood fiend. You can even provide a few seconds of protection to your minions that way if you trait for it. Spectral wall is a good skill to bring with minions because it not only provides them with lots of protection and damage boost (via vulnerability) but also a good combo field.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
Do you have the trait “Flesh of the Master”? That adds 50% more health to the minions.
Do you have the trait “Flesh of the Master”? That adds 50% more health to the minions.
I’m still below 30 so not enough trait points.
I kind of found a way: If the Flesh Golem is being focused I use charge, so charge has shifted from being a control utility to a minion mitigation ability -if the minion is facing in the direction of more mobs I just let it die.
Another way is I ignore my class/weapon kiting/snare/immobilize abilities and let the target pound on me instead of the minion.
I use Consume Conditions for a heal now, one ‘mindless’ minion with below average AI is more than what’s left of my positive gaming experience can handle.
I think there is a disconnect between the payer and game designers with regards to what the view and perception of how minions ought to respond to the player and game environment. As a player I expect minions to have flawless AI and share the masters stats -at the very least be as durable as I am especially the Elite!
What is the deal with that Jagged Horror that is summoned when a target dies? Can anything be more useless? Change it to:
After killing a target all minions gain regeneration, this only happen once every X sec
(edited by Cempa.5619)
Get a staff and keep regen up on it. It got buffed recently so dont count on any more hp buffs in the near future.