Replace Dark Path with Spectral Grasp
This is a great suggestion …. i would like to encourage you to post this in the SUGGESTION Forum as well.
But i guess Dark Path is kind of helpful to get to more targets at once for using life transfer….i still like your idea
Corvin Caboom † 80 Norn Engineer † Kodash
Corvin Mistwalker † 80 Norn Revenant † Kodash
I think it should stay the way it is simply because we already HAVE Spectral Grasp, and Necromancer’s have so few gap closers.
Maybe it can just be switched.. making Dark Path a Utility Spell. So no spell is lost
Corvin Caboom † 80 Norn Engineer † Kodash
Corvin Mistwalker † 80 Norn Revenant † Kodash
I think it should stay the way it is simply because we already HAVE Spectral Grasp, and Necromancer’s have so few gap closers.
Perhaps I wasn’t clear enough. But the intention is that Spectral Grasp take’s Dark Path’s spot. So it becomes baseline, something like Doom where all Necromancers have access to.
Through this change, the utility skill will be removed as it will then exist on Death Shroud’s bar.
Please no. I love my Dark Path where it is now and would hate to trade it for Spectral Grasp. In my mind Dark Path is less situational than Spectral Grasp(which I also love, but I swap it away for other skills all the time).
I actually thought of this same exact idea.
I think it would be better to swap them.
Dark Path is an ability EVERY necro has to use, and only dagger (and MAYBE axe) necro’s would actually want to shoot into melee.
But most of the time if I want to pop dark path for the bleed/chill I want to stay where I’m at like I can with Life Blast.
They could completely swap the abilities. Dark Path becomes Spectral Grasp the way it is + the bleed. And Dark Path becomes a short cd utility that doesn’t have to rely on a projectile and is essentially a Shadow Step (that looks awesome) with some additional extra function like an aoe chill/blind or w/e.