Rework Death Shroud the mechanic is to hard to balance around

Rework Death Shroud the mechanic is to hard to balance around

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Posted by: psyt.9415

psyt.9415

It seems like necro is hard to balance due to the death shroud mechanic. Because of this they either are op like in beta or underpowered like now. Balancing around this mechanic and minions seems to be a tough task. I almost wonder if they should just rework death shroud to just be a dps increasing form that has health drain for tankiness instead of a separate hp bar. Then they can give power builds spike dmg, condition builds that compete with engie’s and Warriors for stacks and MM builds that have good dmg all with out making necro op.

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Posted by: Nekrothaft.6390

Nekrothaft.6390

well it’s obviously not that simple

“Necros are in a good spot”…. let the kitten sacrifice commence.

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Posted by: psyt.9415

psyt.9415

well it’s obviously not that simple

Yes obviously, this is why I am saying I would not be against simplifying the task of balancing necro by removing a mechanic that could teeter on the edge of opness if they choose to do any buffs. They are obviously struggling with death shroud tankiness and keeping minions and power builds in check. It seems like they are having a hard time figuring it out or we would be seeing some small changes by now to make more builds viable.

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Posted by: Crevox.5806

Crevox.5806

Death shroud was a silly idea to begin with. It’s nifty I guess, but it’s so unnecessary and being in it isn’t fun.

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Posted by: Jewel.1457

Jewel.1457

It is still am amazing class for WvW
It is your natural pusher type spec becasue of the extra life bar (love the retaliation then too, and the condition control is very useful. I just love dumping my wells on the unfortunate souls trying to build a ram when I’m defending, always funny seeing them melt and worthy of my evil cackle.

Definitely needs work for sPvP though, just fixing all the broken mechanics and traits would be a start, and making other builds/ weapon sets at least comparable to a condition damage spec.

As for death shroud I think it is a rather nifty mechanic that makes the class unique. It is hard to balance around but they are on the right track, op to underpowered although they are definitely still working on the right numbers. The probably have some formulae that determines the survivability to damage ration and it is a work in progress at this stage.

Stay patient it has only been a couple of weeks since the masses broke into the inner sanctum

Gamey Blog: Healing the Masses - with the soul of thine enemy
Eriena of JQ-warrior forever

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Posted by: Andele.1306

Andele.1306

It is still am amazing class for WvW

A-net said a few times already that they wont do any balancing based on WvWvW because it is supposed to be the chaotic imba mode. Just take PvE dungeon and sPvP into account.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: psyt.9415

psyt.9415

Now Jon Peters is basically saying that Necro will never be on the same lvl as other classes dmgwise due to the innate tankiness from DS. I honestly wish they would take it out of the game so we can be on the lvl with the other classes.

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Posted by: Mean Mr Mustard.5704

Mean Mr Mustard.5704

Now Jon Peters is basically saying that Necro will never be on the same lvl as other classes dmgwise due to the innate tankiness from DS. I honestly wish they would take it out of the game so we can be on the lvl with the other classes.

Now If only our “tankiness” made up for our lack of damage we would be on track.

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Posted by: Dariroch.6482

Dariroch.6482

I would be happy if DS damage was based off of the highest damage stat we have. Ie power if power spec, cond damage is cond spec.

Also having one DS skill give us swiftness would be a godsend.

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Posted by: Mathemagician.7314

Mathemagician.7314

I wish everyone who keeps saying Death Shroud isn’t fun would stop saying that.

Death shroud is a fantastic idea and IS fun in my opinion. I like the concept and its well executed; I wish the 2-spell was a bit better, and I wish the 3-fear could actually compete with other profession’s fears, and I wish the underwater form of Death Shroud wasn’t bad(the 2 and 3 in underwater are great, the 1 is WAY too slow, the 4 is just whack. Needs to be a DPS ability just like land shroud is).

I’m sure a lot of other people agree with me about Death Shroud being fun, but the thing is, when you don’t like something, you’re more likely to go seek out ways to complain and be heard, and when you do like something, you’re more likely to just be content and happy and continue doing that thing that you’re happy with. It makes me nervous, and I really, really hope ANet doesn’t listen to this nonsense.

You guys give me the saddest face

80 Necro: Yami Blind @ [US]Sea of Sorrows
Commander for [Sexy] of the Synergy Alliance

(edited by Mathemagician.7314)

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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

Death shroud is a fantastic idea and IS fun in my opinion. I like the concept and its well executed; I wish the 2-spell was a bit better, and I wish the 3-fear could actually compete with other profession’s fears…

I agree with this.

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

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Posted by: Unpredictability.4086

Unpredictability.4086

How can you say it’s well executed if you wish 50% of it’s skills were better?

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Posted by: Fundayz.6185

Fundayz.6185

Yeah Underwater DS is straight up bunk. Plague Blast is worthless unless you are self-stacking conditions and #4 should have a damage component to it as well.

However, Land DS is awesome. I think it is almost where it needs to be, depending on what direction they want to balance the class.

If they want to make the Necro more supporty/tanky then they need to increase lifeforce pool size as well as it’s degeneration rate. This would allow DS to soak up more damage without lasting any longer while not being attacked, therefore enabling the Necro to have a more sustained durability.

If they want to make the Necro more damage-capable then they need to decrease the cool down on DS and decrease lifepool size, allowing the Necro to build and activate high-powered Life Blasts but not last as long in DS or soak up as much damage.

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Posted by: Knote.2904

Knote.2904

They should probably just rework it so that it no longer decays, but instead your skills drain your Lifeforce, and you can basically choose which one to dump your Lifeforce on, direct dmg, condition dmg, CC, etc. Or choose to just use it to mitigate dmg. Would have to choose between extra survivability or dmg, and you could choose to dump your survivability for alot of dmg.

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Posted by: Morelia.6835

Morelia.6835

I like Death Shroud in that it adds some resource management to the game which is something i sorely miss from GW2. I really feel it doesn’t synergize with the class very much at all at the moment however, especially the underwater version which is really really bad aside of the AoE fear.
As others have pointed out, I also feel that it would be better if it didn’t give you a second HP bar but rather something like a reduction in damage taken. With a nerf like this it would be much easier to balance and could be made more powerful in the offensive.

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Posted by: Demonical.1039

Demonical.1039

Problem is during the concept phase DS was imagined as our “Downed” state not a diffrent form ( Hence the 4 abilitys akin to downedstated ones instead of 5 like in a weapon set ) Then they changed it into its current incarnation and thanks to it they have no idea how to balance the profession compared to the others wich just means we will be stuck playing bad conditionmancers compared to other professions, Worst DPS profession in the game or a Annoying tank that holds points with wells in Spvp. Realy not the gameplay you imagined when you picked necro is it?

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Posted by: Kolisch.4691

Kolisch.4691

Isn’t it funny that in DS a NECROMANCER has a 1 second (LOL?) fear while a mugger or brawler has even better fears? So this means being a thug or gangster is scarier than a scrawny witch doctor?

HoT = Grind Wars 2
HoT = WvW players forced to PVE

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Posted by: Tony.2150

Tony.2150

@Demonical.1039
We are not the worst DPS proffesion in the game. AS you can see if you look at the other posts in this forum i have explained. WHY DOES EVERYONE JSUT GO CONDITION?!? OMG you saw it on twitch must be good. ITS GOOD BECAUSE OF THE TEAM COMP. IF you want to sit back dot people and assist team go for it BUT YOUR NOT DAMAGE spec. sorry for caps but it is to show my emotion towards this subject. Lets get our head outside the box for once… DS is balaanced and IMO O.P.

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Posted by: Mathemagician.7314

Mathemagician.7314

Tony, create a power build on Necromancer.
What do you see? Ghastly combos for 4-5k, OH YEAH BABY. Great damage. Wait what, 8 second cooldown and no other ways to reliably deal damage in the meantime?

Next, pick ANY other class. Create a damage build on that class.
What do you see? Steal for 3500 -> Pistol whip for 8500, spammable 2-3x and comes equipped with a stun, all in the span of ~4 seconds(which is just about how long it takes for a ghastly claws combo to execute in its entirety).

Ok…

Yeah, Necros definitely need some love in the DPS department.

The reason that I play condition is that it is competitive, I enjoy the playstyle, and it is literally the ONLY build that is capable of putting out any pressure. Depressingly enough, a pistol engineer is far better at conditions than I am.

80 Necro: Yami Blind @ [US]Sea of Sorrows
Commander for [Sexy] of the Synergy Alliance

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Posted by: Demonical.1039

Demonical.1039

@Tony.2150 Please go ahead spec power and tell us how that goes critting for max 4-5k using lich form while the warrior next to you laughs around the floor as he sits around in his survivability spec doing 10k critical hits… Evryone agress conditions is the only way to go now because our Power build does the most Pathetic dmg in the game atm.

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Posted by: Tony.2150

Tony.2150

@Tony.2150 Please go ahead spec power and tell us how that goes critting for max 4-5k using lich form while the warrior next to you laughs around the floor as he sits around in his survivability spec doing 10k critical hits… Evryone agress conditions is the only way to go now because our Power build does the most Pathetic dmg in the game atm.

http://www.gw2build.com/builds/simulator.php#1.5.1.4.13.18.24.24.33.33.106.108.109.121.129.2.2.6.302.310.312.0.0.0.0.0.0.350.353.0.366.367.0.30.0.0.20.20
please tell me your kidding right? Please dont make assumption.

IF you know how to play. Warriors are the ones that u laugh at. Please learn to fight classes like i have. and dont make assumptions that i do not know hot to play my own class. It is truely insulting. Assuming i use lich?.. come on im assuming you use plague. Am i right?

Edit: You know what, im even going to tell you HOW to play it. Obviously i will assume you know what your doing. NOW Double D out. find some one, SKILL ORDER 5,3,7,8, FULL AUTO COMBO, FLESH GOLEM CHARGE, auto auto, FEAR, = DEAD if not u should be able to finish them off. Thats the combo. Now learn to play with the other skills induced into the combo incl. DOuble dagger skill #4 DS Skill #2, AxE/focus SKILL#5 and 4 If u go down like a glass cannon your not doing it right. and if u cant kill someone im sorry to say. That power build is not for you

(edited by Tony.2150)

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Posted by: Tony.2150

Tony.2150

@Mathemagician.7314

U obvisously do not know the utility of your class.. Double dagger can pull out 6k in matters of a second. AXE is used for retaliation and finishing burst/Vun stacks? Why do you think the auto attack dmg is so low. You stack Vulnerability. Then you can switch to your dmg weps… Im tired of this please try a power build. Learn how to use it. AND THEN COME CRITICIZE. If you havent even got good with it how can u diss it? A good power/crit necro can kill someone in the matter of seconds. Time your ccs well enough they take full well dmg and wont even be able to heal if your good. But im guessign since your critizing the class you do not know how to play YOU wouldnt know this.

Edit: i do stand corrected. You may know the utility of your clas seeing another post of yours was very well written. I do have to say. For power necros. Its about knowing what does what and bla bla bla. Stuff you already have heard. Double dagger Pushes out Condition with enfeeble/ Blind and condition transfer with #4 and auto attacks push out more because of the dual weapons. for ex (877,877, 1k,1k 1.3k) <— not real numbers just an example. Power build is a great sledgehammer Build, Yes OTHER classes are better, But wh ythe hell do we have DS. Its so when they burst us We necros press, F1 and laugh in there face, Then i burst them. and all the ycan do is auto attack me, and with my spec/build im keeping my health up there even if u are. Thieves you may say are powerful, but honestly, there a tomato on the ground reeady to be squashed. All u have to do is catch them let them burn initiative and then kill them that simple. And yes i am in there face when i auto attack them down. You may be confused but yet it is very simple. ( sorry for no paragraphs trying to rush this before work).

(edited by Tony.2150)

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Posted by: Nixxez.8671

Nixxez.8671

And you are the only person that does know how to play it. Eh.
How are the chances of you being right and everyone else wrong compared to everyone else being right and you being a blabbermouth? Marginal.

Your build is a nice one, should somehow work, but the range kills you. Against static subpar enemies (=pve) you have a chance, against skilled enemy you are a joke. Basically your build suggests you get into battle and wreak havoc. It works in a similar way as traps do – both ways. The fact that you are close to the enemy in light armor with low toughness and nice HP pool makes you as much dead as being close to the enemy in light armor with no toughness. You have no hand brake and DS won’t last enough to buy you enough time to escape if someone aims at you, since DS can be broken in seconds.
You can say how you pwn warriors and such, but it only makes you look more ridiculous. Warriors are incredibly easy to play, meaning high percentage of them are rather unskilled players. Those you can kill, even with necro. But try to joke arround with one knowing his ways and you will end up gutted in pieces before you can even understand what went wrong.

Basically your build works just fine until the enemy learns to double tap. Your daggers? Low range = useless for those 4 or so classes that can keep you at range. Your wells? Can be dodged. Your flesh golem charge makes the most sence of your build, pity it works in like 50% of cases since the golem has issues with positioning. Works in theory, not in practise. Spectral armor? Once the enemy starts beating you at 0 range (which is your default one with this build) its already too late, it will only delay your death, not give you something to save you. Also, no reliable way of breaking stun and escaping …

Find enemies who are capable of doubletapping movement keys and then come and tell us how we all suck and that you are the only one who knows the way … you are so class cannon you hurt my eyes. Today I was gutting similar necro builds in wvw with my 38 engineer, no endurance in battle since you can’t get more glass cannon-ish than that. So many weaknesses, so niche strengths. Anyway, have fun with tise build, it is one of few that have some fun factor right now.

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Posted by: Tony.2150

Tony.2150

Wait what.? Do u think i jsut sit around auto attack? This is not theory this is my playstyle. Range YOU HAVE A GAP CLOSER IN DS THAT CHILLS THEM. I HAVE A CHILL WITH Weapon swap. so what your ranged i can still get in your face, and i dont need to if i can just pull out my axe. Wells… Learn to use them correctly before coming at that wells can be dodged. WHY would anyone just put wells down if there not gonna tick for full? IF you have a target flesh golem charges target. IF no target flesh golem charges the way in which he is facing. Yeah enemys double tap, So why dont u double tap on top of them?? Common sense…… Mister…. learn to play a power necro instead of trying one out. not figuring out why the wells are getting dodged by good players. Cant you watch them watch the dodges, then Immobilize WELL, WELL what are they gonna do? Some classes can get out but i just fear them once they do. If your not a good necro then u cant land a good well rotation. There are smart players, AND there are smart necros. just because they can dodge roll. dont you think ive seen that happen before? Yeah i have. and thats why patience and timing is key to playing a necro

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Posted by: Tony.2150

Tony.2150

Never once have i said you suck. and Glass cannon? define glass cannon. Glass cannon is a 100 blades war who specs all crit/power. AS me i do the same. but i have DS and more base HP.

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Posted by: Emerald.8653

Emerald.8653

And you are the only person that does know how to play it. Eh.
How are the chances of you being right and everyone else wrong compared to everyone else being right and you being a blabbermouth? Marginal.

It’s pretty high, actually. A good exercise is to go into the elementalist forums and note how many complaint threads there are about how the class is not viable for PvP. Then, go and ask Phantaram about what he thinks of his class. You’ll find that the answers you get are very different simply because someone like Phantaram knows the ins and outs of his class, while most players will just know the class at a relatively basic level.

It’s a general rule that most of the players in a given class is probably not using it close to its full potential. For a very easy class like warrior and thief this is okay, as the classes have many simple builds with simple mechanisms, and they would still perform competently and will mostly only get rolled by a much more skilled player. For a difficult class like necro or elem, the fact that they do not work very well at “average joe” skill levels gets magnified on the forums, and you end up with tons of complaints.

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Posted by: Mathemagician.7314

Mathemagician.7314

How can you say it’s well executed if you wish 50% of it’s skills were better?

When I say well executed, I’m talking about the functionality, the philosophy, and the implementation. I think the graphics look good, what it does to your bars is neat, and the ideas behind it are cool.

The balance of it is another matter; starting a PvP game with 0% Life Force, having it be so difficult to build early in a 5v5 match, and the underwater skills being nigh unusable are all balance-y things. But the execution… I like.

80 Necro: Yami Blind @ [US]Sea of Sorrows
Commander for [Sexy] of the Synergy Alliance

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Posted by: Mathemagician.7314

Mathemagician.7314

@Mathemagician.7314
Wall of text(removed for wordcount limitations)

Assuming that everyone who disagrees with you is either bad/dumb/doesn’t know how to play/etc. is a really bad way to go through life man, you need to work on that.

SO there’s a lot wrong here. First of all, having a dagger in your offhand (as opposed to a focus or warhorn or whatever) does NOT increase your damage. If it does, it’s marginal, because ‘offhands’ have weapon damage too. So if you’re telling me having a dagger offhand is going to do more damage because I attack with both weapons instead of only my mainhand dagger, you are just flat out wrong. You still only attack with your mainhand dagger.

Second, on the subject of offhand dagger, YES EXACTLY. It pushes out condition damage. In a power build, we maybe have 200 condition damage. Thus, dagger offhand does not synergize with power at all. It becomes a utility tool for weakness and blind, not a damage tool.

Now, I have no idea what you think a sledgehammer build should be, but to me, a sledgehammer is when a warrior with quickness charges you, knocks you down, and hundred blades combos you for your entire health bar in the span of 3 seconds. When that happens to me, I feel like I have been sledgehammered. Necromancer has absolutely nothing close to this. What we have is 1k hits on dagger autoattack at fast speed, so it would take about 16 seconds to chew through 20k hp. Way too slow. Then you have the life siphon combo, which doesn’t do much better. It’s about 3-5k damage(depends on crits and crit damage) over ~3 seconds, which is an extremely long channel, and is very easy to roll out of and dodge. Ghastly claws is the exact same way, about 4-6k damage over ~3 seconds, still extremely easy to dodge.

As for what you say about DS, when you are getting hammered and you go into DS, then you just threw away your entire lifeforce bar. You killed your gap closer, your cc, and your decent nukes: Life Transfer as a ~3500damage AoE is pretty good, and Life Blast hitting for 2k and critting for ~3500 is really good. But you simply can’t use DS to attack if you are using it to soak up enemy combos.

I agree, thieves are extremely squishy. But they have been given extremely good tools to survive in melee range, unlike necromancers. What tools? Stealth, numerous blinds, shadowstep, high endurance regeneration, thieves guild… Necros don’t have anything even close to these kind of tools. If you try to dagger down a thief, you’ll be doing around 5k damage to them in 3 seconds, and they’ll do around 15k damage to you in 3 seconds(thanks, pistol whip stun!). The only option left is ranged Life Siphon, which is bad because it’s low damage and easy to dodge, so it’s only really a stall card, and Axe, which is better because it has 600 range, but not much better, because the autoattack damage is low and slow, and the Ghastly Claws combo is just like Life Siphon: a long, ~3 second channel and easy to dodge.

Look, it’s obvious you play mostly sPvP. So before you respond to this saying this/that/the other, go queue up for some tournaments(you can solo queue for them if need be). Try to win early 1v1s(the ones with 0% LifeForce) at Mine/Henge. Try to make it to Kyhlo, and see how many tournaments on average it takes you(my average is 2.5 tourneys before I get to see Kyhlo in Power build). Try not to get hated on by your team for being less effective than any of 7 other classes that they could have been paired with. Go ahead and see for yourself.

80 Necro: Yami Blind @ [US]Sea of Sorrows
Commander for [Sexy] of the Synergy Alliance

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Posted by: Mathemagician.7314

Mathemagician.7314

And you are the only person that does know how to play it. Eh.
How are the chances of you being right and everyone else wrong compared to everyone else being right and you being a blabbermouth? Marginal.

It’s pretty high, actually. A good exercise is to go into the elementalist forums and note how many complaint threads there are about how the class is not viable for PvP. Then, go and ask Phantaram about what he thinks of his class. You’ll find that the answers you get are very different simply because someone like Phantaram knows the ins and outs of his class, while most players will just know the class at a relatively basic level.

It’s a general rule that most of the players in a given class is probably not using it close to its full potential. For a very easy class like warrior and thief this is okay, as the classes have many simple builds with simple mechanisms, and they would still perform competently and will mostly only get rolled by a much more skilled player. For a difficult class like necro or elem, the fact that they do not work very well at “average joe” skill levels gets magnified on the forums, and you end up with tons of complaints.

Look here,
I’ve got 288 hours logged on my Necromancer over the past 22 days. I definitely know the ins and outs of my class. I sPvP’d 24/7 during the BWEs and Stress Tests. I really love the axe power build, and I’ve extensively tried the dagger build. While they can be fun to play in casual structured, neither are actually viable. In tournament pvp? Forget it. We simply haven’t been given the toolset to even come close to competing in melee, and the axe has been too nerfed to support short-range power builds. Starting with 0% Life Force in PvP makes you incredibly kittened. In a tournament setting, where encounters are mostly 1v1s, 3v3s, 2v3s and 1v2s, it can be very difficult to build life force. Having access to DS gives a source of good but slow damage output, but just by focusing the necro for a couple of seconds you can eat the LifeForce bar down, heavily lowering the damage output of Life Blast, and stealing his ‘second lifebar’ at the same time. Not having access to DS severely cripples the damage output, because as I’ve mentioned earlier, the only sources of raw burst damage are coming from these long channeled abilities that are childishly easy to avoid.

It is simply not a matter of ‘average joe’ skill levels, skill curve, or anything like that; we simply don’t have the toolkit we need to compete in the current super-burst meta. Our damage is much more of a steady, sustained damage. Even our burst damage is steady, sustained damage(long channeled burst combos). The issue here is that getting focused for a few seconds forces us to worry about surviving instead of killing. Then our damage output goes way down. Of course, this happens to every class in the game: if you start getting focused, you start worrying about surviving. You fall back a bit if you are overextended, you pop your condition removals, w/e the case may be. However, other classes have strong burst and high nukes, while Necros have slow steady. So other classes can spend 60% of their time avoiding, dodging, and healing, and then pull out a WTF-Boom series of hits ranging from 8-15k in the span of 5 seconds, while necros who spend 60% of their time avoiding, dodging, and healing can only then pull out a pair of 3-4k combos(Life Siphon and Ghastly Claws) in 6.5 seconds.

There’s a real disparity here; do you see it?

80 Necro: Yami Blind @ [US]Sea of Sorrows
Commander for [Sexy] of the Synergy Alliance

(edited by Mathemagician.7314)

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Posted by: Emerald.8653

Emerald.8653

Snipped for length.

Do you know the guild “Strictly Business”? They run a necromancer in structured tPvP against other high-level PvP teams, and one of their members actually claim that necromancer, when played right, is one of the best PvP classes in the game in team support play, with an explicit example of a necromancer helping to remove a guardian bunker in one of his PvP videos. I don’t claim to speak for the guild or anything, but what do you think would be your reply if you were to ask DarkAngelos what he thought about necro pvp? That your experience trumps his, that necro is entirely hopeless, and that he plays the class in high-level tPvP because he just wants to?

Have you played an elementalist in sPvP or tPvP? If there’s a large outcry that necromancers are boned in any form of PvP outside of WvW, the outcry for elementalists is even louder, and spans across way more than just the official forums. What you said about burst metas? Not having the tools to quickly do damage? Very poor in melee? A lot of that describes elementalists just as well as they do necros, given how their skills have fractions of the damage of other classes and have been severely nerfed to the point that many – and I repeat MANY – people consider them free kills in sPvP. Then, you watch streams from Phantaram or Sad Fayce; none of them directly bursts down their opponents in 10 seconds or does any of this “burst metagame” at all. Each and every one of them are focused heavily on support – controlling opponents with aoe fields, spamming conditions like chill, keeping alive under focus, rezzing in mist form, and using field combos to build a number of conditions and boons at once. And all of them are central to the gameplay of their team, playing a class that is considered by many to be the bottom of the barrel.

I’ve played elementalist for quite a while; started for a bit in the beta weekends, clocked in at over 150 hours of playtime, and I don’t consider myself anywhere near the skill level of these people. I get rolled in PvP, sure, but every time this happens I remind myself that it may not be the class at fault and that it might just be me not playing the class correctly. The fact of the matter is simple: you and Tony could each claim that you are the better necro guru for hours and get absolutely nowhere. Stating that you have played for XXX hours on the class (or even correcting perceived mistakes) does not make you any more of an absolute authority on your class or on the tPvP meta than my hours played on the elementalist does for me, or what Tony’s claims does for him. I will not dare say that I know more about necros than you do given that the class is my alt, but hey – I know a necro in a top-end guild that tPvPs and disagrees with you in the same way that I know elementalists in top-end guilds that disagrees with the many BWE1 elementalists that are proclaiming that elementalists now suck in PvP. What does that say about opinions?

For the crux of the actual argument itself, nothing in the post that you quoted was ever directed at you specifically. Do you agree that there are people that have played the game since BWE1 and still cannot play it at max potential? Do you agree that these people will very often go on the forums and make their opinions known on a very limited base? Do you agree that people will often jump on the bandwagon and blow an opinion out beyond proportion just because that’s human nature? The original question that I quoted was “do you think a single person would know better than hundreds of people on the necro forums,” to which the answer was an unanimous YES. I’m sure you are a good necro player and that you have valid concerns about PvP, and I even agree with you on it on a personal level; that does not change the fact that there is a mob mentality to any class, and that a single person can know and play a class better than most of the people playing that class. As for the rest, there are also good players that disagree with you, and I think it would be absolutely pompous for someone else (not you) to dismiss them just because a bunch of people in the forums thinks otherwise.

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Posted by: Emerald.8653

Emerald.8653

For what I actually think, though, I believe that necros and eles need quite a bit of help in PvP. I also believe that, for my class at least, buffing elementalists is a dangerous maneuver that could easily render the top 1% of its players absolutely overpowered, and there needs to be a lot more thought put into this than just listening to what the community is demanding at the moment. I extend that concern over to necromancers; it would be quite terrible if there was a blanket buff to multiple facets of a necro’s gameplay to appease everyone in the community, and then three years down the line discover that in the hands of an adequately skilled player, some currently unforeseen chain caused the entire class to complete dominate the pvp scene. The backlash from then nerfing necros back to their original level would be absolutely insane.

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Posted by: Tony.2150

Tony.2150

@Mathemagician.7314

Think i only Spvp? 70% win ratio tourneys. Champion phantom. Yea i use my life force to absorb burst. But why do you not fear during the 100 blades burst then F1 out. Seeing this alot in tourneys im at roughly 30% LF left. I only use DS for small amounts of time. I gap close, get out of DS to continue to auto attack. SO my life force is always regan. Using spectral armor At the right time gets you back to 100% LF. Plus the trait which activates it at 50%. I’m rarely at no life force at all. Yes i do assume people are bad on this forum.(necromancer one that is.) Because i see people complain about the simplist things that can be easily turned around if they gave thought on how to play.

You also shouldn’t assume I’m a baddie. Champion phantom title. Proves that i know how to tourney play. Why would you use life transfer to burst at all? Thats no dmg besides 3 seconds of more sustained life at a slow rate of dmg. The aoe dmg that comes from it Immediatly kills clones and turrents. And So what if i start at 0% LF if i cant get enough to use my F1 while im at zero in the fight. then im a bad. But im not. I only DS the 100 blades if im blindsinded or immobilized then charged. An easy fear gets him away. I tell you whats sledge hammered. When a warrior pops his quickness I blind the stun, Immobilize him, roll backwards, drop both wells on top, to a flesh golem charge. Thats how you sledge hammer someone.

Sorry bout the dagger post. Wasn’t positive about the dmg. But it seems i hit 2 times, but now that im not rushing to work that i see it hits 2 times. Why wouldnt you want a free blind/condi transfer, and a weakness? So i do apologize on my ignorance there.
My survivabilty? Fear, chills to kite, blind, immobilize, DS, and a charge from a flesh golem. Thats seems like alot of close up survivability to me.

Matter of Fact the only time i can remeber using life siphon is when a ranger is condition and i just life siphon when im about 19k Hp just to troll some dmg on him while being his rapid fire is over and im at 17k.

Being hated by my team? They have complete trust in me to 1v1 somebody. Because I have learned what my class can and cant do. And really theres not alot i can not do.

In addition, The 50% endurance regan, and fumble is awesome to have.

Come to fort aspenwood. Tourney with me and then you can shut your mouth about your thoughts on power necro is weak. End of story. ( i know this is late reply but just got off work.) And take up my offer or were gonna have argument over this for a long time. Champion phantom title. 150 tourny wins. Get on my level.

(edited by Tony.2150)

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Posted by: Tony.2150

Tony.2150

@Emerald.8653

Well since i see that you know the guild strictly business. the (fort aspenwood one) ( im not sure if they are spread out but i have a strictly business on my server). I disagree that eles and necros need buffs in PvP play. A well played ele thats specc’d dmg can survive for a long time given even with the 11-14K health they have. and for necros, Few bugs here and there but nothing serious, Maybe fix the DS ui but nothing overwhelming to tend to peoples need on this forum.

I also agree with the backlash situation. It will cause problems in everyother forum but the said class. ( necro/ele). For playing a necro from since pre launch- i have learned this class well enough to say, That people who play a condition necro that know what they are doing , Are a huge advantage to the team, INcluding combo builds.. etc etc. In my eyes i see bugs/ minor glitches/ bad traits to be fixed. I feel that people who say this is underpowered, fighting an uphill fight are poorly mistaken.

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Posted by: kKagari.6804

kKagari.6804

I don’t think necromancers need a buff either, BUT, and very much this: FIX OUR TRAITS THAT AREN’T WORKING AS ADVERTISED.

I personally think Death Shroud is the most powerful class ability of all the classes. Phenomenal utility, with almost a skill for every situation.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

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Posted by: Mathemagician.7314

Mathemagician.7314

Newsflash Tony, every single MATCH you win in a Tournament counts towards Champion Phantom so… what’s your point? Having Champion Phantom doesn’t prove akittenthing.

As for fearing their 100 blades…they have this thing they do, it’s called Dolyak Signet and it grants them stability on a 60 second cooldown. Or they take Balanced Stance on a 40 second cooldown.

Neither my Champion Phantom title nor your Champion Phantom title really means a thing. At best, it simply means we’ve que’d for tourneys and won our first game at least 150 times. Cool story.

I’m glad you have found a team that can play around you. I really am.

So since we seem to have lost sight of what we’re talking about, Yes, I believe power necro is weak. It is not legitimately viable because, while yes, maybe it can succeed, it takes twice as much work to succeed with it as any other given class fulfilling the same role. If you are super good at necro and you can make it work, if you were instead super good with say, Thief, Warrior, or Mesmer, you instead of just making it work, you would absolutely wreck face.

80 Necro: Yami Blind @ [US]Sea of Sorrows
Commander for [Sexy] of the Synergy Alliance

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Posted by: NerfedWar.8749

NerfedWar.8749

DS Wish list:

  1. Life Force regens when out of combat.
  2. DS ability 1 (Life Blast) casts quicker.
  3. DS ability 2 (Dark Path) casts quicker.
  4. DS ability 3 (Doom) fears for 2 secs AoE.

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Posted by: Konrad Curze.5130

Konrad Curze.5130

Tony please, stop posting, you know absolutly nothing of the necro, and arguably, absolutly nothing of the game

a thief will crit people for upwards of 15k, a warrior for 10k.
all of them with spammable attacks

a necro will be lucky to see 4k crits

there is a reason why everyone goes conditions. because our power builds SUCK

and DS sucks aswell, if you are focused your “secondary health bar” will go down in 0.005 seconds

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Posted by: Nixxez.8671

Nixxez.8671

Konrad, stop seeing him as a player with experience and see him as a theory crafter. I like to read his theories since they push me to explore what my favorite class could be capable of at some point. His theories not working in practise wouldn’t surprise you that much since you would know he just neglected some factor or he doesn’t really care about the general picture, as theory crafters often do. You know, don’t expect him to be what he isn’t and appreciate what he is.

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Posted by: Kisses.1054

Kisses.1054

IMO ur a non-necro class, you don’t kill the necro before he starts building up a reservoir of lifeforce then too bad, it should get harder and harder for you. You’re the one who has more burst/dps/cc. None of this, stealth/wait for cd reset stuff. Currently it doesn’t really work like this.

Tip for anet: People don’t usually qq as much about classes being hard to kill as they qq about being 2 or 3 shot. In the early betas whatkitten me off: warriors. Necros: I was a bit scared of their condi spec (ok not on my mesmer since i could run off) but that’s it. I didn’t really have a problem with DS. And why are u leaving guardian alone then? Necro has less cc/support/burst than them in the respective roles…

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Posted by: KlebThell.6257

KlebThell.6257

Sorry bout the dagger post. Wasn’t positive about the dmg. But it seems i hit 2 times, but now that im not rushing to work that i see it hits 2 times.

Necrotic Slash (first part of the dagger chain) attacks twice, which is why it seems to attack twice.

When all else fail, hug a monkey.

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Posted by: Tony.2150

Tony.2150

@KlebThell.6257
Yeah i said that…
I mean call me what you want.
Continue to think condition is the only viable build
Continue to think necros are UP
Maybe the community will ruin necros itself..
Good day im tired of trying now.
Maybe one day you will be able to play a power necro and see what it can do. But until then I stop. This nonsense arguement has gone overboard to nothing. All i tried to do was reason that a power necro is not in somewhat way underpowered. One day we shall play. And when they day comes i’ll be happy to see that you stop posting nonsense. Good day to everyone
Drek Bloodmark

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Posted by: Andele.1306

Andele.1306

And for necros a few bugs here and there, but nothing serious.

Makes obvious troll obvious or someone who didnt even bother to really play.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Tony.2150

Tony.2150

Please tell me what makes that troll??

Minion Ai is buggy
Fear is short IMO
Traits are bugged/bad not working to full description etc/ Bad traits slots in wrong tree/ Some traits dont work.
What else. Enlighten me please.
Do you really play? or do u just copy builds online. And since the traits you decided to trait dont work. Call everyone else a troll? What else. I have work. ill be back to see enlightenment. Cause all “skills work” ALL DS “Skills” work All Utility skills work. thats serious. traits minion ai etc are bugs/error. What ever you prefer to call them