Robert Gee post on chill relevance in PvE
So no one is interested in party support via enemy debuffing as a viable option in PvE?
It would help even base necro a lot.
So no one is interested in party support via enemy debuffing as a viable option in PvE?
It would help even base necro a lot.
Bruh 2 hours is short, its Saturday. Also not really news honestly, we’ve known they were reworking PvE to more properly highlight the gameplay.
I’d love for a debuffing Necro build to use in fractals. Maybe one day.
Rather than making these debuffs relevant in PvE, it’s far more likely they’ll simply allow the debuff to be active on a boss but they simply won’t effect them. This way your traits that do X when Y is Z’d still work but are still largely irrelevant when it comes to utility.
Bruh 2 hours is short, its Saturday. Also not really news honestly, we’ve known they were reworking PvE to more properly highlight the gameplay.
Nope bruh, they only talked about IA and break bars, with only the later to be extended to 100% of the old content.
Rather than making these debuffs relevant in PvE, it’s far more likely they’ll simply allow the debuff to be active on a boss but they simply won’t effect them. This way your traits that do X when Y is Z’d still work but are still largely irrelevant when it comes to utility.
It would be the same of the current system. You can fear defiant mobs and still have damage ticks from Terror even thought the condition has no effect. They wouldn’t need to work on new tech to do that.
People are thinking that that chill & co. will be included in the defiance breakbar mechanic, but this wasn’t said or implied anyware. They aren’t control effects, and soft CC is a player base misnomer, nor it makes sense to change them like blind.