Robert Gee post on chill relevance in PvE

Robert Gee post on chill relevance in PvE

in Necromancer

Posted by: Charblaze.6958

Charblaze.6958

Quote from mesmer’s forum:

Any comment on Slow and the interplay of Lost Time+Danger Time in PvE on bosses? Will enemies currently immune to CC get the debuff with a reduced/no effect to allow for the bonus crit, or are those traits irrelevant for PvE?

We have a tech solution in the works CC effects like slow, chill, cripple, etc on defiant creatures. I don’t want to say too much about it since I’m not sure when it will ship or how much it will change before then but we do want your traits to work on bosses.

PvE reapers and necromancers have more to look forward to than just plain DPS buffs. It seems they are working on making all debuffs relevant in PvE.

Exiting times ahead!

Robert Gee post on chill relevance in PvE

in Necromancer

Posted by: Charblaze.6958

Charblaze.6958

So no one is interested in party support via enemy debuffing as a viable option in PvE?

It would help even base necro a lot.

Robert Gee post on chill relevance in PvE

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

So no one is interested in party support via enemy debuffing as a viable option in PvE?

It would help even base necro a lot.

Bruh 2 hours is short, its Saturday. Also not really news honestly, we’ve known they were reworking PvE to more properly highlight the gameplay.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Robert Gee post on chill relevance in PvE

in Necromancer

Posted by: Axelwarrior.9084

Axelwarrior.9084

I’d love for a debuffing Necro build to use in fractals. Maybe one day.

Robert Gee post on chill relevance in PvE

in Necromancer

Posted by: Atherakhia.4086

Atherakhia.4086

Rather than making these debuffs relevant in PvE, it’s far more likely they’ll simply allow the debuff to be active on a boss but they simply won’t effect them. This way your traits that do X when Y is Z’d still work but are still largely irrelevant when it comes to utility.

Robert Gee post on chill relevance in PvE

in Necromancer

Posted by: Charblaze.6958

Charblaze.6958

Bruh 2 hours is short, its Saturday. Also not really news honestly, we’ve known they were reworking PvE to more properly highlight the gameplay.

Nope bruh, they only talked about IA and break bars, with only the later to be extended to 100% of the old content.

Rather than making these debuffs relevant in PvE, it’s far more likely they’ll simply allow the debuff to be active on a boss but they simply won’t effect them. This way your traits that do X when Y is Z’d still work but are still largely irrelevant when it comes to utility.

It would be the same of the current system. You can fear defiant mobs and still have damage ticks from Terror even thought the condition has no effect. They wouldn’t need to work on new tech to do that.

People are thinking that that chill & co. will be included in the defiance breakbar mechanic, but this wasn’t said or implied anyware. They aren’t control effects, and soft CC is a player base misnomer, nor it makes sense to change them like blind.