Rune of the Trapper

Rune of the Trapper

in Necromancer

Posted by: Justine.6351

Justine.6351

I think rune of the trapper should work with marks.
I also think the runes could use a buff,

1) +25 condition damage
2) +20% condition duration
3) +50 condition damage
4) whenever you use a trap or mark you gain superspeed and stealth for 2 seconds
5) +100 condition damage
6) whenever you use a mark or trap you evade for 2 seconds and apply 3 seconds of burning to foes you evade

Rune of the Trapper

in Necromancer

Posted by: Zero Solstice.9754

Zero Solstice.9754

Like your other rune set idea, this is simply way too much stuff on a single rune set. The two-piece alone gives you 25 Condition Damage and 300 Expertise, which is double the Expertise it currently gives. Beyond that you want it to do everything it already does in only a 4-piece and then some. Think about the implications of this with Thief; they get access to even more permanent evasion and even greater condition access for free. Not only that, but why would you give someone evasion and stealth at the same time? This rune set just screams “I desperately want this to somehow work with Necromancer, even though it makes no sense and would be completely broken on other classes.”

I’m sorry man, but some people really just shouldn’t work/think in the side of game balance.

“Reaper’s only big weakness will be that you have to play Necromancer to use it”
~Bhawb.7409

Rune of the Trapper

in Necromancer

Posted by: Justine.6351

Justine.6351

Like your other rune set idea, this is simply way too much stuff on a single rune set. The two-piece alone gives you 25 Condition Damage and 300 Expertise, which is double the Expertise it currently gives. Beyond that you want it to do everything it already does in only a 4-piece and then some. Think about the implications of this with Thief; they get access to even more permanent evasion and even greater condition access for free. Not only that, but why would you give someone evasion and stealth at the same time? This rune set just screams “I desperately want this to somehow work with Necromancer, even though it makes no sense and would be completely broken on other classes.”

I’m sorry man, but some people really just shouldn’t work/think in the side of game balance.

Cool ty,

As for the balance maybe instead they should just make a rune set that only affects marks. I like staff but it seriously needs more utility and I think stealth, superspeed and evasion just might make condi necromancer viable!

Thinking maybe it could be called Rune of the Magic Marker