Rune of the Trapper
Like your other rune set idea, this is simply way too much stuff on a single rune set. The two-piece alone gives you 25 Condition Damage and 300 Expertise, which is double the Expertise it currently gives. Beyond that you want it to do everything it already does in only a 4-piece and then some. Think about the implications of this with Thief; they get access to even more permanent evasion and even greater condition access for free. Not only that, but why would you give someone evasion and stealth at the same time? This rune set just screams “I desperately want this to somehow work with Necromancer, even though it makes no sense and would be completely broken on other classes.”
I’m sorry man, but some people really just shouldn’t work/think in the side of game balance.
~Bhawb.7409
Like your other rune set idea, this is simply way too much stuff on a single rune set. The two-piece alone gives you 25 Condition Damage and 300 Expertise, which is double the Expertise it currently gives. Beyond that you want it to do everything it already does in only a 4-piece and then some. Think about the implications of this with Thief; they get access to even more permanent evasion and even greater condition access for free. Not only that, but why would you give someone evasion and stealth at the same time? This rune set just screams “I desperately want this to somehow work with Necromancer, even though it makes no sense and would be completely broken on other classes.”
I’m sorry man, but some people really just shouldn’t work/think in the side of game balance.
Cool ty,
As for the balance maybe instead they should just make a rune set that only affects marks. I like staff but it seriously needs more utility and I think stealth, superspeed and evasion just might make condi necromancer viable!
Thinking maybe it could be called Rune of the Magic Marker