SOTG Pet Buff question

SOTG Pet Buff question

in Necromancer

Posted by: kailin.4905

kailin.4905

In SOTG it was mentioned during the ranger section that “All” pet were going to get some scaling off vitality and toughness. I think the direct quote was “pet stat improvements have happened for all . Stats for all pets in the game have come up to make them more survivable in dungeons”. But later on in the Necro section only flesh golem and wurm were mentioned as having increased hp only. So… does that mean that our pets aren’t included in this? If so why was the choice made to buff the hp of the wurm which in my experience rarely dies anyway and is usually sacrificed for the teleport effect after a time anyway.

SOTG Pet Buff question

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

The Wurm increase did confuse me, honestly, and I’m not sure about the rest, we’ll see in the patch though.

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My PvP Minion Build

SOTG Pet Buff question

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Posted by: Softspoken.2410

Softspoken.2410

I’m betting that when they were referring to ‘all pets’ they meant ‘all of the ranger pets’, considering there’s like 40 of them and every family (Around 10 of them, I think) has its own stat distribution. They tend to refer to minions as ‘minions’, rather than pets.

They only mentioned wurm and golem, so I’m betting on just those two minions seeing any sort of change. At this point I’m guessing they want the bone minion to be relatively vulnerable, given its ranged nature.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

SOTG Pet Buff question

in Necromancer

Posted by: kailin.4905

kailin.4905

I’m betting that when they were referring to ‘all pets’ they meant ‘all of the ranger pets’, considering there’s like 40 of them and every family (Around 10 of them, I think) has its own stat distribution. They tend to refer to minions as ‘minions’, rather than pets.

They only mentioned wurm and golem, so I’m betting on just those two minions seeing any sort of change. At this point I’m guessing they want the bone minion to be relatively vulnerable, given its ranged nature.

I think you are correct. I do at least hope we get some residual gain from the ai fixes at least.

SOTG Pet Buff question

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

I could understand them not giving a buff to Bone Fiend because he’s ranged, and with good play you can keep him relatively safe. Somewhat on the same strain, Bone Minions are really made to be exploded, even huge buffs to their HP pool really wouldn’t mean much. I’m also hoping they buff Shadow Fiend’s HP a bit, he’s always in the fray, and his active is, frankly, not great.

On the other side, I am really happy to see Flesh Golem get an HP increase. He is right around half of your DPS in a minion build, has the best active, and even DPS aside the crippling he gives is an awesome bonus (a lot harder to kite minions when you are getting crippled constantly). Flesh Wurm HP buff was a bit silly to me, but I’m not one to complain about free buffs.

But of Corpse – Watch us on YouTube
My PvP Minion Build

SOTG Pet Buff question

in Necromancer

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I think they said it was a pet buff across the board because they did mention turrets too, but when they specifically mentioned flesh wurm and golem I think they were just pointing out that those would be brought up above the baseline already established. Yeah I’d honestly much rather have shadow fiend buffed instead of wurm, but hey we’ll take what we can get right now.

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