Scepter auto needs LF gain
If you slot Bone Fiend and Shadow Fiend and summon them and then switch their places on the skill bar instantly un-summoning both and then have your squad mass /gg for cooldown reset every time you do so you can get LF quickly.
Good point to metion that.
I’m pretty sure there will be something that way coming in patch on PoF’s release date.
Otherwise, ANet really needs to change the testing team…
Means you can’t camp Scepter/Torch.
The other set will prob be Dagger/Warhorn. Dagger MH for LF generation. Warhorn OH for the same reason.
Utilities I would pick would be CPC, BiP and Trail of Anguish for the extra Torment.
(edited by Maxzero.4032)
If the new skills have a fixed amount of life force cost (no more affected by % of life force degen) we’ll end up to stack some vitality. Maybe the free expertise we get from traits have to become vitality.
Also don’t forget new stats combos. A build with scourge may be dagger mainhand with the grevious/vipers stats combos.
Better give Grasping Dead 2-3% LF per target.
Aktium.9506If you slot Bone Fiend and Shadow Fiend and summon them and then switch their places on the skill bar instantly un-summoning both and then have your squad mass /gg for cooldown reset every time you do so you can get LF quickly.
Don’t teach yo momma how to do sex. She knows.
Maxzero.4032Means you can’t camp Scepter/Torch.
The other set will prob be Dagger/Warhorn. Dagger MH for LF generation. Warhorn OH for the same reason.
No.
Sigmoid.7082Also don’t forget new stats combos. A build with scourge may be dagger mainhand with the grevious/vipers stats combos.
No.
Aktium.9506If you slot Bone Fiend and Shadow Fiend and summon them and then switch their places on the skill bar instantly un-summoning both and then have your squad mass /gg for cooldown reset every time you do so you can get LF quickly.
Don’t teach yo momma how to do sex. She knows.
Maxzero.4032Means you can’t camp Scepter/Torch.
The other set will prob be Dagger/Warhorn. Dagger MH for LF generation. Warhorn OH for the same reason.No.
Sigmoid.7082Also don’t forget new stats combos. A build with scourge may be dagger mainhand with the grevious/vipers stats combos.
No.
In your opening post it sounds like you I decided what the meta will be when the fact is we don’t know. It’s fair to assume but if you aren’t going to be open to new ideas don’t complain if the game doesn’t change for you so you don’t get left behind.
I mean after all GS ended up in a co signer rotation.
(edited by Sigmoid.7082)
we have enough info to predict what the meta weapon set, utilities and the rotation is going to be. we only dont know what the gear will be (runes, sinister/viper combo etc)
I don’t see us struggling with Life Force as Condition DPS, but we might as Support DPS.
1%-2% Life Force on the Scepter auto chain, being 3%-6% on a full auto chain would be cool.
Maybe they don’t want condi support become too strong.
Think about stats:
1 for condi damage
3 for power damage
Condition damage, Vitality, Healing Power -> Backline Condi DPS Barrier Supporter -> Broken! (if not hold back by poor LF generation)
(edited by KrHome.1920)
we have enough info to predict what the meta weapon set, utilities and the rotation is going to be. we only dont know what the gear will be (runes, sinister/viper combo etc)
I disagree. Well we’ll see soon enough anyway. Looking forward to testing everything.
May require the one Punishment that generates life force. The trait for them will probably be meta anyway.
I can actually see CPC being swapped for Signet of Undeath as a possibility, since each life force expenditure pulses an attack and don’t mess with combo fields like CPC does. Not sold on that, though.
Fully agree with Subli here. This build most likely will be meta, i strongly feel that the missing utillity skill will be the “dps” skill.
Necros should have LF gain on every AA.
Every one-handed weapon should have an additional skill that generates LF, with a increasing requirement like scepter 3.
Every offhand weapon should have a skill that generates LF.
Every two-handed weapon should have LF gain on AA and 2 weapon skills as well.
Restricting a classmechanic thats so crucial for the design further by limiting them to certain skill is a bad design. Picking utilities and traits to boost the natural class resource should be an option to make it better, not to make it work, regardless of build.
Imagine the outcry if a mesmer would not have clones or phantasm on his condi set. Or a thief would have only a quarter of initiative gain on his power sets.
Or a warrior getting half of the adrenaline on weapon X.
Fully agree with Subli here. This build most likely will be meta, i strongly feel that the missing utillity skill will be the “dps” skill.
Necros should have LF gain on every AA.
Every one-handed weapon should have an additional skill that generates LF, with a increasing requirement like scepter 3.
Every offhand weapon should have a skill that generates LF.
Every two-handed weapon should have LF gain on AA and 2 weapon skills as well.
Restricting a classmechanic thats so crucial for the design further by limiting them to certain skill is a bad design. Picking utilities and traits to boost the natural class resource should be an option to make it better, not to make it work, regardless of build.Imagine the outcry if a mesmer would not have clones or phantasm on his condi set. Or a thief would have only a quarter of initiative gain on his power sets.
Or a warrior getting half of the adrenaline on weapon X.
Why is it suddenly an issue now? Because Scourge uses a large amount of lifeforce?
We will see if you get your wish and camp Scepter/Torch.
Sceptre LF has always been a problem. A LF generation setup on weapon swap is how I handle it.
Do the punishments generate enough LF, if you use a full bar?
Reaper was light on LF and had it buffed. It also has LF generation traits.
Fully agree with Subli here. This build most likely will be meta, i strongly feel that the missing utillity skill will be the “dps” skill.
Necros should have LF gain on every AA.
Every one-handed weapon should have an additional skill that generates LF, with a increasing requirement like scepter 3.
Every offhand weapon should have a skill that generates LF.
Every two-handed weapon should have LF gain on AA and 2 weapon skills as well.
Restricting a classmechanic thats so crucial for the design further by limiting them to certain skill is a bad design. Picking utilities and traits to boost the natural class resource should be an option to make it better, not to make it work, regardless of build.Imagine the outcry if a mesmer would not have clones or phantasm on his condi set. Or a thief would have only a quarter of initiative gain on his power sets.
Or a warrior getting half of the adrenaline on weapon X.Why is it suddenly an issue now? Because Scourge uses a large amount of lifeforce?
We will see if you get your wish and camp Scepter/Torch.
Well its generally an issue because its limiting some wepaon sets more than others. With scourge especially because these shade skills cost a lot of lifeforce, for the most part. And to get the best dps out of these shades you use as many shade skills as possible. The fear alone will cost like 30% of your lifeforce, if you compare the cost with the max hp, at least what we know from now. These has a 15 second cooldown, means to keep this skill on CD you need 2% Lifeforce each second. The other skills have shorter cooldown, and lower cost, but i guess we will have massive lifeforce problems if it stays that way.
Don’t teach yo momma how to do sex. She knows.
What if the mother conceived her child via intracervical insemination tho?
It’d be nice if all autoattacks just generated small amounts of life force. Then our other skills could be directed to other things, and god knows we need other things now.
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