Scourge Synergy
dagger torch with sigil of torment and sigil of geomancy or something similar.
perhaps sigil of earth? more likely geomancy.
that way you can swap between scepter and either dagger, torch, or wh. depending?
it sounds fun, though. good on you for seeing that.
I’m a little disappointed in myself for not thinking it first.
I’m personally excited for synergies between corruptions and F2.
Turning condis into boons. With the free concentration from your traits, you gain longer boons and with something like seraphs your boons last even longer.
with blood magic you gain even more healing power for free (so regens heal more), and you gain access to mark of blood on dodge (more regen)
So on other words, a boon spamming, condition cleaning, healer that does okay damage in its own right.
(edited by Murdock.6547)
I’m personally excited for synergies between corruptions and F2.
I tried this during the stress test. It was pretty nice. Not really OP, but having another way* to turn those condi into something beneficial was nice.
*Beside condi transfer.
I’m personally excited for synergies between corruptions and F2.
I tried this during the stress test. It was pretty nice. Not really OP, but having another way* to turn those condi into something beneficial was nice.
*Beside condi transfer.
Condi transfer can be a double edged knife though. I’ve lost count of the times I’ve tried to transfer condi, only for it to miss and I end up dying because of it. More actual removal is a nice addition.
I’m personally excited for synergies between corruptions and F2.
I tried this during the stress test. It was pretty nice. Not really OP, but having another way* to turn those condi into something beneficial was nice.
*Beside condi transfer.
Condi transfer can be a double edged knife though. I’ve lost count of the times I’ve tried to transfer condi, only for it to miss and I end up dying because of it. More actual removal is a nice addition.
Or your target is dead and there is no one around.
So on other words, a boon spamming, condition cleaning, healer that does okay damage in its own right.
Was pondering this approach to the scourge today since minmaxing for a single goal isn’t my style of buildcraft. This is as far as I have got.
- Soul Reaping as one traitline with Vital Persistence and Dhuumfire as trait choices. This multiplies lifeforce gain and gives faster cooldowns on F2-F5, plus burn on every shade skill. Fear/conversion/barrier/burn spam across 20 targets is the unique aptitude of the scourge, and these traits strengthen the foundations of that spam.
- Axe&Torch, Dagger&Warhorn for weapons. The power weapons provide more lifeforce than sceptre&dagger and more useful non-damaging effects (healing, swiftness, vuln and hard CC rather than just more boon corruption and condition clear).
- Sand Soul + Flame Legion Runes + Sigil of Malice + Sigil of Smouldering + Fire Meat Chili + Ascended Vigilant Helm/Amulet/Earring =15+30+10+20+15+10=100% burning duration. This is a power build, but dhuumfire is too important for us to refrain from not maxing out our burning duration. Of the various ways that I have checked this seems to be the one that preserves as much power performance as possible, and it gives a nice +25% boon duration as well.
- Scourge traits are Abrasive Gift, Desert Empowerment and Sand Savant (the top row options). These are the support traits, although Sadistic Searing might replace Desert Empowerment if the punishment skills receive a buff.
This is as far as I am settled upon: beyond here I’m still weighing things up, especially when it comes to utilities.