Hello,
First let me say I love new skills. I really do. This is not a post to discourage you guys on putting in new skills in. However, this is more of a feedback post to address issues with this skill and the direction you seem to want to go with vamprisim in general. This is also all based on the datamined chat codes, they could have changed it.
First let me give you feedback on the skill itself. First, this skill seems like a fun idea. However in terms of viability and its ability to stand up in the meta; it sacks. The skill itself is for starters a signent. Right now there aren’t too many good sigs that warrant getting the sig reduction/might on usage. Plague for example. It has a CD that is way too long. The rate at which conditions are applied (or spammed now a days) this sig is mostly useless. It takes up a utility slot and can maybe buy you .13 seconds before you got most of the conditions you wanted to disperse. This condition spamming is another main reason why vamp isn’t that good. We need consume conditions. There is a reason why the meta is the meta. With consume, staff, and dagger OH we can manage conditions pretty well and counter the spam. If we deviate from this at all we start to be at a big disadvantage. Sigent of Spite. The power bonus is cool, however its activation bonus and its cooldown is not. Not only is it a long CD, but most of the timer if I’m traiting for power or willing to sacrifice a utility slot for power, I would no way in underworld need to do anything with condition damage. The final thing is that vamprisim just doesn’t heal for a lot. Lets think about regen warriors and healing sig, then eles and their healing sig. The heal they do with these skills and setup are really high, and all they have to do is spam skills and easier things than vampirisim on a necro.
So my main issues with the skill are as follows.
1. We sacrifice a huge condition management that we pratically need, feast on conditions.
2. Signets are not too good except for undeath.
3. No initial heal. Unless I can get a heal when I use the sig, then it is another big disadvantage
4. Vamprisim doesn’t heal that well at all. Even if I go full vampirism and every single vamprisim buff went off at once, I wouldn’t even be close to healing in a good amount against another players DPS. Even if I have regen on.
5. Vampirism doesn’t scale well at all. Vamprisim is a great way to make cleric armor sets actually useful for necromancers. However, the scaling is horrific.
Suggestions:
Decrease cooldown to 10 seconds if you really want people to use this. 4 second up time on activation, 20 second base CD, no initial heal, low vampirism heal. The current CD isn’t worth it compared to what other heal skills provide.
Reduce CD on plague sig to 20 seconds. 60 seconds on that thing is not worth it at all considering that condi spam in this game currently is absurdly high. Throw in the fact that while its up I’m actually sucking in conditions from other players.
You could put a condi removal on a less used item. Focus, axe, or warhorn would be great to have a condi remover.
Increase scalling to healing power to vampirism. Only if healing power scaled well would vampirism be worth doing. Some may suggest just going damage. If I’m going to go damage I have berserker power builds and condi spam builds for damage.
Thats my thoughts at least. From what I’ve read about it and what testing I’ve done with vamprisim already, the build opportunities are weak and slim. This may be popular in MM builds, but thats about as far as it goes.