(edited by Burjis.3087)
Sigil of Bursting vs Sigil of Earth
So to answer the first question, bursting takes into account base condition damage, damage added from all armor/weapons, food, wrench buff, and THEN applies a 1.06 multiplier. It comes out to around 90ish condition damage with full rabid and condition runes.
It does not include the 250 condition damage from stacks in the calculation, as that is added on afterwards.
Not sure I understand the second part of the post. I use both earth and bursting after stacking up to 25 corruption. I use offhand dagger with corruption, and swap to offhand dagger with bursting. Scepter just has earth on it all the time.
Hope that answers it.
Rennoko basically said it anyway, but concerning the second part: Earth equates to more damage than Bursting, so it’s best to put Earth on scepter and have Bursting on your switch dagger.
Thanks for the responses. That’s exactly what I needed to know for both parts.
I figure this is PvE, so a few notes (all of the stuff ren said is 100% true, just you might wanna keep this in mind):
Bloodlust>Corruption as the stack sigil, if you are able to attack more than 80% of the encounter and use 3 at least once every 18~ seconds (dont remember the exact numbers but it was around double the cooldown).
If you got undead runes, the 6% bonus is 110 in full rabid.
Also ascended weapons are gonna be out next patch so we can add another 10%~ bonus to the amount of cond damage weapons give.
And last but not least, if you got dumbfire and use cpc/cb with transfer for higher poison uptime, that cond damage is gonna help there.
Doesn’t Superior Sigil of Bursting have +6 condition damage? Or is it a typo on the sigil and the ingame text is missing the “%”?
Doesn’t Superior Sigil of Bursting have +6 condition damage? Or is it a typo on the sigil and the ingame text is missing the “%”?
Typo. It’s been tested to be +6%.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.