Signet of Undeath idea

Signet of Undeath idea

in Necromancer

Posted by: Tadsoul.6951

Tadsoul.6951

Just a quick couple of suggestions

Signet of Undeath cast time 3/4s recharge 30s
Signet Passive
Revive speed is increased. Partially revive allies in the area.
Increased Revive Speed: 10%
Revive Percent: 5%
Interval : 3 seconds
Radius: 600
Signet Active
Blast the target area with lifeforce(or whatever flavour text you want)
Damage 345 (1.4)
Radius 240
range 1200

Discussion: the problems with the current signet of undeath is the long cast time and long recharge. changing the passive to similar necro support helps the style out even more. the active i was thinking should be on the offensive side so i went with an aoe lifeblast verison

join the disscussion or post your own ideas on Signet of undeath

Signet of Undeath idea

in Necromancer

Posted by: Plexxing.2978

Plexxing.2978

I’d like to see its’ current passive work in and out of combat. I must admit your passive also sounds interesting though. I like the idea of its’ current active but I feel the area of effect needs to be much larger.

Signet of Undeath idea

in Necromancer

Posted by: Siva Mira.3546

Siva Mira.3546

I think your suggestion is even more pointless to have SoU.
So my Signet is only useful when my teammates are on the ground?
And what is the active even do beside doing little damage in little AoE?

All is vain.

Signet of Undeath idea

in Necromancer

Posted by: Brokensunday.4098

Brokensunday.4098

Signet of the undead= Gain 1% Life Force per second while in combat (Passive)
Signet of the undead= Summon 5 Jagged Horrors in a target area and deal 259 damage in that area 1 1/2 sec cast time 40 sec recharge.
i have been giving this as a suggestion think this is what is supposed to do

Signet of Undeath idea

in Necromancer

Posted by: Bacon.1835

Bacon.1835

It’s current passive is fine. The active however could use some work.

The simplest solution is simply to reduce the cast time and allow us to move while casting it. But a more concrete fix would be a rework.

Signet of Undeath idea

in Necromancer

Posted by: Siva Mira.3546

Siva Mira.3546

SoU never roots you.

All is vain.

Signet of Undeath idea

in Necromancer

Posted by: striker.3704

striker.3704

Increase the amount of life force it gives and reduce the cast time to 1.5-2 seconds. That’s all it needs really.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

Signet of Undeath idea

in Necromancer

Posted by: Brokensunday.4098

Brokensunday.4098

Increase the amount of life force it gives and reduce the cast time to 1.5-2 seconds. That’s all it needs really.

yeah sounds fair

Signet of Undeath idea

in Necromancer

Posted by: Tadsoul.6951

Tadsoul.6951

i hope we see this change
lifeblast cast time and damage reduce – dps unchanged
the backbone of my suggestion keeps the feel of the signet but also replace our surprise burst
active – large powerful spike tool
passive – mastery over death
hope that helps to understand the idea of the suggestion

a reduce cast time and small passive boost would also make this skill worth considering
I prefer lower cooldowns where the active see more use but they wont decrease the cd on rezz skills