Signet of Vampirism, is this GW1?

Signet of Vampirism, is this GW1?

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Posted by: Lily.1935

Lily.1935

So The devs are trying to say that the new skills “Works as intended”. And I have to say, I believe them. I believe that it works exactly as the intended it to work. However there is a major problem with their intentions and how the game actually is supposed to work. If each profession had access to a minimum of 15 heal skills each with a total of 150 skills to choose from, SoV wouldn’t be a problem. it would actually be a pretty decent skill. Considering that GW1 had 100s of skills that where only good in 1 or 2 situations and many of these skills where still used, this allowed for some fun and interesting builds. However, this isn’t guild wars 1 as many people seem to point out to me all the time. Signet of Vampirism has a singular use. and I’m not even sure how effective it will be at that in comparison to other methods already available to us or other professions.

But here is the problem. Arena Net stated that they wanted to limit the number of skills so they could have quality over quantity. So you could take any skill and it would be useful in a good number of situations or have some general us. Not the hyper situational skills that you had in GW1 that where only useful at 1 very specific time. And this is what VoS is.

So if its intention for arena net to have extremely specific use skills with only 1 uncommon situation where its useful, then I will fully expect arena net to increase the skill number from rough 30 healing+utility+elite each profession to closer to 150 healing+utility+elite for each profession.

Signet of Vampirism, is this GW1?

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Posted by: Anchoku.8142

Anchoku.8142

With the right scaling in for different situations SoV could be really cool and fill in some specific situational gaps where Necromancer’s other heals leave openings.

But instead Necromancer gets a really weak self-heal and no idea whether the heal it gives allies is worth a skritt.

Signet of Vampirism, is this GW1?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Hint: 2k heal to allies that they have to work for isn’t worth it.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Signet of Vampirism, is this GW1?

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Posted by: Lily.1935

Lily.1935

Hint: 2k heal to allies that they have to work for isn’t worth it.

Signet of Vampirism is the exact kind of skill arena net promises would never exist in GW2. “Quality, not Quantity.” SoV is in no stretch of the imagination a “Quality” skill. So, Arena net must be going for Quantity.

Signet of Vampirism, is this GW1?

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Posted by: Chuck Nizzle.6283

Chuck Nizzle.6283

SoV…don’t even know what to say to this. Simple solution:

Make the siphon on damage instead of on hit; you’re losing condition removal by not using consume conditions anyway

Up the base heal….the signet only helps in pvp against certain builds right now, and in pve i’d argue it isn’t even worth it.

Any other ideas?

Signet of Vampirism, is this GW1?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Step 1: Remove ICD’s on both passive and active.
Step 2: See how it goes and reassess at some point in the future.

Active self-healing is still capped by stack limit, but would allow some builds to capitalize on it more than others.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Signet of Vampirism, is this GW1?

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Posted by: Anchoku.8142

Anchoku.8142

Necromancer has only one signet-improvement trait to convince players they can be just as effective in a signet build as other, optimized builds.