Signet of spite complaint

Signet of spite complaint

in Necromancer

Posted by: Axl.8924

Axl.8924

So i was looking around at my signets and notice a signet i never used for some reason:Signet of spite.

It adds a few bleeds and a few venom and torment.I thought:Cool i’l start using it and noticed it has a 60 second cooldown.Personally i think 60 sec for the amount of stuff it adds is a bit long.I would personally have it at 30 sec cooldown so we could use it on enemies who have lots of hp and want dead, especially since its hard to maintain bleeds.

Signet of spite complaint

in Necromancer

Posted by: Blackmoa.3186

Blackmoa.3186

there was a time it was known as the signet of skill in pvp as landing it was nearly a certain kill, oh how times change.

German Caster,
never blinking “specialist”,

Signet of spite complaint

in Necromancer

Posted by: Axl.8924

Axl.8924

I proposed 30 because i think its long enough that it shouldn’t make us too overpowered and you can use it often enough to actually be useful vs enemies in group twice per minute which it only takes like 10 seconds before they wear off.

[&B5cDAAA=] ability sounds kinda weak too.It takes off 12 seconds on a 1 minute cd which is far too long.If it was 50% cd reduction i could see it being useful

(edited by Axl.8924)

Signet of spite complaint

in Necromancer

Posted by: Lahmia.2193

Lahmia.2193

This is seemingly one of the few signets anet hasn’t given the lesser cooldown treatment. So many have been reduced because of their ridiculous original cooldowns but this remains the same.

Surrender and serve me in life, or die and slave for me in death.

Signet of spite complaint

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

there was a time it was known as the signet of skill in pvp as landing it was nearly a certain kill, oh how times change.

yeah back then other were not bloated with Condi removals and infinite boon spams….

they could easily reduce its cd to 30 sec at this point hell even 20…

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Signet of spite complaint

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Are you guys on kittening crack cocaine? Once scourge comes out the signet of skill will be able to inflict 9 conditions by pressing a single kittening button. 60 seconds is fine and many skills in this game should have their cooldowns increased. Passive traits like the engi elixir S passive should have like a 5 minute cooldown to only be viable in a single encounter.

Ya sure, make signet of skill 30s cooldown… why not lmfao. Buff everything!! /trolol