Signet of spite complaint
there was a time it was known as the signet of skill in pvp as landing it was nearly a certain kill, oh how times change.
never blinking “specialist”,
I proposed 30 because i think its long enough that it shouldn’t make us too overpowered and you can use it often enough to actually be useful vs enemies in group twice per minute which it only takes like 10 seconds before they wear off.
[&B5cDAAA=] ability sounds kinda weak too.It takes off 12 seconds on a 1 minute cd which is far too long.If it was 50% cd reduction i could see it being useful
(edited by Axl.8924)
This is seemingly one of the few signets anet hasn’t given the lesser cooldown treatment. So many have been reduced because of their ridiculous original cooldowns but this remains the same.
there was a time it was known as the signet of skill in pvp as landing it was nearly a certain kill, oh how times change.
yeah back then other were not bloated with Condi removals and infinite boon spams….
they could easily reduce its cd to 30 sec at this point hell even 20…
-Total War: Warhammer
-Guild Wars 2
Are you guys on kittening crack cocaine? Once scourge comes out the signet of skill will be able to inflict 9 conditions by pressing a single kittening button. 60 seconds is fine and many skills in this game should have their cooldowns increased. Passive traits like the engi elixir S passive should have like a 5 minute cooldown to only be viable in a single encounter.
Ya sure, make signet of skill 30s cooldown… why not lmfao. Buff everything!! /trolol