(edited by Avruk.2953)
Some clarification for new traits is needed.
Mark of Evasion: Cast Mark of Blood when you dodge roll. (8s ICD)
Doesn’t work out of combat. It has to. No clarification needed. Just pointing out.
It must not work out of combat.
Unholy fervor — should apply o everything, not just axe
Lingering curse — you should be able to add condition duration on top of this to get, in effect 4x duration. The 150 condition damage should apply to all condition ticks while you have a scepter
No idea on the others.
Lingering Curse: This raises the base duration of the condition on scepter skills. After this increases you can throw up to 100% duration on top.
For example Blood Curse:
base → 5sec bleed
with LC → 10sec bleed
with LC + 100% bleed duration → 20sec bleed
Unholy Fervor:
Flat 10% boost to vulnerable targets, don’t even need an axe in your build.
Lingering Curse:
Yes to both.
Mark of Evasion:
It really shouldn’t work out of combat.
Corrupter’s Fervor:
Anything that counts as you applying a condition, which includes transfers/epidemic, but won’t give you multiple effects per individual stack of the same condition in the same application (so applying 2 bleeds is still just one condition).
Vampiric Presense:
Should work on allies.
Spectral Walk:
Probably still allows you to teleport back for say jumping puzzles, they just didn’t want to allow you to break out of maps.
Parasitic Contagion:
Whatever the sum total of your condition damage is, take 10% of that and that’s what you heal for. Vulnerability will affect this.