Spectral Walk - Recall now works properly
So it correctly puts you in the spot you activated it? This would be a huge bug fix for use necros in jumping puzzles!!
Yes, exactly that.
You can still activate the Spectral Recall half way through falling too lol, time to jump off cliffs in borderlands and recall at the very end to avoid zergs xD
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
You can still activate the Spectral Recall half way through falling too lol, time to jump off cliffs in borderlands and recall at the very end to avoid zergs xD
lol you have an evil mind…. me likes:D
You can still activate the Spectral Recall half way through falling too lol, time to jump off cliffs in borderlands and recall at the very end to avoid zergs xD
lol you have an evil mind…. me likes:D
Its not as fun if they see the green from your body and know what you plan.
I activate spectral walk and jump off ledge. Enemy goes to ledge to see if I die. I revert, then F1, then 3. Enemy falls to death.. Who is weak now <.<
I activate spectral walk and jump off ledge. Enemy goes to ledge to see if I die. I revert, then F1, then 3. Enemy falls to death.. Who is weak now <.<
lmfao that’s perfect, jump then recall, dodge roll back death shroud doom or staff fear.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I activate spectral walk and jump off ledge. Enemy goes to ledge to see if I die. I revert, then F1, then 3. Enemy falls to death.. Who is weak now <.<
lmfao that’s perfect, jump then recall, dodge roll back death shroud doom or staff fear.
Im wondering this scene in my mind and laughing hard. Serious, no one could be so dumb… (my apologies for dumb guys that do it)
this skill always seemed to work fine for me also before patch, never noticed it was bugged.
this skill always seemed to work fine for me also before patch, never noticed it was bugged.
Slight terrain raises or drops caused you to recall flat against the terrain above or below it rather then moving to the location, in straight lines it worked fine.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
this skill always seemed to work fine for me also before patch, never noticed it was bugged.
Slight terrain raises or drops caused you to recall flat against the terrain above or below it rather then moving to the location, in straight lines it worked fine.
ah your right i thought that was working as intended since rogues infiltrators arrow does that osmetimes laso but wow youre right it does work vertically now too.. and the worm can be used that way also now.
to all “downed” players under the wall
i will finish you
Necrotic Traversal is not fixed, however.
<The Undead Lords>
Since 1994 – undeadlords.net
Dark path seems to be working across Y axis now as well. Had someone take an immediate right turn, and drop off a ledge. DP made the same turn and ported me to him on the lower level.
That was a nice change of pace.
I’ve stayed at this party entirely too long
Dark path seems to be working across Y axis now as well. Had someone take an immediate right turn, and drop off a ledge. DP made the same turn and ported me to him on the lower level.
That was a nice change of pace.
It might just be me, but i have noticed Dark Paths tracking seems more reliable and it seems to move faster too, it might just be the new FoV though.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Dark path seems to be working across Y axis now as well. Had someone take an immediate right turn, and drop off a ledge. DP made the same turn and ported me to him on the lower level.
That was a nice change of pace.
It might just be me, but i have noticed Dark Paths tracking seems more reliable and it seems to move faster too, it might just be the new FoV though.
Well you used to be able to basically out run the projectile of dark path. We just need to test if players still can.
I just wanted to bump this to point out that it also resets fall damage calculations when you teleport.
Activate it mid-fall and teleport to it and the fall damage only counts from the spot you teleported to.
In other words you can fall insane distances and survive if you time it well.
Rarely useful (nice in WvW) but definitely a ton of fun.
Saves you the Res Orbs when messing around in Rata Sum’s bottom.
Edit: Well, the bottom on the outside always instakills you but you can get very low down the pyramid alive.
(edited by LastDay.3524)
Do wonder where all that potential energy ends up