First of all, I know there might be more pressing issues with the necro at the moment. Though seeing as pretty random suggestions apparently get read and implemented (or was that coincidence?), I felt this might be the right time to bring this up.
So, as all GW1 players will know, Spiteful Spirit (SS) was a cornerstone skill for the GW1 necromancer. For years, you pretty much played your necro as an MM or an SS and that was it. Having played and loved both, and seeing how iconic skills Hundred Blades can make such a comeback, it saddens me deeply to see how ‘my skill’ has been degraded to this. As such, I feel the need to step up and suggest a change to this trait that can give it it’s ‘former feel’ back.
I do realize SS is a trait now, not an elite skill, and as such it’s potency should reflect this. But I really do believe that, within this boundary, a rather small change can be made that will bring some of that ‘SS magic’ back. I will split up my case in 4 parts: the current state of SS (as I see it), a look back to what SS used to do in GW1 and how this translates in GW2, a specific proposal for a new version of the trait and finally how this new version could fit into the bigger necro picture.
SS is an adept tier major trait in the Spite line that currently gives you 3 seconds of retaliation. While I do believe retaliation to be an interesting mechanic that fits the necromancer flavour, it relies heavily on being on you for a long duration. The way I see it, in a fight (especially if you wield a MH dagger) you are going to get hit and if you can turn this into another source of damage, that’s a very viable and necrolike thing to do. This is only possible though if you have a reliable way to regularly apply this buff for a significant (10s+) amount of time. The necro has a few options to do this in axe 3 (3s per target hit) and in comboing with your well of blood’s light field (18s in an area if you putrid mark and putrid explosion 2 bone minions). Given this, I don’t even see a place for a 3s extra retaliation in a build that focuses on retaliation, let alone in another build. This is especially bad because a short duration retaliation forces you into a sour choice between playing ‘good’ and avoiding damage, or putting the trait you chose to use and just soak it up (returning like 2 auto-attacks worth of damage in the proces… wooptiedoo!). Suffice it to say, this trait doesn’t exactly leave you with a ‘fun’ feeling and, except maybe the most niche of niche situations, taking Reaper’s Might will always be a better option.
SS’s skill description reads:
“Elite Hex Spell. For 8…18…20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5…29…35 shadow damage to that foe and all adjacent allies of that foe.”
So in GW2 there are no hexes and ‘damaging adjacent allies’ seems rather not straightforward to implement (especially if it’s ‘only’ for an adept tier trait). That aside though, this description doesn’t exactly scream retaliation to me, on the other hand it does scream confusion… So when the problem with the trait boils down to factors related to the retaliation boon and the retaliation boon doesn’t fit the flavour of the skill, the solution seems pretty straightforward to me…