[Suggestion] Good old MM

[Suggestion] Good old MM

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Posted by: Legoar.2150

Legoar.2150

Hi everyone,

i thought about the many posts in the community about necromancer and the lich-horror nerf.

The big problem is, what i say many times since a-net “allowed” it: Necromancers farming afk witz minions and uses autoattack #4 on GS to aggro enemys. (I assume it as botting).. well my suggestion:

A stack like system, like bloodlust sigil.
It would bring the Old GW1 Necromancer dependency on Corpses back. What the name of the class say. Necro from Death. Nvmd.
The Mechanics: everytime you kill something with a necromancer, (and i mean hit it and be part of the kill) you get a death stack. every minion get a count you have to use, example: Bone Horror 1, Flesh Golem 3)
The Minion got a Degeneration and dies after a time, the life lost is increasing with time (just like old times)
You can only have 5 Minions at a Time. If you got 10 Stacks, a Minion will be summon. (horror?)

The Increase for the death magic trait:

  • If you skill in death magic “Flesh of the Master” the + 50% health would be good again
  • passive #1 could be something like : “If you kill something, you get 2 stacks” or "You can have a Maximum of 10 Minions)
  • It could bring something like "when you are in Shroud, you auto heal your minions for ( power+conditiondmg) * 0.05 = would be at a standard condition necro something around 200 )

Rise would be stay as it is.
Death Nova would bring a bit more dmg with the poison field.

bring in your ideas!

regards

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Posted by: J envy.5270

J envy.5270

I stopped reading after [Siggestion] sorry, but good luck though.

Kamote
Guild Wars Vet since 05
multi-class all game modes

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Posted by: Sarrs.4831

Sarrs.4831

While I don’t like the idea of a massive overhaul of MM I think the idea of generating charges and then spending them to summon temporary/degenerating minions is an interesting one.

Nalhadia – Kaineng

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Posted by: Legoar.2150

Legoar.2150

I stopped reading after [Siggestion] sorry, but good luck though.

this is no contructive input!

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Posted by: Pregnantman.8259

Pregnantman.8259

I think on death stuff isn’t such a good idea. Skills should be affected what you do during the combat not after it, otherwise they won’t be there when you need them. This is why Necros were affected so heavily from Lich Form #4 change, as they have no means to generate Jagged Horrors in combat anymore.

They should change Death Nova’s minion generating part and make it so that you summon a Jagged Horror when your minions die (excluding Jagged Horrors themselves) without cooldown.

If they feel that Jagged Horrors last too much with heals, they can change them as they did with Lich Form #4, but maybe increase the duration to 40 seconds if at all. The duration doesn’t become that limiting as the means to generate Horror would be greatly improved; one only needs to sacrifice/kill minions as fast as they can.

(edited by Pregnantman.8259)

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Posted by: Ragion.2831

Ragion.2831

I stopped reading after [Siggestion] sorry, but good luck though.

Hahahaha omg xD

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Posted by: Anchoku.8142

Anchoku.8142

I do not worry about botting. There are other tools to deal with those folks.