[Suggestion] Spectral walk becoming a blink
If there is a skill that’s fine as is, I believe it’s spectral walk… Why change a skill that’s already great when there are tons of other skills that crave for change?
Please no. I like Spectral Walk the way it is. 300 range is so low it’s not even worth ground target, you better just word it “Blink forward a short range”.
I gave a suggestion almost one year ago to make Dark Path a teleport skill, with the same cast time and not instant, to compensate the lower cooldown.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Dark-Path-1/first#post4474554
First they made it uncastable while falling. We don’t need anotherrr nerf.
The only buff spectral walk should get is that it removes cripple, chill and immob upon activation. Apart from that it is fine.
How about make flesh wurm instant cast instead? Like almost every blink-type skill there? Doesn’t even need to poison, blast finish or even stunbreak. Just the cast time is the real issue.
Spectral walk is fine as it is except perhaps the too long cooldown.
The only buff spectral walk should get is that it removes cripple, chill and immob upon activation. Apart from that it is fine.
Please
The only buff spectral walk should get is that it removes cripple, chill and immob upon activation. Apart from that it is fine.
Please
+1.
CD reduction would be nice as well. <3
The only buff spectral walk should get is that it removes cripple, chill and immob upon activation. Apart from that it is fine.
Or even makes you immune to those things for the duration.
OP, 300 range is nothing. In the time you ground target you could have walked that distance. 900-1200 range at a minimum for a suggestion like this. Also, necros already have a port in flesh wurm that they could just fix (bigger range, or much smaller cast time).
If they wanted to give us another port. I would suggest.
Dark Path: now in the location of life transfer. 1200 range ground targeted teleport on a 40 second cd. No other effects, but can be traited with transfusion to teleport downed allies to your location and heal nearby for 3k (basically, the trait wouldn’t really change).
Replace dark path with frozen blood:
Freeze targets blood in an area, applying chill for 4 seconds, and dealing damage. Once the chill ends, targets bleed for 5 seconds (3 stacks). Damage would be large, at least putrid mark levels. 12 second cooldown 240 radius.
A lot of people want dark path to be a ground target port, but on a 12 second cd that would be op. Life transfer isn’t exactly amazing, and I’d rather have a lower cd aoe damage skill.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
(edited by zapv.8051)