So as every necro knows, when it comes down to mobility, we [the necros] are at the bottom of the totem pole. I had a random idea this afternoon that could change it up a little by changing the way [Spectral Walk] works. (I mean, as if you ever use the [Spectral recall] for anything else but ALMOST jumping to your death).
Using http://tooltips.thatshaman.com/ I put together some tooltips, though they lack some information, which I will explain here.
How this skill would work:
Spectral Walk will become a ground targeted blink (instacast) on 300 range, breaking stun. Sounds short? fear not.
Upon use, you gain 2 stacks of “Spectral invigoration” (5s). Each stack will grant you 2% life force upon taking damage (as usual with spectral skills). Also, you gain access to the follow-up skill “Spectral step”
Spectral step works similar to the first cast: ground targeted 300 range blink (instacast).
The difference: it doesn’t break stun, but grants 2s swiftness instead and has a short cooldown (<2.5 seconds). It also consumes 1 stack of “Spectral invigoration”, reducing the amount of life force you get when hit.
Once you run out of “spectral invigoration” the skill flips back to “Spectral walk” and goes on cooldown.
When traited with spectral mastery, the duration of “Spectral invigoration” is increased by 50%, and you gain 3 stacks of it, rather than 2, and of course, gain life force on activation. “Spectral step” would also grant 5% life force on activation in this example, netting you at least 20% if used up instantly.
Please note:
-After using “Spectral walk” you will still be susceptible to CC, so you can be locked out of the use of “spectral step”. However, you do get life force per hit you take, so you got that going for you.
-Untraited, you have a 900 range teleport (provided you don’t move inbetween casts). Traited, you have 1200 range. (however, since you can walk inbetween casts, the range per cast might be reduced. This is in no way “balanced” out yet).
-I would suggest not removing the “green trace” you leave, this way you can still be tracked down rather easily. This skill should grant mobility, rather than juking/confusing the enemy by disappearing around a corner.
That was my suggestion. I understand that it’s probably just good hope that won’t make it to the actual game, however, it’s always worth trying.
I’ll go grab a few buckets so I can at least take some salt home with me, should I be buried in it.