A little suggestion conserning the Axe for Necromancer, the Idea is to make the Axe the Condi Weapon and the Scepter the Power Weapon. I Personaly think the Scepter to be a Power Weapon for Scholars Professions or at least for magical Conditions like Burn, Confusion and Torment and not for Bleeds, Bleeds are more from cuts of a Sharp Weapon like Sword, Greatsword, Dagger and Axe. Well I understand that Scepter auto is a curse and has the possibility to make the Opponent Bleed but I think the Axe has the better approach for Bleeds.
First of all I dont know how to balance or to calculate the damage for both Weapons thats why I leave the damage part open for your imagination. I dont create new skills I only switch the two Weapons and tweak the skills to compensate for the changes! Hope you like the idea!
First the Axe, like I said Cutting to Bleed your Target, well for Necro Axe its more like scratching with Claws like a Kitten : )
Axe:
Rending Claws:
Slash your foe twice with ghostly claws to Bleed and Poison Them.
Damage (2x): —-—-
1 Bleed (5s)
1 Poison (4s)
Range: 600
Radius: 130
Number of Targets: 3
Casttime: ¾ s
Make the auto-attack like the Trident auto-attack with cleave to compensate for the shorter Range.
Ghastly Claws:
Summon spectral claws to slash and Bleed your foe in a quick flurry of strikes, gaining life force per strike.
Damage (6x): —-—-
6 Bleed (3s)
Life Force: 1% per strike
Range: 600
Casttime: 1 ½ s
Cooldown: 8s
This is a good way to burst Condition and gain Life Force as for Condition-Builds lack of Life Force gain.
Unholy Feast:
This skill can stay as it is, only the Cooldown can be reduced to 12s.
Now for Scepter, its the Ranged Power Weapon we all wished for its more for Single-target with a little cleave I know we have the Staff but Staff is more utility Weapon.
Scepter:
Chain: Blood Curse
Damage your Foe.
Damage: —-—-
Range: 900
Casttime: ½ s
Chain: Flesh Curse
Damage your Foe
Damage: —-—-
Range: 900
Casttime: ½ s
Chain: Rending Curse
Damage your Foes and make them Vulnerable.
Damage: —-—-
2 Vulnerability (7s)
Range: 900
Radius: 130
Number of Targets: 3
Casttime: ½ s
The fist and second Chain are Singletarget, I have been thinking to make the whole Chain cleave but that would be to powerfull for a Ranged Power Weapon with a castsequence of 1,5 s.
Grasping Dead:
Summon skeletal hands to Immobile foes in the target area.
Damage: —-—-
1 Immobile (1s)
1 Cripple (5s)
Range: 900
Radius: 240
Number of Targets: 5
(Ground-targeted)
Casttime: ¾ s
Cooldown: 10s
The Immobile is inplace for the Bleeds and a better mean to stop your Opponent as for Necromancer it is frustrated to catch up to the Opponent when he is runin away without good mobility and it fits the Animation
Feast of Corruption:
Strike your target, dealing additional damage to Vulnerable Foe and gaining life force.
Damage: —-—-
Damage on Vulnerable: 10%
Life Force: 10%
Range: 900
Casttime: ¾ s
Cooldown: 10s
This should be a hard hitting Skill like Fire Grab from the Elementalist, first I had the idea to gain the additional damage 1% per stack of Vulnerable but that would be to OP when you have 25 stacks on the target.
Traits:
Unholy Fervor:
While wielding a Axe, your Condition Damage is increased. Conditions inflicted by Axe skills have increased durations.
Condition Damage: +150
Duration Increase: 100%
Move it to Curses as Major Grandmaster Trait. Its a powerfull Trait only switched it with Lingering Curse.
Lingering Curse:
Scepter skills Deal increased damage and has a chance on critical strike to gain Life Force.
Damage increase: 10%
Chance on Critical: 33%
Life Force: 1%
Move it to Spite as Major Master Trait. Merged it with the now deleted Trait “Reaper’s Precision”, the 20% recharge form Unholy Fervor is not that great for the Scepter as the skills only have 10s Cooldown, this is a better way to gain Life Force aside from dagger auto-spam and has good synergie with the Death Shroud Build as it can now played without Dagger.
Feel free to criticize, improve and discuss!
Ps.: Sorry for bad gramma, English is not my main language!