First of all, I would like to ask the devs to not relocate this thread to the suggestion forum. Even though this is in fact a suggestion thread, the necromancer forum offers more access to necros and their ideas.
This suggestion thread is based on the recent SOTG, where an introduction of a completely new condition on DS #5 was proposed.
source: http://www.twitch.tv/guildwars2guru/b/396007412 (starting @ 54:00+)
Recent threads have shown that devs enjoy collective threads as they are easy to read through, so I would like to ask you for your ideas considering
a) a new condition
b) and the skill attached to it.
Starting off with my own ideas.
1. Remorse – Remorse is a condition that deals (high) damage upon removing it or other conditions on a target.
with many people running cleaning builds, I feel like a condition that punishes removing conditions is neccessary
2. Upholding Pain – Upholding Pain is a condition that stacks in duration, which makes removing conditions impossible for a short period of time
same reasons as above
3. Chains – Chains is a condition that stacks in intensity and deals damage over time when the target is moving, gap-closing or dodge rolling. It deals increasing damage for the distance travelled (me and Roe)
I personally feel that snaring conditions like cripple and chilled are not always the best choice
4. X Condition damage every time target applies a new boon. (Oblivion)
5. A condition that ticks for damage over time, deals a shot of damage when removed and is always removed before other conditions, providing an explicit “condition cover” a la classic cover hexes. (Softspoken)
6. Dark Conditions:
All conditions inflicted on target are hidden(not visible on HUD) from the target and may not be transferred or cleared. Duration: 3-7 sec, CD: 20 sec. (aDemoNnDisguisE)
7. Spiteful Spirit – Deals damage over time. Every time you deal damage you deal a percentage of that damage to nearby allies.
pretty much Spiteful Spirit from GW1. This condition would actively force enemies to play smart about their positioning.
8. Pesitlence – A DOT which cripples and deals damage to the target and to all enemies within a certain range. (Donedusted)
As if you had cast Locust Swarm on someone else.
9. Pray of Death – A DOT that ticks for more damage every tick it continues, that explodes for X + remainder if it is removed, damaging and chilling all enemies around the target (Donedusted)
10. Consume Vitality – A DOT deals damage and consumes one boon a second, ticking for X% more damage for each boon it consumes. Cleansing the dot results in a small amount of direct damage plus a daze for 1-2 seconds. (Donedusted)
11. #5 DS skill – A 35cd teleport that inflicts a new condition in the area you teleported in. 800 damage, -33% damage output. (Solutions)
much needed mobility skill
12. “Cover condition” – A small DOT that stacks in duration and heals the caster upon removal (Skyro)
promotes more intelligent cleanses, another healing ability, appealing to GW1 Necro fans
13. Life drain – A DOT that heals the caster every time it ticks. (Otaking)
14. #5 DS skill – An ability to steal boons from the target (Anchoku)
Limited access to boons for necros, another method of countering high boon stacking
15. A condition with a DOT effect that deals high damage when it ends and the ability to regain a % of damage done as health for the caster (Donedusted)
16. #5 DS skill “Consume Lifeforce” – Consume all of your remaining lifeforce to gain vigor and stability. 2…10 sec (Feanturo)
17. Death Clock – A condition that speeds up the DOT-ticks from other conditions by 50% (Hammerheart)
18. A condition that deals damage when the target applies boons. Deals more damage for every boon on a target. (Nay of the Ether)
A general condition that punishes mindless boon-applyers is much needed
19. #5 DS skill – Consuming the remaining life force to become immune to conditions for a time relative to the % of lieforce consumed. (nomak)
20. Everlasting Plaque – Conditions except Everlasting Plaque do not expire/ The initial duration of conditions is refreshed/conditions applied to the target last X% longer. (aka)
suited towards condition specs, also aids other necromancers with different conditions
21. Infection – Foes suffering from this condition transfer a random condition to nearby allies every 1-2 seconds. (Hammerheart)
Promotes intelligent playstyle.
22. Contagion – A condition that deals damage every time the target attacks while healing the caster for the same amount. The timer resets every time this condition is transferred (tyler)
Prevents unintelligent placement on the battlefield
(edited by D I V A.6018)