Suggestions to MoC

Suggestions to MoC

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Posted by: MingYew.8521

MingYew.8521

First I want to say good job to Robert for the change. I think they’re great and there are synergies even with the reaper spec. However I still cannot agree about the change to consume conditions.

I understand why he want to do that, the risk is there but the reward is not. Currently there’s no point in taking MoC compare to the other two. Here I want to suggest a bit more rewards when we take MoC.

Retain the current conditions when we use the corruption skill with MoC but add a bit more.

Consume conditions: Give us 2 seconds of resistance like someone suggested here. Why 2 seconds instead of 4?
4 seconds is a bit too strong for resistance and basically no risk in using the skill. 2 seconds can give us the time to react on what we should do next. To transfer the conditions away, or go into shroud, dodge to avoid burst, etc.

Plague: Let us corrupt a boon up to 2 foes every 2seconds.
Currently the risk is too high for this skill and it can even kill us if we’re using full condi build with +condi duration. Basically the longer we stay in plague the more dangerous we become to our enemy and to our self.

Blood is Power: Gain 2stacks of might for 8seconds to our self.
This one can be a double edge sword since it will also increase the damage we take from torment and bleed, but at the same time we can choose to transfer them.

Corrupt boon: Convert a condition into a boon.
This one is obvious no need to say more.

Epidemic: Increase the maximum of stack that we can spread to 30.
This increased limit only useful in PVE I believe. If a player have 25 stacks of burn, bleed, torment and etc., he’ll die before we can even use the skill. Even in boss fight there’s hardly any mobs we can use it to maximize it.

The last one is corrosive poison cloud. I really have no idea what to do with it since I never really use it before. Maybe someone who had used it before can give some idea.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: spoj.9672

spoj.9672

Corruptions in general and MoC both need a serious look at.

For CPC it could be made into projectile destruction as base. Self conditions should be scrapped on the base versions unless you buff all of them considerably. MoC should do more than just cool down reduction. It should increase effectiveness of corruption skills or add some other condi related effect (condi transfer on life blast).

Consume conditions should not apply conditions after the cast is complete ever. This completely destroys its function as a condi cleanse. It prevents the player from getting out of combat. And there is no benefit to having self conditions on this skill. If you want to transfer you would transfer before using consume which means you lose the health bonus and then the final transfer to send the vuln is wasted. It doesnt make sense.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Master of Corruption

Reduces cooldown of Corruption skills by x%, but adds another self-condition to the Corruption skill. Transferred conditions have their durations refreshed and increased by y%.

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Suggestions to MoC

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Posted by: MingYew.8521

MingYew.8521

I do agree about the consume conditions. I hate it when a healing skill put a negative effect when used for any class. It should not happened in the first place. However, I’m pretty sure Anet won’t change it, might as well try to make it not as bad as it is now.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Lynnie.7213

Lynnie.7213

I’d take MoC if the skills would inflict more condition stacks on me. Yeah, i am not crazy. If i got inflicted for something around 5~8 torment stacks over 2 stacks i’d send them to foe right away. 8 torment stacks burst is STRONG!

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Posted by: Tissitra.4153

Tissitra.4153

I’d take MoC if the skills would inflict more condition stacks on me. Yeah, i am not crazy. If i got inflicted for something around 5~8 torment stacks over 2 stacks i’d send them to foe right away. 8 torment stacks burst is STRONG!

Don’t think I would want that. I don’t like the idea that unless you use a corruption skill together with a condi transfer, you are gimping yourself. This makes you very predictable. With the right timing, your opponent will dodge the transfer and you are out of luck.

I am still advocating that corruption skills should apply their negative effect not just to yourself. Ideally, make MoC corrupt a boon on everyone around you (yourself included) when using a corruption skill. Would make much more sense than self-inflicted condi. These are CORRUPTION skills after all.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’d take MoC if the skills would inflict more condition stacks on me. Yeah, i am not crazy. If i got inflicted for something around 5~8 torment stacks over 2 stacks i’d send them to foe right away. 8 torment stacks burst is STRONG!

Don’t think I would want that. I don’t like the idea that unless you use a corruption skill together with a condi transfer, you are gimping yourself. This makes you very predictable. With the right timing, your opponent will dodge the transfer and you are out of luck.

I am still advocating that corruption skills should apply their negative effect not just to yourself. Ideally, make MoC corrupt a boon on everyone around you (yourself included) when using a corruption skill. Would make much more sense than self-inflicted condi. These are CORRUPTION skills after all.

What it it made the skills inflict an additional condition on yourself, but both conditions also got applied to foes near you?

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Posted by: nekretaal.6485

nekretaal.6485

Cooldown reduction traits are boring and need a looking at.

Especially if anet is just going to nerf cooldowns to accommodate the Cooldown trait. Then the Cooldown trait functions as a tax on the player. What’s more fun than taxes.

Anet said they were moving away from Cooldown traits, and most of the still remaining Cooldown traits have an additional function.

Except for Master of Corruption. All it does for the player is Cooldown.

Master of corruption ought to be sent back to the drawing board.

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Posted by: Axelwarrior.9084

Axelwarrior.9084

I think the best way to deal with CC, if they insist on making it a corruption, is having it apply cripple or chill when it starts channeling. That way, you gain a disadvantage when using it, but the skill itself is still a properly functioning condi cleanse.

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Posted by: spoj.9672

spoj.9672

I think the best way to deal with CC, if they insist on making it a corruption, is having it apply cripple or chill when it starts channeling. That way, you gain a disadvantage when using it, but the skill itself is still a properly functioning condi cleanse.

This is what i suggested in another thread as well. Its a bandaid solution. But its much better than what we are getting. The ideal would be no conditions on the base versions of corruption skills.