Suggestions to nerf necro.

Suggestions to nerf necro.

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Since a-net so love it, suggest what else can be nerfed.

Consume Conditions – now poison decrease amount of healing and cleans only after.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: djooceboxblast.9876

djooceboxblast.9876

Please dont give them any ideas! They might actually take them into consideration : )
Although i think that poison should decrease the healing – consume conditions is one of the strongest heals in the game and poison should apply to this like it does any other heal.

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Posted by: Dalanor.5387

Dalanor.5387

ICD on Life transfers LF gain.
Staff#1 dont pierce.
Lower stack / uptime on Blood is power.
Cast time on Doom.

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Posted by: spoj.9672

spoj.9672

You do know consume conditions and other condi cleanse on necro doesnt work properly on all sources of poison in pve. No need to nerf something thats already broken.

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Posted by: djooceboxblast.9876

djooceboxblast.9876

Cast time on doom would be a welcomed change – no im not joking! That ability is beyond broken and needs a more obvious tell!

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Posted by: Dalanor.5387

Dalanor.5387

Cast time on doom would be a welcomed change – no im not joking! That ability is beyond broken and needs a more obvious tell!

So you dont maining a necro, arent you?

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Posted by: Vuh.1328

Vuh.1328

Cast time on doom would be a welcomed change – no im not joking! That ability is beyond broken and needs a more obvious tell!

So you dont maining a necro, arent you?

23 djooceboxblast.9876 Djoocebox 934 622 60.03% Desolation

We have been playing with him on necro since launch and always done good considering we have never had a propper team where everyone has atleast half a brain untill recently

Take your time to learn proper keybinding, it’s worth the struggle

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Posted by: djooceboxblast.9876

djooceboxblast.9876

I have been maining necro since launch – and been successful at it aswell!

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Posted by: Andele.1306

Andele.1306

ICD on Life transfers LF gain.
Staff#1 dont pierce.
Lower stack / uptime on Blood is power.
Cast time on Doom.

You know the sad part is

3 out of these 4 actually existed…

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Dalanor.5387

Dalanor.5387

ICD on Life transfers LF gain.
Staff#1 dont pierce.
Lower stack / uptime on Blood is power.
Cast time on Doom.

You know the sad part is

3 out of these 4 actually existed…

Really? :’DDD Made my day … not.

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Posted by: Forsaker.9213

Forsaker.9213

Cast time on doom would be a welcomed change – no im not joking! That ability is beyond broken and needs a more obvious tell!

So you dont maining a necro, arent you?

hahaha good jk , ofc doom need atleast 0.5 ct

(edited by Forsaker.9213)

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Posted by: Andele.1306

Andele.1306

Cast time on doom would be a welcomed change – no im not joking! That ability is beyond broken and needs a more obvious tell!

So you dont maining a necro, arent you?

hahaha good jk , okitten doom need atleast 0.5 ct

Its quite clear that you are new to the game, i suggest you pick a warrior or guardian as your starting profession, not something as advanced as necro, the mindless faceroll builds work for them.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Forsaker.9213

Forsaker.9213

yes i am quite new to the game

http://img28.imageshack.us/img28/6165/y9x7.jpg

its funny how ppl how dont have clue about balance in pvp post here

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Posted by: Dalanor.5387

Dalanor.5387

Cast time on doom would be a welcomed change – no im not joking! That ability is beyond broken and needs a more obvious tell!

So you dont maining a necro, arent you?

hahaha good jk , ofc doom need atleast 0.5 ct

If they change other classes defense mechanism to get cast times too, im fine with it.

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Posted by: rohnis.2715

rohnis.2715

How about removing DS completely from necros and give it to guardians?

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Posted by: Kiriakulos.1690

Kiriakulos.1690

How about removing DS completely from necros and give it to guardians?

If we got all their defensive skills in return we’d actually have better survivability.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: K U T M.4539

K U T M.4539

How about removing DS completely from necros and give it to guardians?

If we got all their defensive skills in return we’d actually have better survivability.

I think a lot of necros would be okay with virtues.

Basic [BS] NSP/Mag

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Posted by: Samhayn.2385

Samhayn.2385

Doom does have an obvious tell, its called death shroud. Really you have to be expecting it when we go DS and with the amount of up time some classes have on stability its not to hard to counter.

but really talking about nerds to necro is kinda stupid, at least we have weaknesses as a class that we need team mates to cover. Some classes don’t and that should be the starting point of nerds really. Not that it happens that way but meh just my thoughts.


It was 2 vs 20 but its ok we got’em both!

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Posted by: borrok.9267

borrok.9267

I think Life blast should initiate costume brawl rather than actual damage.

Teef master race

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Posted by: Greek.4396

Greek.4396

Copying the spvp nerfs that they did to Necro (dummfire, ect) to WvW is a start.

Server – Blackgate | Rev Main
Main Guild – oPP/RIOT/yumy(Booty Bakery)
IGN- Greek Kenpachi | Champion Ritualist

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Posted by: Rennoko.5731

Rennoko.5731

Copying the spvp nerfs that they did to Necro (dummfire, ect) to WvW is a start.

I don’t really see condition necros as a problem in WvW. They don’t “break” the game mode (zerg vs zerg) like they broke the game mode in Spvp. Yeah I roam conditions, and its incredibly powerful (too powerful), but that really has little to do with the overall game mode and balance of WvW.

Most necros would do a better service to their server by running power wells anyhow, which none of the spvp nerfs would touch. They have already said on numerous occasions they don’t care to balance WvW independently.

And really in PVE, conditions are already second bannana, and nerfing them their would be sad.

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Posted by: borrok.9267

borrok.9267

Copying the spvp nerfs that they did to Necro (dummfire, ect) to WvW is a start.

I don’t really see condition necros as a problem in WvW. They don’t “break” the game mode (zerg vs zerg) like they broke the game mode in Spvp. Yeah I roam conditions, and its incredibly powerful (too powerful), but that really has little to do with the overall game mode and balance of WvW.

Most necros would do a better service to their server by running power wells anyhow, which none of the spvp nerfs would touch. They have already said on numerous occasions they don’t care to balance WvW independently.

And really in PVE, conditions are already second bannana, and nerfing them their would be sad.

And then you get owned by a hammer warrior, Mesmer or thief? lol There is no such thing as too powerful if other classes can still stomp on you, and get 100% immunity to your only real damage type.

Teef master race

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Posted by: OMGimAnoobLOLOL.4730

OMGimAnoobLOLOL.4730

Every one of the necros attacks should put a stack of bleed on us, reduce CD on Consume Conditions and MAYBE up our damage to compensate for the bleeds(nerfing, remember?), rename the class yolomancer and rename minion master as swag master – lets see how many necros stick around.
:3
:V

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

jsut change every condition (fire,torment,bleeds,poison,fear,vunerability,chill, cripple) into swiftness and vigor,

So we could dodge a lot and run away (from the game altogether) in panic… understanding everything that was will probably never be again.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: Dalanor.5387

Dalanor.5387

Just reroll to warrior. ;D I just noticed, this dont even have an ICD. :’D

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Posted by: Avigrus.2871

Avigrus.2871

If they nerfed Doom i would be kitten ed… i don’t run staff. It’s the only way i can get people off me for a few seconds.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: LastDay.3524

LastDay.3524

Remove the ability to run/walk.
Necros are of course meant to have absolutely no mobility in a game based around positioning.
From now on out Necromancers have no legs and need to be carried around!

(…I hope the humor value exceeds the snarkyness. Eep!)

Benight[Edge]

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

They should add a longer cooldown to the utility skills lockout upon leaving transformation.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: TitaniumDog.3054

TitaniumDog.3054

The range on axe, sceptre and staff should be reduced by half, but damage increased by 2%. This would synergise well with the necro’s mobility.

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Posted by: Sepreh.5924

Sepreh.5924

Death Magic 5—Reanimator: Increased the cooldown from 15 seconds to 45 seconds.

After reducing the cooldown on reanimator in the December 10th patch, we found that it was too strong and it’s synergy with Protection of the Horde was, frankly, overpowered. We have hotfixed this trait and increased the cooldown in an effort to bring the necromancer back in line with our vision of the class.

Legendary Sepreh, Necromancer
[SYN] Synyster Legion | Dragonbrand Server
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Posted by: Kiriakulos.1690

Kiriakulos.1690

Doom recoded to use the same targeting code as corrupt boon.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: multistrike.3546

multistrike.3546

Death Magic 5—Reanimator: Increased the cooldown from 15 seconds to 45 seconds.

After reducing the cooldown on reanimator in the December 10th patch, we found that it was too strong and it’s synergy with Protection of the Horde was, frankly, overpowered. We have hotfixed this trait and increased the cooldown in an effort to bring the necromancer back in line with our vision of the class.

Why not go even bigger:
Death Magic 5—Reanimator: Increased the cooldown from 15 seconds to 24 hours.

Hum… Actually that would be a buff… Never mind then.

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Posted by: spoj.9672

spoj.9672

Remove the endurance bar. Vigor doesnt fit the flavour of the class which means dodging is obviously not intended for necro playstyle. Therefore we shouldnt be able to dodge anything and should just facetank everything and eat cc.

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Posted by: Oozo.7856

Oozo.7856

yes i am quite new to the game

http://img28.imageshack.us/img28/6165/y9x7.jpg

its funny how ppl how dont have clue about balance in pvp post here

I don’t really care what your street-cred is but if you actually think doom should have a casting time then you don’t know what you are talking about.

If doom had a casting time then it could not be used while stunned or knocked down. It is our main defense against getting chain CCd or stunned and burst since we have a general lack of stability and escapes.

[Anonymous Defender] on Youtube
Solo & Roaming Group WvW Movies

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Posted by: Andele.1306

Andele.1306

Remove the endurance bar. Vigor doesnt fit the flavour of the class which means dodging is obviously not intended for necro playstyle. Therefore we shouldnt be able to dodge anything and should just facetank everything and eat cc.

Honestly if they remove our ability to dodge (well to evade, i like the dodge roll animation) then balanced DS with that in mind/returned stuff like shade, made Sgrasp a guaranteed hit if in range and LOS, fixed bugs that they turned to features, etc, id take it in a heartbeat.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Dadnir.5038

Dadnir.5038

You gave me a good Idea…

why not change all fear effect in : force your target to /laugh This should still interrupt but poor and saddened guys won’t flee anymore.

No core profession should be balanced around an optional elite specialization.

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Posted by: Dalanor.5387

Dalanor.5387

You gave me a good Idea…

why not change all fear effect in : force your target to /laugh This should still interrupt but poor and saddened guys won’t flee anymore.

Only available after you purchased the Scarecrow skin from the gem store.

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Posted by: pierwola.9602

pierwola.9602

From no on you can gain LF only from your own death.

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Posted by: Oldbugga.7029

Oldbugga.7029

You gave me a good Idea…

why not change all fear effect in : force your target to /laugh This should still interrupt but poor and saddened guys won’t flee anymore.

Allow the “laughs” to stack….once 5 stacks are reached the target will wet themselves (called hysterical flow) causing rust on their armour/weapons like a dot.

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Posted by: Dalanor.5387

Dalanor.5387

Using spectral recall leaves your equipment in the spectral world.

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Posted by: Usagi.4835

Usagi.4835

yes i am quite new to the game

http://img28.imageshack.us/img28/6165/y9x7.jpg

its funny how ppl how dont have clue about balance in pvp post here

Here? As in the public necromancer subforums? I’m sure I can be a self-acclaimed balance expert too……………..

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

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Posted by: keloorie.6085

keloorie.6085

As a necromancer serving Grenth, all weapon skills should do a self chill and fear for 4 seconds. In addition, as the symbol of the death incarnate, the usage of Death shroud should affect the necromancer’s actually health pool and the life force pool by reducing 10% per seconds.

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Posted by: amiavamp.9785

amiavamp.9785

We feel that the completely existent sustain of the necromancer is far too high. Therefore, we have taken steps to put necromancer on a more equal level with the competition.

  • All sources of lifeforce gain have been reduced by 50%. Death Shroud, being as powerful as it is, was previously far too easy to gain access to.
  • Doom now has a 3 second cast time and cannot be used while stunned or knocked down. Furthermore, all stun breaks have been removed. Previously, the necromancer was far too capable of escaping damage while being the target of focus fire.
  • Consume Conditions now only removes 2 conditions and has had its cooldown increased to 60 seconds. Previously, the necromancer had far too much healing.
  • Putrid Mark now only transfers 1 condition.
  • Enfeebling Blood’s weakness now lasts 2 seconds, down from 6.
  • Lifesteal effects have had their healing boosted by 3%. This does not actually increase the amount of lifestealing done, but it is still technically a buff to be excited about.
  • Minion damage has been increased by 10%. We felt that minion master builds were previously not prevalent enough in PvP.
  • Life Blast damage has been increased by 20%. We felt that the necromancer was previously not reliant enough on Death Shroud and autoattacking.

Bug Fixes:

  • Endurance bar removed for necromancers; dodging to become immune to damage was a completely unintentional aspect of necromancers who have far too much natural defense and health to be given invulnerability, unlike other professions.
  • Necromancers now correctly lose all of their lifeforce upon leaving combat. Beginning a fight with enough lifeforce to enter Death Shroud was never intended despite necromancers being balanced around having full lifeforce.
  • Well of Blood and Transfusion have been removed from the game. We never intended necromancers to be an asset to their party.
  • Signet of the Locust and Spectral Walk have been removed from the game, and Locust Swarm no longer grants swiftness. We never intended necromancers to run faster than mesmers.
  • Plague and Lich Form no longer grant stability. Instead, they grant 2 seconds of protection, as intended.
  • Added a tooltip correctly stating that Spectral Grasp and Charge have a 50% chance of failure.
  • Signet of Spite now correctly inflicts its effects to the caster as well as the target.
  • Using Death Shroud during the Temple of Grenth event now correctly results in the instant death and deletion of your character.

(edited by amiavamp.9785)

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Posted by: CHIPS.6018

CHIPS.6018

Erased Dhuumfire from history. This whole spell was an illusion created by Queen Jennah for fun to celebrate Halloween. Necromancers never could burn their foes. And Dhuum would never lend his power to humans.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: Brando.1374

Brando.1374

Nerf: Remove Dumbfire from the game completely

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Erased Dhuumfire from history. This whole spell was an illusion created by Queen Jennah for fun to celebrate Halloween. Necromancers never could burn their foes. And Dhuum would never lend his power to humans.

True that. If they wanted to make us more viable in the PvP arena they could have made it a torment effect. Doing a complete backtrack on most of the previous changes wouldn’t hurt either. Sometimes a cliff was our only way of escape in WvW, and it’s not like we didn’t lose all our life force when we had to do it anyways.

On Topic, I can’t think of any nerfs ANet hasn’t already subjected us to, hence why most days I prefer just playing my warrior.

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Posted by: Andele.1306

Andele.1306

Guys, you cannot remove dhuumfire, since you know it would be the opposite of the thread point (seriously if they didnt balance around potential in a vacuum instead of real situations + took burning chance/dhuumfire out of any equation, everyone would be happier).

When life gives you lemon, ask if its from a anime or manga.

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Posted by: CHIPS.6018

CHIPS.6018

Anet: We feel that life stealing is too powerful. It very very very often tips the balance of the battle strongly in the necro’s favour. Necro is always about balance. We feel that life stealing must be balanced by the conditions already on the foe.

Life Stealing – now when you steal life from a foe, you immediately suffers from all the condition on the target you just hit. Stacks duration on you with each hit. You are drinking his blood, deal with it.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: TChalla.7146

TChalla.7146

Since necromancers are masters of death:

All skills and utilities work as they are, but necromancer then dies due to using said skills/utilities.

Since necromancers prefer death, resurrecting a necromancer is not a working game function. The necromancer, once dead, must stay in the spirit world and haunt the other players by spamming “OoooOooooo” on their screen.

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Posted by: Sepreh.5924

Sepreh.5924

Necromancers now spawn with 0 HP. If you like death so much just kittening die.

Legendary Sepreh, Necromancer
[SYN] Synyster Legion | Dragonbrand Server
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