Suggestions to nerf necro.

Suggestions to nerf necro.

in Necromancer

Posted by: Tim.6450

Tim.6450

Since necromancers are masters of death:

All skills and utilities work as they are, but necromancer then dies due to using said skills/utilities.

Since necromancers prefer death, resurrecting a necromancer is not a working game function. The necromancer, once dead, must stay in the spirit world and haunt the other players by spamming “OoooOooooo” on their screen.

we realize that this strategy is too powerfull and therefore we removed the necromancer’s ability to write in chat

EverythingOP

Suggestions to nerf necro.

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Posted by: Arnon.1563

Arnon.1563

I just had an Ultima online flashback

Suggestions to nerf necro.

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Posted by: DeathPanel.8362

DeathPanel.8362

Death Shroud should root you in place and poison you and give you 25 stacks of vulnerability.

Also, necromancers should not be able to equip breathers and take constant unresistable agony drowning damage in water.

Suggestions to nerf necro.

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Posted by: Noble.3647

Noble.3647

1) Give minions a little more brains so that they can sit on their kitten and laugh at us while they do nothing. (The only real difference would be the laughter.) [They would need a lot more to be truly helpful.]

2) Make it harder for us to accumulate Life Force. Get rid of the Live Force from the 1 or 2 attacks (out of 5) that give it – they mostly only give about 3% anyway. Everyone knows Death Shroud is OP, because we have no way to Heal & no way to Cleanse Conditions and we only get stability with a Grandmaster Trait. So make it impossibly to gain the LF to use it.

3) Do away with all of our stability, it is not practical stability anyway – since we cannot heal or cleanse conditions while we have it (except for that one Lich way to cleanse) – we are the only profession without this option anyway, so why pretend.

4) Since we are the only profession without an ability to block, why not taunt us further by putting a big red “REJECTED!” stamp across the screen every time we get blocked. Just to rub it in more. Have the stamp last for 3s – just long enough to block our view.

5) Being the only profession without a way to quickly cross the map, from point A to B (no leap, shadowstep, directional teleport, etc.), why not apply us with a constant cripple.

6) Since we have fewer reliable interrupts than any other profession, and all but one of our interrupts are with the condition fear (that can be easily/automatically removed), why not have fear rebound off of our target & fear us every time we use it. That would make playing a Necro just a little more frustrating than it already is.

7) Reduce the size of Marks AGAIN, since you seem intent on nerfing them into oblivion, just make them 120 again (or less). And, since they only hit the first person to activate them, go on and get rid of that short-range AoE that they have, so that they can no longer rarely hit anyone outside of the mark.

8) Increase the activation time on Necrotic Grasp – it only activates about once a second now, so increase that to 3s. And since it says it can hit up to 3 foes though almost never does, go on & reduce that to one, just for fun.

9) Since we have arguably the worst traits of any profession, why not make them all bad. You keep nerfing them anyway. Give us more traits like Gluttony – I mean a 10% increase on 3% Life Force is just way too much (at 0.3%). Reduce Protection of the Horde AGAIN since it was +50, now is +20, go on and cut it by another 60% – make it +8. And go on and cut Training of the Master by 40% AGAIN, take it from 30% down to 18%.
Give us more Skill options like Vampiric Precision, which give the same kind of weak benefits of an already existing minor trait – in this case Vampiric, the main difference being it requires you to crit to activate it. And, while you are at it, reduce the effectiveness of Bloodthirst by 60% AGAIN – down to 8%, because we all know that 50% was completely unreasonable and the current 20% increase on 31 siphoned health is just way too much.

10) Make it so that Marks & our other AoE attacks do not hit Invisible Targets. I mean none of our ranged attacks can hit them anyway so why should AoE attacks be any different – placement is all guesswork as it is. And we do not have the close-range AoE melee attacks to get lucky with, so just screw us entirely.

Suggestions to nerf necro.

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Posted by: AivenPrimus.9184

AivenPrimus.9184

Bugfix: Fixed a bug that caused ‘’Necromancer OP’’ Whiners to exist…

Suggestions to nerf necro.

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Posted by: draugris.9872

draugris.9872

For each applied bleed your target gets a random boon in double duration

Mondsucht [MS] – Kodash

Suggestions to nerf necro.

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Posted by: Umut.5471

Umut.5471

You lose 75% of hp upon entering deathshroud.
Necromancers now have permanent cripple to ensure their mobility stays low.
Increased warrior damage vs. necros 20%.
Staff skill #4 now transfers all conditions on allies to you.
Staff auto attack now steals life force from your own hp, and has slower projectile.
Stack limit for necros is reduced to 10.
You get stunned for 3s when you get stability somehow.

Skill: Signet of masochism—-
Signet Active : Applies all conditions on your character. (cd 470s)
Signet Passive : You have non-curable permanent torment condition on your character.

Suggestions to nerf necro.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The sad thing is…I could see some of these changes being added O.o

Suggestions to nerf necro.

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Posted by: lckiller.8396

lckiller.8396

ANET should also add this minor traits in death and curses

Share the Death – When one of your pets dies you lose 50% of your health & life force pool.
Share the Pain – When one of your pets is hit you are hit by the double of damage, this trait also affects the conditions on your pets, now you have double condition duration on yourself for the conditions applied on your pets

When you are downed, a servant of grenth appears and cast Well of Suffering on you, because grenth need you to mop his floor in the underworld, also when you die have to escape from the uw for reviving.

Suggestions to nerf necro.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I have one: When you die a 100,000 range debuff is added to ALL allies that kills them after 13 seconds this can NOT be removed by any skill.

Suggestions to nerf necro.

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Posted by: lckiller.8396

lckiller.8396

Necromancer can’t be healed by allies, instead get 3 stacks of torment for 30sec and agony (lvl 40 fractals) for 15sec.

Suggestions to nerf necro.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Any allies that try to heal the Necro are inflicted with 25 stacks of Confusion for 1hour. This debuff can not be removed and spreads to all allies in 12000range

Suggestions to nerf necro.

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Posted by: Umut.5471

Umut.5471

Signet of cannibalism : Passive heal:70, ICD:4s
Active heal : 2300, Self damage for each condition on you:250
If you get interrupted while healing, you are transformed to a necro-dolyak that both allies and enemies can kill and get loot & 2min hp regen.

Suggestions to nerf necro.

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Posted by: jalmari.3906

jalmari.3906

they should nerf staff more, it’s still too good compared to other necro weps.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Suggestions to nerf necro.

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Posted by: jalmari.3906

jalmari.3906

also conditions should do damage through DS, this is important.

and shatter should just do damage directly to base hp instead of DS. it saves processing power from servers.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

Suggestions to nerf necro.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Every condition the Necromancer inflicts on a foe is relfected back at the Necromancer and doubled, The Necromancer then is forced to cast Nova Epidemic on himself this then again doubles the stacks of the conditions as well as the duration and spreads it to allies in a 10,000 range for every ally afflicted the conditions are again doubled in both intensity, stacks and duration.

Suggestions to nerf necro.

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Posted by: lckiller.8396

lckiller.8396

Anet: we feel that wells are a little overpowered so now on you hit 3 targets instead of 5.
Due to the mechanics of the profession now when you pay with a necromancer your range of vision is 1500, so everything on your screen far from that distances is blur, necromancer can’t go fast so they don’t need to see far from that distance, it fells more realistic.

Suggestions to nerf necro.

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Posted by: Noble.3647

Noble.3647

Anet: After considering our recent nerfs to the Necromancer abilities to Transfer Conditions & Corrupt Boons, and how many of you have made the cogent argument that those nerfs have rendered those Transfer Skills all but useless & the Corruptions impotent, we have decided that you are correct. We will be removing all of those transfer & corruption skills in the next update. Yes, we know that those were arguably the most unique skills that Necros had – what really separated you from other professions – and that transfers were HALF of the ways necros had to get rid of conditions, but … in their current state there is no reason to keep them. Sorry for teasing you for so long. XD

P.S. We recently realized that the Vital Persistence change was a mistake, expect that to be nerfed back to 20% in the next update.

P.P.S. Without the ability to get rid of/transfer conditions effectively, and with no good way to accumulate Life Force or to maintain it, we expect all of you to choose a new professions soon. Enjoy (until the next nerfing).

-laughs maniacally-

Suggestions to nerf necro.

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Posted by: Mookzen.4583

Mookzen.4583

Because DS is such an effective form of scaling damage mitigation it’s only fair that all your normal skillbar skills go on cooldown every time its used.

Suggestions to nerf necro.

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Necromancer: has a chance to fizzle.

Suggestions to nerf necro.

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Posted by: Rowan.7631

Rowan.7631

Remove the ability to run/walk.
Necros are of course meant to have absolutely no mobility in a game based around positioning.
From now on out Necromancers have no legs and need to be carried around!

(…I hope the humor value exceeds the snarkyness. Eep!)

I lol’d at this.

Engineers could carry us around and throw us out like one of their turrets.

Suggestions to nerf necro.

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Posted by: keloorie.6085

keloorie.6085

Upon entering down state, Necromancer have to type [ I am sorry, please do not kill me ] before dying in order not to get the character automatically deleted after they die.

Suggestions to nerf necro.

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Posted by: Burnfall.9573

Burnfall.9573

OP, i did some digging into your history and saw that you are a passionate necromancer.

-How the update affects condition-mancers-

""On pvp – i’m PVT-MM necro, and condi necro’s are so cute, they trying so hard to kill me, but can’t".

What i don’t understand is, why so suddenly you have a vendetta against necromancer?

Seriously,

what is your true cause?

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)