Superior rune of the Nightmare - 4 rune bonus
Edit: Did a quick test, I’m seeing the same.
I had:
30 Spite, 20 Hemo, 36 Food = 86% Bleed, then +4 set Nightmare.
2nd tick is there on Barbed Precision, so has to be over 10% bonus. Interesting!
Always wondered why Nightmare had such low bonus considering other sets give you the +10% right at the 2 piece.
We need to find what the actual 2 set and 4 set is though. I just tried 40% food, 20% hemo, 30% spite, and 2 piece nightmare, and no second tick.
Tested with 95% Bleed and then 2 pieces Nightmare, no second tick. So that first bonus definitely seems to be correct at 4%, and it takes 85% with the 4 set to reach 100%.
So 4% then 16% it looks to be.
(edited by Pendragon.8735)
Follow up, Rune of the Lich appears to have the exact same tooltip error.
So depending how much you value condition damage over vitality, that would be a much less hassle way to go.
Does the tooltip error apply outside of PvP/Mists? The wiki seems to specify it as a bug that affects PvP.
I just checked with my Runes of the Lich while in Orr and it does seem to be 20% cond duration for the 4-piece bonus. With only the first duration bonus, BiP was extended about 3 sec, and with the second duration bonus BiP was extended another 3 sec more. So that would be 10% per duration bonus. See my update post below.
(edited by TheAgedGnome.7520)
That would be a 4G test for me, so hopefully someone that is running lich runes can chime in.
My ideal is 100% fear and bleed without going into Spite. I just realized it is possible Krait x2, Afflicted x2, Lyssa x2, Master of Terror, Hemo and, Rare Pizza.
Having less than 100% on stuff like chill and poison is not such a big deal since there is not a huge hit or miss break off point as in the first two.
(edited by Pendragon.8735)
That Gnome noticed seems to be different than what I saw with the SPVP runes. I noticed the first bonus seeming to be 4% and the last bonus making up the difference to 20%, which was noted by someone else earlier. Perhaps the Lich runes work differently?
In either case I am going to run TA a few times over the next few days and try this out to see what I get outside of the mists.
I currently run 2 afflicted, 2 krait, and 2 mad king. In all seriousness I hate the SR tree, and want to avoid it. With nightmare runes working the way that is mentioned outside of SPVP, which I will confirm, that would be a nice way to keep a 30/30/10 build, but also keep the full 100% duration terror debuff.
EDIT: I completely missed the wiki entry that stated just what was tested… would have saved me 30 mins. So many entries are wrong and outdated there I hardly rely on it, but I will still go forward with verifying out of SPVP effect.
(edited by Rennoko.5731)
That Gnome noticed seems to be different than what I saw with the SPVP runes. I noticed the first bonus seeming to be 4% and the last bonus making up the difference to 20%, which was noted by someone else earlier. Perhaps the Lich runes work differently?
No, I think you were a better observer. I just reran the test in Cursed Shore with the Lich runes – this time without Hemophilia and food buffs – and the results do seem to match the 4%/16% values, rather than my incorrect earlier values of 10%/10%.
Some of the skills in this game seem very buggy. Since I’ve been watching my debuffs closely after putting bleed up to 100%, I notice that for super long stretches, Sigil of Earth just won’t fire at all. Especially on staff. Does it share a cooldown with Barbed Precision? BP fires quite a bit but not the Sigil. I know it has a 2 sec cooldown but even that doesn’t explain the long periods where it won’t show.
I have ~50% crit usually so this is not hard to test. Every hit is 30% chance it should come up.
I was sure in the past both could proc on the same hit, and they seem to on the Scepter quite a bit, you see bleed just up 3 at a time on occasion. But certainly strange behavior with certain skills/weapons.
(edited by Pendragon.8735)
I have seen that behavior as well, where the sigil of earth just stops working. It happens with my sigil of corruption also, where it will stop generating stacks. Same with sigil of fire. Auto attacking and critting dozens of times with no rune proc. Zone out and zone back in, and it seems to be fine, or re-equipping the weapon. Guess it could be assumed to be a bug…
Sigil of earth does not share a cooldown with barbed precision though. I have seen plenty of cases where my first scept. attack deal 3 bleeds. 1 from skill, 1 from barbed, and 1 from earth rune.
The earth sigil seems to break on staff (maybe others too, mesmer reported it on greatsword) once you switch weapons. If you re-equip, or zone, and have staff on you can go start blasting a mob and you will see it proc (though even then, oddly my staff only does 5 second bleeds with it, while scepter seems to get extra duration, even without the 33% trait). But once I switch weapons it seems to break and rarely ever fire it.
I’ve reported this as a bug, as if it was working correctly I don’t see any sigil providing the same damage increase on condition builds. At least if you run high precision. Unfortunately, it doesn’t. Bit off topic to the thread, but thought I’d drop it here since those interested in bleed strength (esp to 100%) would be likely to consider it.
(edited by Pendragon.8735)