(edited by Frost.1503)
Take my life
If Anet implemented this, they would literally be telling Necros to go kill themselves. That’s quite fitting, actually. Rangers should get this skill too.
Don’t really think it fits. Necros are all about the deaths of OTHER things, they’re not really the martyr type. Might make sense for some sort of transform, like a perma-Lich where you gain tremendous power, but your life slowly drains (only stopped if you are doing damage) and when it runs out, you die. Something like that – Necros are willing to harm themselves in the name of gaining power, but dying so others can live really doesn’t seem like a Necromancer gig.
Don’t really think it fits. Necros are all about the deaths of OTHER things, they’re not really the martyr type. Might make sense for some sort of transform, like a perma-Lich where you gain tremendous power, but your life slowly drains (only stopped if you are doing damage) and when it runs out, you die. Something like that – Necros are willing to harm themselves in the name of gaining power, but dying so others can live really doesn’t seem like a Necromancer gig.
Mmmmmhhhh….. And if with his life(the necro) open a portal to the hell from where come every second new minion and the only way for close it, is destroy it?
This Elite can be used every 240 sec and the minion can’T go out from his radius.
(Kind of) Reminds of me of Rangers using Spirit of Nature in LV47 Fractals… Maybe cool to have.
Will update once Path of Fire releases.
F2 skill that does a massive AOE Heal and AOE Damage which consumes your life force maybe something.
F2 skill that does a massive AOE Heal and AOE Damage which consumes your life force maybe something.
Im hoping for a LF draining support specialization akin to Revenant.
Unholy martyr is one of our traits. We are selfish so this idea wont work. Unholy martyr is a great example of how we selfishly support our allies, it pulls condis off our allies but the real aim was to live longer.
Killing ourselves is in no way selfish. If the skill in question was a blast that throws all condis on allies onto enemies behind them it would probably feel more at home. Could even throw health out from closer enemies onto allies behind while were at it. Versatile skill that needs allies (or minions) and is only helping because we want to kill the enemies.
(edited by Dhampyr.2813)
The caveat there would be that Necromancers are willing to be martyrs, but they better get some pretty big personal benefit out of it
If Anet implemented this, they would literally be telling Necros to go kill themselves. That’s quite fitting, actually. Rangers should get this skill too.
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Or a skill that lets necros lose say 50% Hp for huge party buffs
stuff
more stuff
I don’t even remotely think OP’s post is any good nor do I support it. But we literally had a trait called unholy martyr.
Besides, don’t forget that Necromancer Wants To Get Hit Because We Have Double The Healthpool™
Don’t really think it fits. Necros are all about the deaths of OTHER things, they’re not really the martyr type.
We sacrifice our own blood all the time though.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Ok, there seems to be some confusion about the word “martyr.” A martyr is someone killed for their beliefs, but in this usage I was referring more to the idea of dying selflessly. Absorbing conditions from someone else to make yourself stronger (stay in Shroud longer) is not selfless. Nor is spending blood or taking a condition to gain an advantage or injure someone else.
OP’s idea is about sacrificing yourself completely. Dying. Necromancer’s are not about dying, that’s what a martyr does – no matter what ANet calls that trait, it’s not really being a martyr unless you die, which a good player won’t do (we have plenty of tools for offsetting those conditions). My point was that a Necro doesn’t want to die, unless there was some sort of powerful, dark rebirth involved (like common lich lore). No Necro is going to just kill himself for a minor benefit for others or slight impact on enemies. We’re not martyrs.