Theory-Crafting: Hybrid
id have more fun cooking up meth
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
id have more fun cooking up meth
And you’re here why, then?
id have more fun cooking up meth
And you’re here why, then?
my trailer got raided.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
You could do what the ridiculous hybrid zerkers do and run Destroyer amulet with runes of the Krait and all proc on swap weapon sigils.
You could do what the ridiculous hybrid zerkers do and run Destroyer amulet with runes of the Krait and all proc on swap weapon sigils.
Interesting, I was wondering if Krait would be good since we’re able to stack Bleed so easily. Wasn’t sure how that would fair in exchange for the power reduction. Any ideas?
I am currently putting together a celestial reaper on similar lines and the thing that bothers me about krait runes is the elite effect – the rune has an internal cooldown of 45 seconds but Chilled to the Bone has a 90-second cooldown. Does anyone know if the “charge” skill from the flesh golem triggers Krait runes?
As for your build OP it looks powerful but rather fragile. What content would you use it in?
I am currently putting together a celestial reaper on similar lines and the thing that bothers me about krait runes is the elite effect – the rune has an internal cooldown of 45 seconds but Chilled to the Bone has a 90-second cooldown. Does anyone know if the “charge” skill from the flesh golem triggers Krait runes?
As for your build OP it looks powerful but rather fragile. What content would you use it in?
Honestly, I’d only use it in Open-World PvE, probably for some Open-World Bosses, not sure how it’d fair in Fractals. I’m not into Raids/PvP/WvW, though my buds just earlier today have started trying to get me into WvW. For now, I’ll stick to PvE.
Yeah the fragility concerned me a bit, but since I already run Power Reaper with 20k health and whatnot I figured it wouldn’t be that much of a change to me. Fighting from ranged: Condi. Enemy closing in on you: Power. I do like Scepter, but since it’s Condi-based I figured it’d only be good in a Hybrid build since I love Power too much to drop it.
Good call on the Krait Runes, I didn’t pay attention to that. I’m pretty sure the Golem should proc the effect, but then again it does function a bit differently from regular Skills so I’m not too sure (I don’t typically run Minions unless I want to have fun with a Minion-Mancer build).
How’s Celestial turning out for you? I hear it’s good at being a ‘jack of all trades’ and a ‘master of none’, which I guess is why so many people don’t like it. Being well-rounded means you don’t really excel at anything, but you’re not ‘bad’ in other sectors as well. How would you rate it?
Sounds like you have thought this through so I could see you having success in PvE including fractals, since you can run those at whatever difficulty you feel comfortable with.
Celestial is working pretty well for me – did a solo run of Caudecus’ Manor yesterday despite having terrible gear, something that I was unable to do with my fully equipped celestial engineer. Personally I don’t think of celestial as a “jack-of-all-trades” stat set: I actually conceptualise it as the game’s defensive loadout. Because to me it seems that in GW2 if you want to focus on damage you must put all of your eggs into as few baskets as possible; whereas if you want to focus on survival you must put your eggs into as many baskets as possible, including offence.
http://gw2skills.net/editor/?vRAQJARWnc0AN1g91AebCs3gFqBTKAMASZTrsKwEI+DWCXhA-TxhaAB+o+zFXCgR0FAgyPO2HAFlgCuwAA-e
Hence my present build runs Reaper, greatsword and Deathly Chill in order to give me as much damage as possible with a minimum of investment, letting me run Blood Magic for group healing and Death Magic for condition clear and damage reduction. Both lines together maximise minion performance which is a big part of what keeps this build alive.
Sounds like you have thought this through so I could see you having success in PvE including fractals, since you can run those at whatever difficulty you feel comfortable with.
Celestial is working pretty well for me – did a solo run of Caudecus’ Manor yesterday despite having terrible gear, something that I was unable to do with my fully equipped celestial engineer. Personally I don’t think of celestial as a “jack-of-all-trades” stat set: I actually conceptualise it as the game’s defensive loadout. Because to me it seems that in GW2 if you want to focus on damage you must put all of your eggs into as few baskets as possible; whereas if you want to focus on survival you must put your eggs into as many baskets as possible, including offence.
http://gw2skills.net/editor/?vRAQJARWnc0AN1g91AebCs3gFqBTKAMASZTrsKwEI+DWCXhA-TxhaAB+o+zFXCgR0FAgyPO2HAFlgCuwAA-e
Hence my present build runs Reaper, greatsword and Deathly Chill in order to give me as much damage as possible with a minimum of investment, letting me run Blood Magic for group healing and Death Magic for condition clear and damage reduction. Both lines together maximise minion performance which is a big part of what keeps this build alive.
I’ll be sure to give it a go once I can afford the gear, Blood Magic/Death Magic/Reaper looks very interesting to me (one of the few combinations I haven’t really tried because I value Spite a little too much). Would you classify this as a type of Minion-Mancer build, since you’re running/utilizing Minions as a core mechanic?