Red Guard
Transfer Conditions
Necro stats .both transfer and transfrom.
When boons are converted to conditions each boon is converted to a set duration of the corresponding condition. For instance stability (regardless of the duration of the boon) is converted to a 1s fear.
The Necro’s stats are used for the damage. I haven’t tested durations, so I can’t say for sure if the transferred conditions get an extended duration, but from casual observation the durations do appear to be extended. Perhaps someone has done a proper test on this, because I have wondered myself.
Transferred conditions are transferred at their current duration, same as Epidemic is spread on current duration.
Necromancer’s condition duration increase works on it.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
So if I take Bhawbs and Ryms posts and understand correctly, then if a condition which has an increased duration already (for the sake of simplicity lets take a 4 seconds bleed prolonged by 100%, i.e. an 8 second bleed) gets transferred over to the opponent, the necros condition duration bonus is added to that, so that, theoretically, the opponent could end up with a 16 second bleed if the necro runs 100% condition duration, but at the necros condition damage multiplier?
That is pretty impressive.
How does the transform of boons to conditions work?
Obviously there is no condition damage multiplier involved than the necros own one, and also I don’t think 15 stacks of might transform into 15 stacks of weakness, or do they?
How about the duration of the resulting condition? Is the boon duration already present on the opponent used to calculate the resulting condition duration or is it discarded to use only the necros condition duration, or is it a combination of the remaining boon duration plus the necros condition duration bonus?
Thanks for bearing with me.
Red Guard
Conversions have fixed durations, and fixed stacks associated with them (Protection converts into 3 stacks of vulnerability, for instance). These durations, however, are augmented by the Necromancer’s condition duration increases, however, and use the Necromancer’s condition damage for damage dealt per tick.
Thanks for clearing that up.
Was the transfer part of my post (first paragraph) correct though?
Or is a transfer considered a conversion?
Red Guard
So as i said at beginning : transfer and transform are depending on necro stats, as well as using epidemic on condition from team)
Thanks for clearing that up.
Was the transfer part of my post (first paragraph) correct though?
Or is a transfer considered a conversion?
A transfer is not a conversion. A conversion is turning a boon into a condition (Well of Corruption / Corrupt Boon), while a transfer is moving conditions from you to an enemy (Deathly Swarm / Putrid Mark / Epidemic). Conversions use the rules I described in my post above, while transfers use the current condition duration at time of transfer augmented further by your condition duration and using your condition damage.