Tricks/bugs that a necro can exploit

Tricks/bugs that a necro can exploit

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Posted by: Andele.1306

Andele.1306

Already mentioned a few times, but after searching i havent seen a thread with all of em:

Vampiric related: – Its damage is considered pure and unless the enemy dodges/evades, it always does 25/38 damage ontop of the base, even if the target is immune to the base damage (jade maw)
- Signet of the Locus turns its whole base damage into vampiric damage against the primary target (you got around 300 more free hp)
- Changing the stance of plague form right after the last pulse can cause a additional hit check giving you 25 hp pre enemy (doesnt actually do damage but just ticks the plague aoe into a different kind of spell counting as one hit), but doesnt always happen (latency)

Claw projectiles “Necrotic Grasp, Dark Path and Deathly Claws”
- they travel around 290-310 (was just a tad less than the distance one mark at the edge of the target and half of another marks end) more distance than inidcated, but stop their auto homing and shadowstep after they pass their skill indication range (not that anyone would really notice with the speed but still kinda important)
- if combined with said vampiric true damage, one can reduce jade maws hp to tresholds that crystal throws couldnt finishing the encounter (and procing the wipe laser) earlier than ususal

Anomalies:
Plague form will stunbreak, unlike our other instant source of stability, (a food in the grave) from knockdowns, knockbacks and pulls
Plague Signet will pull NPC conditions with long durations only for them to instantly go away or not be applied at all (probably a check as being NPC only), making some events quite easier since the escorts wont limp for half the map.
Ranged minions have a higher crit chance (45-50%) than melee ones (20-25%) with base crit chance on the PC, but Flesh Golem has the ranged minion crit chance and his attack chain of which the third attack does almost twice as much as the last two together unlike other minions that all have just a base attack.
Strength of Undeath is still tooltip errored and works as it did since implementation, giving 10 power pre 10% life force (meaning use Lich form and other burst while at full LF for a bit more damage)

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Brannidus.4175

Brannidus.4175

One cool one that I like:

If you are traited for reaper’s protection and use Dark Spear (Spear 5) the self-induced knockdown from pulling yourself to your target will cause aoe fear at your new location, giving you fear on command.

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Posted by: DrXer.2918

DrXer.2918

Nice underwater trick!!

Xryl Xyn, Tsarcasm, SoR

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Posted by: Flumek.9043

Flumek.9043

A few aa bleeds + BiP + that combo (terror of course) = 10k dmg alone

1v2 are very possible underwater both for power and conditionmancer. Always avoid aquamans though.

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Posted by: konli.6927

konli.6927

Spectral Walk

On use 1 – set point at which you’ll teleport back to if you use skill a second time within 8 seconds. Gain swiftness 30s.

On use 2 – teleport back to location at which skill was initially used if within 8 second window (still spectral trail appearing when you move).

Use this to negate falling damage, as the teleport resets your velocity to zero.

Once you’re near the ground double tap spectral walk to reset your velocity to 0 and take no falling damage (or at least not die).

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Posted by: SydneyElise.8514

SydneyElise.8514

I just let DS eat my falling damage

Mortaslith 80 necro
Member of (DARK) on NSP
Necro is a lifestyle choice… Don’t be afraid of the (DARK)

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Posted by: Andele.1306

Andele.1306

Spectral Walk

On use 1 – set point at which you’ll teleport back to if you use skill a second time within 8 seconds. Gain swiftness 30s.

On use 2 – teleport back to location at which skill was initially used if within 8 second window (still spectral trail appearing when you move).

Use this to negate falling damage, as the teleport resets your velocity to zero.

Once you’re near the ground double tap spectral walk to reset your velocity to 0 and take no falling damage (or at least not die).

Well known trick and it doesnt actually do a full reset it just puts the counted fall to 0 (you will take damage counting teleport location as the point from which you take fall damage).

When life gives you lemon, ask if its from a anime or manga.

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Posted by: SydneyElise.8514

SydneyElise.8514

I just let DS eat my falling damage

Mortaslith 80 necro
Member of (DARK) on NSP
Necro is a lifestyle choice… Don’t be afraid of the (DARK)

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Posted by: Flumek.9043

Flumek.9043

About the falling damage. DS can also eat the fall in fractals, where harpies push u of platforms. i think it can also take the jade maw laser.
it basically counts as an extra life.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

About the falling damage. DS can also eat the fall in fractals, where harpies push u of platforms. i think it can also take the jade maw laser.
it basically counts as an extra life.

It can take Jade Maw laser, but not reliably. Most likely to work if your life force is full.

Never had it work on harpy knockback, though. Usually I then end up dead instead of downed if I popped death shroud.

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Posted by: Rennoko.5731

Rennoko.5731

Interesting… If I use DS with any life force at all while falling in the harpy fractal, I get teleported back, with no life force left, to the spot where you are normally downed, but I am always alive. Never really tried to use DS to eat the maw lazer, I would rather just dodge it.

—Wrong— Deleted info.

(edited by Rennoko.5731)

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Posted by: ZombiiDuud.1428

ZombiiDuud.1428

Rennoko, Unless they fixed that overnight I have to say that you are incorrect. The damage taken while in death shroud never splashes over into your actual HP. I use this all the time to jump off of the bridge at Hills. So long as you can pop DS prior to taking the falling dmg, it will just remove all of your life force not doing any additional damage.

I use this occasionally when I am outnumbered in a fight to jump off of a ledge that normally would kill someone, then I watch as the lemmings whom are fighting me jump over to chase, waiting for them to splat so i can get my loot is awesome

Anyhow I just wanted to point that out, any damage from a single hit (like Falling damage) will reduce your life force pool, however if you run out of life force, the damage does not splash over into your health pool.

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Posted by: Rennoko.5731

Rennoko.5731

If that is the case, then it has been changed from the last time I tried to do that about 3 months ago. Since it is sort of like sticking your hand on a hot frying pan, I guess I can give it another try.

Spectral-shute has worked since 3-4 patches ago, but I will give this a try again. So any distance as long as I am in DS form I won’t die?

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Posted by: ZombiiDuud.1428

ZombiiDuud.1428

I would assume yes, I mean the particular fall I referenced is quite far indeed and I make it every time :P Now, I have never tried using the spectral walk trick, although I am willing to try it. You know, a Necro shouldn’t ever fear death :P

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Posted by: Rennoko.5731

Rennoko.5731

Yep, I am completely wrong.

I swear I tested that at least 3-4 times back months ago and I never lived.

I stand corrected though…. however this makes me feel less happy about spectral-shute as I don’t even need that anymore…

Can anyone else confirm if this has always been the case, or was this changed in an update patch sometime? I know DS has always prevent damage overflow, but falling always worked through that for me historically.

I will edit my wrong post, thanks for the correction.

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Posted by: RaDiOaCtIvE.3697

RaDiOaCtIvE.3697

I know for a fact this isn’t how use to work. How it use to work is: if a fall would take your life force down to zero while in death shroud you would insta die. So this ‘change’ is new

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Posted by: Rennoko.5731

Rennoko.5731

Thank goodness I am not going crazy. I wonder when it was updated…

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Posted by: DrXer.2918

DrXer.2918

It’s a very nice buff, I believe it applies to any damage source.

Xryl Xyn, Tsarcasm, SoR

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Posted by: Bhawb.7408

Bhawb.7408

I know for a fact this isn’t how use to work. How it use to work is: if a fall would take your life force down to zero while in death shroud you would insta die. So this ‘change’ is new

Yes, that is how it used to work, but it is different now. As long as you are in Death Shroud when you hit, you take no “real” damage to your HP bar.

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Posted by: Bas.7406

Bas.7406

I know for a fact this isn’t how use to work. How it use to work is: if a fall would take your life force down to zero while in death shroud you would insta die. So this ‘change’ is new

Yes, that is how it used to work, but it is different now. As long as you are in Death Shroud when you hit, you take no “real” damage to your HP bar.

This is correct, I used it in the Straits of Devestation this afternoon. I appeared in the midst of an area, ran out of it, and leaped then realized it was a very far fall. I hit DS, and landed with no damage taken and no LF.

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Posted by: SydneyElise.8514

SydneyElise.8514

Now if we could only get DS stomp and rez back XD

Mortaslith 80 necro
Member of (DARK) on NSP
Necro is a lifestyle choice… Don’t be afraid of the (DARK)

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Posted by: NerfedWar.8749

NerfedWar.8749

DS was changed some months back, it’s a nice buff and makes the necro the best base jumper in the game
I guess those who play WvW picked up on the change quite quickly due to the amount of cliffs and others missed the change.

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Posted by: Aralon.7501

Aralon.7501

The buff to DS also caused some problems (utility bar lagg) But overall it’s a really great change. I think it’s a bug and it’ll get fixed next patch.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The buff to DS also caused some problems (utility bar lagg) But overall it’s a really great change. I think it’s a bug and it’ll get fixed next patch.

Not quite. The utility bar lag issue started with the January 28 patch. The “Death Shroud BASE jump” has been around for at least a month before that.

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